First thing I wanna stress is that in no way would this replace the current way of obtaining precursors. I think both options can exist together.
I had been discussing this with a friend last night at work and felt it would be a great way to:
-spread players more evenly throughout the world.
-encourage players to play on alts.
-populate quiet zones
The idea is rather simple. A very rare chest known as a Legendary Chest would spawn occasionally in a totally random location. Perhaps a chest once a day, or once a week, I haven't done much number crunching but I would think that a player that plays at least three hours a day for six months should be able to find enough chests to assemble a precursor. Anyways, the chest would remain until it is looted (That means if it's hidden somewhere in Skrittsburg, it'll stay there until it's found), would require a lengthy channel time to open, and be interrupted by damage.
The chest would drop a Precursor Fragment, an account bound material, and when enough were collected and combined in the mystic forge, would have a 100% chance of yielding a precursor. Perhaps as another option, it would allow players to place an exotic weapon of their choice of type and would be guaranteed the corresponding type? I'm unsure of whether or not Anet prefers some precursors to be more valuable than others. The acquired precursor could be soulbound on acquire or soulbound on use, depending on how Anet sees fit.
I feel such an addition would be a valuable improvement to pve. Players would be more willing to play on more desolate maps to cover more area, would be more inclined to avoid high-population maps since more people around means a lower chance of finding a chest for yourself, and give players a reason to play alternate characters more frequently, since this valuable reward can be earned no matter what the level of your character is, so long as you are exploring.
One major issue we feel the Legendary Chest poses is competition between players, even in parties, when pve is supposed to reward cooperation. A possible solution is to reward all players in close proximity a cut of the fragments (perhaps 250 could be required for the precursor, so rewarding 15 for each of two players would feel better than one player getting all 30?), so long as it prevents players from camping the chest as they wait for friends or their guild to arrive to all loot it at once.
I'm a little tired at the moment so my thoughts may not be perfectly organized, and I may have missed a detail or two but I'd like to stick around and discuss the idea. What does the Guru think of this?
RynhardtMember Since 24 Jul 2012
Offline Last Active Mar 31 2013 10:52 PM
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