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Toryne

Member Since 24 Jul 2012
Offline Last Active Today, 08:53 PM

#2313256 Reapers: The 3rd Soldier

Posted Talosmygod on 02 April 2014 - 05:37 AM

Starting Note: Inspiration for this concept was from Duke Blackrose.4981

"Over 250 years, the Dervish needed to adapt – to refine its skills and reform its philosophies in accordance with all races. Their faith lies with themselves and their own capabilities. The new order is that of the Reaper – skilled dealers of death who have learned to move with grace and fluidity even in heavy armor. Their trademark weapon is the Scythe. As a sort of bridge between the Warrior, Necromancer, and Thief, Reapers fill a unique niche meant to give a unique flavor to the whole 'Black Knight' deal."
																													  -Duke Blackrose.4981


Armor - Heavy

Base HP - 15,082 (same as Rangers, Engineers, and Mesmers)

Profession Mechanic: Avatars

Reapers cannot swap weapons, but instead, transform into one of two avatars: an Avatar of Force, or an Avatar of Patience. Comparable to the necromancer's life force and the warrior's adrenaline, avatars are activated by a mechanic called focus; Wherein, focus is gained like life force, but drained like adrenaline. However, unlike death shroud, avatars continue to use the reaper's normal health pool. (Refer to figures 1-3 (figure 1: Avatars; figure 2: Avatar of Force; Figure 3: Avatar of Patient))

Focus - Focus caps out at 100; it is built by various weapon-skills, and utility skills.

Weapons
Two Handed - Scythe, Longbow (Refer to figures 4-5 respectively)
One Handed - Axe, Dagger (Refer to figures 6-7 respectively)
Off Hand - Axe, Dagger, Shield, Warhorn (Refer to figures 6-9 respectively)
Aquatic - Spear (no figure for this, anet would have to do some work ;))

Utilities

Enchantments - For a duration, if the reaper preforms a specific action (i.e. blocking) they unleash an affect (i.e. knocking nearby foes down). When the duration is over, another affect occurs. (Refer to figure 10)

Oaths - The reaper marks him/her self, allies, or a location for a duration. If a certain circumstance (i.e. you're hit with a disable) is met during the duration, an affect (i.e. you ignore the disable and gain a boon) follows. (Refer to figure 11)

Brands - Similar to oaths, the reaper brands his/her foe(s) for a duration (i.e. if your foe falls below 25% health, they are damaged). (Refer to figure 12)

Shouts - Unlike most professions, the reaper uses shouts offensively... Mostly. (Refer to figure 13)

Signets - ...The usual (Refer to figure 14)

Healing Abilities

(Refer to figure 15)

Elite Abilities

(Refer to figure 16)

Trait Lines

Force – Power + Condition Duration
Grace – Precision + Critical Damage (soon to be ferocity)
Patience – Toughness + Healing Power
Lethality – Vitality + Condition Damage
Avatars – Boon Duration + Reduced Avatar Cost (maximum of 30 focus reduction)

(All skills would be subject to balance...of course.)

Figure 1, Figure 2, Figure 3, Figure 4, Figure 5, Figure 6, Figure 7, Figure 8, Figure 9, Figure 10, Figure 11, Figure 12, Figure 13, Figure 14, Figure 15, Figure 16


#2318979 Reapers: The 3rd Soldier

Posted Haruka Zahm on 21 April 2014 - 03:42 PM

This is actually really interesting.  It's a combination of my three mains from GW1: a Curses support necro, a condi ranger, and my dervish.  I'd definitely play it... assuming Anet ever implemented something this cool.


#2222589 The NEW Guardian Anchor Build

Posted Hamartia on 28 July 2013 - 03:32 PM

@ Calypso589
Thank you for defending what I thought was a rather simple naming decision for exactly those reasons.

@XRay
I humbly request that you stop posting in this thread. You've made your point that you think I chose the wrong name for this build. Thank you for your feedback. I understand but disagree with your arguments.

EVERYONE: PLEASE STOP DERAILING THIS THREAD TO DISCUSS THE DEFINITION OF "ANCHOR".

Definition of Anchor for this thread: Plays like Strife's build. Has some self-healing. Includes options for Knights Gear and condition removal.


#2220666 After 100s of hours, my final Guardian Build

Posted Subdue on 19 July 2013 - 06:24 AM

View PostBrazilTheHue, on 19 July 2013 - 02:03 AM, said:

No, you are putting words in my mouth and trying to make me seem hostile. Responses like that aren't conducive to the conversation. I gave you advice as to why you shouldn't run a build like this.

No, I'm not putting words into your mouth.  Just to illustrate my point, here are your posts in this thread:

View PostBrazilTheHue, on 26 June 2013 - 03:58 PM, said:

AH is lazy and low DPS. It's fine for keeping you alive, but that's about it really.

View PostBrazilTheHue, on 15 July 2013 - 09:22 AM, said:

If you are going to use Bersker's armor, you may as well just use a true DPS build. AH is, in my opinion, decent for learning how to play Guardian and getting used to it. That's all it's worth to me, though.

View PostBrazilTheHue, on 26 June 2013 - 04:33 PM, said:

For Sword, you could go 10/30/0/20/10, 0/30/0/30/10, or 20/30/0/20/0. This link http://www.guildwars...guardian-build/ might help you.

AH is great for newer Guardians, people that don't care about speedclearing, people that aren't concerned with maximizing DPS etc. I prefer DPS though.

View PostBrazilTheHue, on 19 July 2013 - 12:21 AM, said:

There's not really any reason to use an AH build, mainly because the aggro mechanics are wonky. Even if you have an "anchor" Guardian, bosses will aggro to Warriors or other classes after a few seconds. Taking stats like Toughness and Vitality should really only be done if you aren't able to dodge and don't want to take the time learning boss encounters. Berserker's stats are really just vastly superior to any armor that offers survivability, especially on a Guardian where you have access to a lot of blocks and Vigor.

Do you notice a pattern?  You're basically here to say "Don't play AH, go DPS instead."  Great, we got your opinion.  In fact, we got it 4 times.  Clearly someone who's leaning towards this build isn't looking to build another DPS character. If they were, they might as well be making a warrior.  If someone, like me, is asking questions about this build, how to improve upon this build, I want to talk about this build.  I don't want to listen to your spiel about how you don't like it.  You feel like expressing how you think a guardian should be played, what build(s) people should use, etc, go make your own thread instead of trying to highjack someone else's.


#2193746 How would you like ascended armor to be?

Posted Baron von Scrufflebutt on 21 April 2013 - 09:31 AM

I still need this set:
Posted Image
in my life.


#2143556 How would you like ascended armor to be?

Posted XionValkyrie on 16 January 2013 - 08:14 AM

A-net most definitely needs to make the high end armors look more like the Aion ones:

Sylvari based armor:
Posted Image


Other high end stuff:
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Posted ImagePosted ImagePosted ImagePosted Image


#2143438 How would you like ascended armor to be?

Posted I'm Squirrel on 16 January 2013 - 03:28 AM

There's only one way they should be:

Posted Image

Posted Image

true ascended armor :angel:


#2197723 Is the concept of a living story a good or bad thing for Guild Wars 2?

Posted Soki on 02 May 2013 - 03:04 PM

The concept is fine.
The execution, ANet's writing, the months of buildup to this dungeon, and the sensationalist "13 days guys! Please all log in at once to play it! And be sure to check out the gem store for the Exclusive™ themed skins!" are not.


#2197719 Is the concept of a living story a good or bad thing for Guild Wars 2?

Posted Inraged Twitch on 02 May 2013 - 02:56 PM

I liked it, it sort of reminds of the dungeons/storyline of Guild Wars EoTn.  I do wish more parts were multiplayer-story rather than the SP that 3/4 of F&F was.


#2197533 After 100s of hours, my final Guardian Build

Posted Strife025 on 01 May 2013 - 11:57 PM

View PostGuanglaiKangyi, on 01 May 2013 - 10:47 PM, said:

I actually agree with Nikephoros for once.  Ring of Warding doesn't substantially increase utility in any measurable way, like the straight damage from Fiery Wrath does.  It's one thing to say "Ring of Warding was useful here this one time" and to be able to claim that the 20% faster cooldown made the difference.

Just consider how many situations there would be where you need to ring mobs twice in 32 seconds but 40 seconds would be too long.

He was being sarcastic, in the Ascalon Fractal for instance, you want the cooldown for each group pull and even at 32s cooldown you sometimes have to wait a few seconds before pulling the next mob. And for the dredge fractal, it helps for separating them as well for each pull.

These are things you would know if you actually ran fotm 40+.

Granted the cooldown isn't always useful for hammer and switching out to symbols is useful sometimes, but it's not 100% of the time.


#2192046 New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick

Posted Takato on 15 April 2013 - 11:22 PM

View PostDirame, on 15 April 2013 - 11:19 PM, said:

But aren't mats account bound though? And based on that, does it really matter which character it's on as long as you put it on the character you play/harvest with the most.

Because people like to complain regardless of what Arenanet does.


#2081579 Post Your Mesmer!

Posted Taijiyin on 15 November 2012 - 09:58 PM

Hi ! My Norn Mesmer

Posted Image

Necromancer Mask (trasmuted)
Shoulder cultural T2
Vigil Garb
Gloves, Shoes, Leggings cultural T1
Abyss/Icing dye (and celestial soon)


#2050780 Post Your Mesmer!

Posted vlwl17 on 29 October 2012 - 05:25 PM

View PostImpmon, on 29 October 2012 - 05:17 PM, said:

The helm is soulbound upon creating the character.  Theres no way to make it unsoulbound.  You guys must be doing something else.

impmon i suggest u try following the instructions i gave you before commenting that it requires something magical. u make it unsoulbound when u xmute the look of the helm to another helm which is not soulbound. hence its not soulbound. always use a white or blue item as they are usually not soulbound when found.


#2190206 After 100s of hours, my final Guardian Build

Posted Puandro on 11 April 2013 - 02:13 AM

View PostGuanglaiKangyi, on 10 April 2013 - 09:02 PM, said:

Banner of Discipline > have everyone pick it up and use skill #2.

TBH thats not really feasible outside of a very few fights since you dont use the banner on thrash since it does not have 100% up time, you drop it on the first boss and carry it until it runs out then drop it on the next boss. Also once the fight begins you are looking at 2-2.5 secs per person to refresh it which is DPS loss.

But back to the original argument, Wars > Guards DPS by a good amount, good enough to not bring a guard over a war for a DPS slot once your other requirements are met in terms of reflect and buffs.


#2190151 After 100s of hours, my final Guardian Build

Posted Strife025 on 10 April 2013 - 10:51 PM

View PostGuanglaiKangyi, on 10 April 2013 - 09:02 PM, said:

Banner of Discipline > have everyone pick it up and use skill #2.

Impractical for a majority of fights, you usually cast banner while running into the fight since you can move while casting it. You really expect everyone to just stop, wait for the warrior to cast it, then waste 5 seconds having everyone pick it up and use the fury skill. That's a huge waste of dps, time, and is tedious before every fight. Not to mention if you're carrying banners from fight to fight and have to stop before each pull to do it again.

Counterproductive to talk about groups which kill the fastest then assuming you're already lower guardian dps is based on wasting a few seconds before every fight to pass around banners.

Go cast a banner, pick it up, cast your shout, drop it, and do it a couple more times. This is the best case scenario since you don't have a delay in passing it around to other people, and it's already a huge waste of time.