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Toryne

Member Since 24 Jul 2012
Offline Last Active Yesterday, 12:10 AM

#2193746 How would you like ascended armor to be?

Posted Ritualist on 21 April 2013 - 09:31 AM

I still need this set:
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in my life.


#2143556 How would you like ascended armor to be?

Posted XionValkyrie on 16 January 2013 - 08:14 AM

A-net most definitely needs to make the high end armors look more like the Aion ones:

Sylvari based armor:
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Other high end stuff:
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#2143438 How would you like ascended armor to be?

Posted I'm Squirrel on 16 January 2013 - 03:28 AM

There's only one way they should be:

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true ascended armor :angel:


#2197723 Is the concept of a living story a good or bad thing for Guild Wars 2?

Posted Soki on 02 May 2013 - 03:04 PM

The concept is fine.
The execution, ANet's writing, the months of buildup to this dungeon, and the sensationalist "13 days guys! Please all log in at once to play it! And be sure to check out the gem store for the Exclusive™ themed skins!" are not.


#2197719 Is the concept of a living story a good or bad thing for Guild Wars 2?

Posted Inraged Twitch on 02 May 2013 - 02:56 PM

I liked it, it sort of reminds of the dungeons/storyline of Guild Wars EoTn.  I do wish more parts were multiplayer-story rather than the SP that 3/4 of F&F was.


#2197533 After 100s of hours, my final Guardian Build

Posted Strife025 on 01 May 2013 - 11:57 PM

View PostGuanglaiKangyi, on 01 May 2013 - 10:47 PM, said:

I actually agree with Nikephoros for once.  Ring of Warding doesn't substantially increase utility in any measurable way, like the straight damage from Fiery Wrath does.  It's one thing to say "Ring of Warding was useful here this one time" and to be able to claim that the 20% faster cooldown made the difference.

Just consider how many situations there would be where you need to ring mobs twice in 32 seconds but 40 seconds would be too long.

He was being sarcastic, in the Ascalon Fractal for instance, you want the cooldown for each group pull and even at 32s cooldown you sometimes have to wait a few seconds before pulling the next mob. And for the dredge fractal, it helps for separating them as well for each pull.

These are things you would know if you actually ran fotm 40+.

Granted the cooldown isn't always useful for hammer and switching out to symbols is useful sometimes, but it's not 100% of the time.


#2192046 New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick

Posted Takato on 15 April 2013 - 11:22 PM

View PostDirame, on 15 April 2013 - 11:19 PM, said:

But aren't mats account bound though? And based on that, does it really matter which character it's on as long as you put it on the character you play/harvest with the most.

Because people like to complain regardless of what Arenanet does.


#2081579 Post Your Mesmer!

Posted Taijiyin on 15 November 2012 - 09:58 PM

Hi ! My Norn Mesmer

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Necromancer Mask (trasmuted)
Shoulder cultural T2
Vigil Garb
Gloves, Shoes, Leggings cultural T1
Abyss/Icing dye (and celestial soon)


#2050780 Post Your Mesmer!

Posted vlwl17 on 29 October 2012 - 05:25 PM

View PostImpmon, on 29 October 2012 - 05:17 PM, said:

The helm is soulbound upon creating the character.  Theres no way to make it unsoulbound.  You guys must be doing something else.

impmon i suggest u try following the instructions i gave you before commenting that it requires something magical. u make it unsoulbound when u xmute the look of the helm to another helm which is not soulbound. hence its not soulbound. always use a white or blue item as they are usually not soulbound when found.


#2190206 After 100s of hours, my final Guardian Build

Posted Puandro on 11 April 2013 - 02:13 AM

View PostGuanglaiKangyi, on 10 April 2013 - 09:02 PM, said:

Banner of Discipline > have everyone pick it up and use skill #2.

TBH thats not really feasible outside of a very few fights since you dont use the banner on thrash since it does not have 100% up time, you drop it on the first boss and carry it until it runs out then drop it on the next boss. Also once the fight begins you are looking at 2-2.5 secs per person to refresh it which is DPS loss.

But back to the original argument, Wars > Guards DPS by a good amount, good enough to not bring a guard over a war for a DPS slot once your other requirements are met in terms of reflect and buffs.


#2190151 After 100s of hours, my final Guardian Build

Posted Strife025 on 10 April 2013 - 10:51 PM

View PostGuanglaiKangyi, on 10 April 2013 - 09:02 PM, said:

Banner of Discipline > have everyone pick it up and use skill #2.

Impractical for a majority of fights, you usually cast banner while running into the fight since you can move while casting it. You really expect everyone to just stop, wait for the warrior to cast it, then waste 5 seconds having everyone pick it up and use the fury skill. That's a huge waste of dps, time, and is tedious before every fight. Not to mention if you're carrying banners from fight to fight and have to stop before each pull to do it again.

Counterproductive to talk about groups which kill the fastest then assuming you're already lower guardian dps is based on wasting a few seconds before every fight to pass around banners.

Go cast a banner, pick it up, cast your shout, drop it, and do it a couple more times. This is the best case scenario since you don't have a delay in passing it around to other people, and it's already a huge waste of time.


#2133122 Guardian Screenshots Thread!

Posted MordinArkham on 01 January 2013 - 11:40 PM

Well, here's mine.. :)

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#2111246 PRX Leaving SoS

Posted Azure Skye on 07 December 2012 - 09:14 PM

Wasnt this one of the guilds that left Dragonbrand and leaving again from SoS to a euro server?


#2111085 After 100s of hours, my final Guardian Build

Posted Strife025 on 07 December 2012 - 06:29 PM

View Postkissmyelemental, on 07 December 2012 - 04:29 AM, said:

Good job on the build. This is what I currently use, although my gear is slightly different. I use standard AC p/t/v gear along with berserker jewelry, and my runes are ones that sustain boon duration. I may just end up switching these out for something that boosts vitality/precision though. Do notice that crit chance is a bit on the low side even with a 5% sigil on my weapons, but I can make this trade for the awesome survivability and decent sustained damage.

I've actually switched my gear around a bit now that I no longer WvW.

I pretty much got rid of all my p/v/t gear for a combination of knights and berserker. I also replaced the jewel in my knights earrings/amulet with exquisite ruby orbs since they offer the most amount of crit dmg with the least amount of toughness lost. I've managed to luckily complete my ascended gear, so my back and rings are the power/tough/crit damage set.

Basically, as I got better at dungeons and run dungeons with a bunch of good players now, I found myself not needing as much health, especially with agony in fractals. My main reason for PVT was for WvW as well or if you pug more and need more leeway for getting downed or tanking for your group. I have roughly the same toughness, but basically replaced my health for more crit to make dungeon runs go faster. Since I was hardly dieing anyways, I figured the health was a waste at this point.

For fractal build I run 0-10-30-20-10 now.

I'll try and work on updating my guide with some new info and current build in the next week or so.


#2101787 Story Mode - no one does it anymore

Posted Bloggi on 29 November 2012 - 10:55 PM

Story mode...I'm up for it. Looking to get them completed over the Christmas/ New Year break. Anyone wanna join me? :D

If anything, I want to get all the story modes done for the fun of it, and also to have the convenience of being able to enter the explorable mode of any dungeon. There are quite a lot of us who have actually played the explorable mode of dungeons for which we have yet to finish the story mode.

Occasionally we get an odd moment where we form a group of 5, then realize nobody can trigger explorable mode because nobody has done the story mode! The additional issue is that story mode dungeons are somewhat linked to the personal storyline, which means that for those who have changed their 'main' toon, or those deciding to run dungeons on their alts need to do the story mode on the dungeon again in order to gain access to the explorable mode (unless you join a group where at least one in the party has already done the story mode).

In my case, I did the story mode for two dungeons, then changed 'main' and re-ran one of them but have yet to do the others. That explains why there are quite a few toons running around looking to run explorable mode, yet haven't done story mode yet.