Dasryn, on 20 May 2013 - 02:55 AM, said:
and you keep tossing this lyssa rune/basilisk venom combo but then you say you only use it for solo. . . are we talking about soloing or dungeon running? what would you suggest for dungeon running? i generally dont take soloing seriously. i mean what is soloing exactly to you? i get this perception that its like, running around open world leveling and doing events. . .
idk, i just cant take you as an authority to a game that you cant even boot up on demand. and definitely cant take you an authority over the three musketeers of thieves Rachmani Phenn and Loperdos
I mentioned it because someone asked me what I was running to solo the Champion Karka. I even spoilered it so it wouldn't be considered with the rest of what I've said for Dungeon content.
The rest of my posts are directly concerning group dungeons.
I stopped playing after the most recent patch after Flame and Frost ended and Southsun redux began. My information is still fresh.
I'm not trying to disuade you from taking the advice of anybody you perceive as an "authority" on the class. tbqh, everybody reading what I'm saying should be reading what I'm saying and trying to apply it with their own perception and experience to see if they can draw a logical reason as to why what I'm suggesting does or doesn't work - not blindly following it.
What I can tell you is this: S/P;Shortbow - switching to D/D or D/P; Shortbow for bosses - is the most generally efficient and widely applicable way to do things.
There are some pulls in the game where S/D is more beneficial to your group than S/P - all of those pulls are actually very easy and you could just shortbow them down with little impact to the party.
You can read up in the thread for all the reasons I've given as to why S/P > S/D for PvE.

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