Bah! All this talk about complexity made me forget the point of this thread.
The engineer is actually a very well-built profession. After the first beta, I was convinced that they were much too difficult for my tastes, but I got the hang of them in the second beta. After their significant buff in the 3rd beta, there is absolutely no doubt in my mind that they are a competitive profession.
Now, as far as complexity, I like to think that the engineer's complexity builds upon itself. The profession's weapon skills are actually quite easy to use and master, in my opinion, and each of his individual utility skills are also relatively easy to manage; however, when you start compounding kits together, the profession becomes relatively difficult to work with. I would argue that kits are more difficult to use than turrets, which are both more difficult to use than gadgets. I would arm myself with 3 kits, the net turret, and the supply crate in PvP, and found some really neat combos between the kits and my weapon skills, or even kits upon kits.
This, I think, is what differentiates the Engi from all other professions: its ability to combine utility and weapon skills to create a deadly combo. Quite frankly, I do not think any other profession can be as creative as the engineer on the battlefield--in this respect. I also trust no evidence is needed to prove this point.
That being said, the engineer is not an easy profession to learn, nor is it an easy profession to master. It is, however, very fun to play, and in the end, that's what matters. I will not make the claim that they are the most difficult profession to play, but I would like to say that rather than managing a resource bar, like that of the warrior, thief, necro, or mesmer (to some extent), you are managing the entire field of battle. There was always the option to do something totally and completely unexpected, and that was really, really cool to me.
So, I guess my answer is, "Yeah, the Engineer's good."
ScharkMember Since 24 Jul 2012
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17 Aug 2012 - 15:31