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Libertine Lush
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#2204196 Guild Wars 2 API
Posted
MazingerZ
on 20 May 2013 - 09:31 PM
or Application Program Interface
https://en.wikipedia...mming_interface
Basically, you've written software that does something, and you want people to be able to call your code and use it, so you provide a way for them to interface with it. Largely, on the Internet, it's used for accessing someone else's data (like Twitter has an API that lets you access and manipulate tweets), but in other cases, it can be used if someone's written something that can do some complex calculations.
In that context, it keeps people from spending extra time re-writing things someone else has already done, saving on levels of effort.
With this API, I could, in theory, create a web page for my server that knows about all the events happening, where, and when. I keep asking ArenaNet for the information and update the web-page automagically so anytime someone visits it, they know instantly what events are happening at that moment.
#2201041 The Living World: Pivot Point
Posted
turbo234
on 11 May 2013 - 06:32 PM
#2199288 The Secret of Southsun Update
Posted
The_Blades
on 07 May 2013 - 01:51 PM
#2199347 New Gem Store Items
Posted
MazingerZ
on 07 May 2013 - 03:36 PM
Lydeck, on 07 May 2013 - 03:29 PM, said:
AKA no reason to be bitching about it since they're not taking resources away from anything else.
It all comes from the same money bin.
#2194498 Details on Upcoming Custom Arenas & Spectator Mode
Posted
El Duderino
on 23 April 2013 - 02:18 PM
Lordkrall, on 23 April 2013 - 02:17 PM, said:
So, you can't PvP now that the new custom arenas are coming?
I must have missed that part of the information. As far as I understand it you only need to pay to CREATE a custom arena, after that everyone can join and play as much as they want. You can also keep playing tPvP and regular sPvP without paying anything.
You can sugar coat it all you want in your head. It doesn't mean it's going to make people like having to pay for custom arenas.
#2194494 Details on Upcoming Custom Arenas & Spectator Mode
Posted
El Duderino
on 23 April 2013 - 02:16 PM
davadude, on 23 April 2013 - 02:14 PM, said:
Were you seriously expecting to see free customized games in a server based game?
I dunno? I played GW1 PvP for free and had custom matches - it was called a guild hall.
#2194475 Details on Upcoming Custom Arenas & Spectator Mode
Posted
BuddhaKeks
on 23 April 2013 - 01:53 PM
#2193468 Load times
Posted
Mournblade
on 20 April 2013 - 01:01 AM
For the record, i've been experiencing the exact same phenomenon. LA has been taking longer to load for the last week or two. Longer than it used to and much longer to load than any other zone i've mapped into.
#2187080 Post-patch, is PVP monthly laurel award separate from the regular monthly?
Posted
rukh
on 03 April 2013 - 02:25 PM
#2183078 World vs. World: Introducing World Ranks and More
Posted
Featherman
on 23 March 2013 - 07:42 PM
Lordkrall, on 23 March 2013 - 07:33 PM, said:
https://forum-en.gui...gestion-for-WvW
http://gw2wvw.com/ma...w2wvw-wvw-help/ (a blog post, but still)
Those are three cases where people quite clearly wants progression in WvW.
Those threads are awful short and the discussion doesn't seem that serious or thorough. The blog has no discussion at all. The support doesn't seem that overwhelming. Those threads were asking specifically for ranks, not necessarily progression, and they wanted buffs to non-combat interactions like MF, gold % increase, etc to go along with them.
Edit: Grammar.
#2183072 World vs. World: Introducing World Ranks and More
Posted
Featherman
on 23 March 2013 - 07:19 PM
#2183058 World vs. World: Introducing World Ranks and More
Posted
Featherman
on 23 March 2013 - 06:51 PM
#2182232 Improving the Game: Increased XP Percentage?
Posted
Ritualist
on 21 March 2013 - 09:35 PM
Kymeric, on 21 March 2013 - 09:15 PM, said:
Speeding up ultra-casual leveling will only get them to endgame faster, where they will hit a wall when it comes to gearing up anyway.
I just levelled up a character though map kills/exploration only (constant lemon buff). It took me around 70 hours and 40% of the world map to get there.
That's not what I'd consider quick.
#2182156 Improving the Game: Increased XP Percentage?
Posted
Robsy128
on 21 March 2013 - 07:37 PM
I was just wondering what your opinions would be of an increased XP percentage (for a limited amount of time) for those people who have been logged out for more than a day. I believe it's a system the Lord of the Rings Online incorporated into their game, and I personally think it worked pretty well.
To explain it: you play the game normally, and then log out. If you go over 24 hours of not playing the game; the next time you log on, you have a boost in the xp you receive from everything. This only lasts for about an hour.
I personally think it might be a good idea to incorporate this system into Guild Wars 2 to make levelling much more accessible for those people who simply don't have the time to play every single day. They wouldn't have an advantage over other players - it would just be a small xp boost (like the xp boosts you receive from the gem store and black lion chests) to help them on their story.
After all, the game is very much based on your own personal story, yet you're constantly locked out of it because you're not the appropriate level. This system would be targeted more towards the people with busy lives, families, etc and would just allow them to play when they can and access their personal stories much more easily, rather than logging on and finding that they have to do another 10 events in order to access the next story mission.
This is all just my opinion, though. What do you guys think about it? Would it be a good system or bad? Why?
#2180190 What are the range/placement limitations of the Portal?
Posted
leathamWHK
on 17 March 2013 - 12:11 AM
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