Jump to content

  • Curse Sites

Libertine Lush

Member Since 25 Jul 2012
Offline Last Active Private

#2208471 Guru's [sPvP] State of the Game Show with Evan Lesh & Jonathan Sharp

Posted Deathless13 on 01 June 2013 - 06:08 PM

View PostKlaatuZu, on 01 June 2013 - 12:33 PM, said:

Really cool that these SOTG are beyond redundant to most players.
Thousands of people curious about the FUTURE of the Mae as a whole, so much to talk about, and all contact with developers we have is mainly concerning PvP.
Im just curious as to why this happens?

Is there that much to talk about in PvP other than balance issues? The game is not gona morph into a different game, PvP isn't going to be reinvented here!
I'm not the first one to wonder why this is all it is talked about, it may be ignorant asking this, but if I'm not informed, it's not on me - I read this newsless site everyday.
I haven't got a problem with talking about PvP, I actually like PvP.

But there is a lot of people who couldn't care less about PvP (95%?), and they are getting no effort from this site to do these SOTG talks, where the SOTG is debated as a whole.
So much stuff happening with the game, so many long term problems, shifting community, uncertainty about future or STATE of the game, and all we see developers speak about in these reunions, is stale, uninteresting, softcore PvP.

You couldn't be more wrong.  It is a well known fact that PvP is the backbone of the Guild Wars franchise.  PvE, (and now WvW) were included to give the game a broader appeal, but the focus is always PvP and that will not change.  We don't have the metrics to know for sure but I'd be willing to bet my bottom dollar that there are more people interested in the PvP side of the game than not.

Many players bought into the game with the promise of it launching into the e-sports scene.  This was stated as the goal of A-Net from the very start.  Although a lot of players were initially dissillusioned and let down with the state of PvP, they still held hope that the devs would not throw in the towel and follow through with shaping the game into the competitive, polished, e-sports-worthy gem they had hoped for.  To many players, these State of the Game podcasts are like a continued covenant between them and A-Net that they want the game to become competitive and succussful.  Making the PvP in the game great will positively impact the other areas as well since, as I stated earlier, that PvP is the backbone of the franchise.  The bottom line is that the state of PvP is relevant to all players whether they realize it or not.

#2207252 Update Notes for May 28th

Posted Lunacy Polish on 28 May 2013 - 04:45 PM

View PostLordkrall, on 28 May 2013 - 04:36 PM, said:

Because that would be quite unfair to those that prefer PvE, would it not?

PvE has fractals and guild missions.  The ectos are an option that is nice to have and all but no one uses it.

Additionally killing players entails a great deal more challenge.

Also a CoF P1 run yields more loot in 10 minutes than intense WvW does in an hour.

#2204196 Guild Wars 2 API

Posted MazingerZ on 20 May 2013 - 09:31 PM

Abstract Programming Interface

or Application Program Interface


Basically, you've written software that does something, and you want people to be able to call your code and use it, so you provide a way for them to interface with it.  Largely, on the Internet, it's used for accessing someone else's data (like Twitter has an API that lets you access and manipulate tweets), but in other cases, it can be used if someone's written something that can do some complex calculations.

In that context, it keeps people from spending extra time re-writing things someone else has already done, saving on levels of effort.

With this API, I could, in theory, create a web page for my server that knows about all the events happening, where, and when.  I keep asking ArenaNet for the information and update the web-page automagically so anytime someone visits it, they know instantly what events are happening at that moment.

#2201041 The Living World: Pivot Point

Posted turbo234 on 11 May 2013 - 06:32 PM

View PostDark, on 11 May 2013 - 06:26 PM, said:

Oh god.. more useless living story..


#2199288 The Secret of Southsun Update

Posted The_Blades on 07 May 2013 - 01:51 PM

I would rather have some serious spvp updates. more maps and game modes!

#2199347 New Gem Store Items

Posted MazingerZ on 07 May 2013 - 03:36 PM

View PostLydeck, on 07 May 2013 - 03:29 PM, said:

A company like Arena Net has tons of staff members and they're split into many different departments. If you think anyone from the gameplay team or the PvP/WvW used their time to make any of these items then you're addled.

AKA no reason to be bitching about it since they're not taking resources away from anything else.

It all comes from the same money bin.

#2194498 Details on Upcoming Custom Arenas & Spectator Mode

Posted El Duderino on 23 April 2013 - 02:18 PM

View PostLordkrall, on 23 April 2013 - 02:17 PM, said:

So, you can't PvP now that the new custom arenas are coming?
I must have missed that part of the information. As far as I understand it you only need to pay to CREATE a custom arena, after that everyone can join and play as much as they want. You can also keep playing tPvP and regular sPvP without paying anything.

You can sugar coat it all you want in your head. It doesn't mean it's going to make people like having to pay for custom arenas.

#2194494 Details on Upcoming Custom Arenas & Spectator Mode

Posted El Duderino on 23 April 2013 - 02:16 PM

I, as a customer, don't care how they finance the servers. I was under the impression I would pay $60 for a game with good PvP. I honestly don't give a shit about their business model. If they think making people pay to play is going to win back PvP players then that's their choice. I'm not going to be one of them.

View Postdavadude, on 23 April 2013 - 02:14 PM, said:

Were you seriously expecting to see free customized games in a server based game?

I dunno? I played GW1 PvP for free and had custom matches - it was called a guild hall.

#2194475 Details on Upcoming Custom Arenas & Spectator Mode

Posted BuddhaKeks on 23 April 2013 - 01:53 PM

And there goes the philosophy that only cosmetic items will be sold in the shop...

#2193468 Load times

Posted Mournblade on 20 April 2013 - 01:01 AM

What is wrong with all of you people going off the deep end just because the OP wants to know why LA takes much longer to load than the other zones? If you don't have an educated guess or something helpful to say, maybe you shouldn't be posting.

For the record, i've been experiencing the exact same phenomenon. LA has been taking longer to load for the last week or two. Longer than it used to and much longer to load than any other zone i've mapped into.

#2183078 World vs. World: Introducing World Ranks and More

Posted Featherman on 23 March 2013 - 07:42 PM

View PostLordkrall, on 23 March 2013 - 07:33 PM, said:



http://gw2wvw.com/ma...w2wvw-wvw-help/ (a blog post, but still)

Those are three cases where people quite clearly wants progression in WvW.

Those threads are awful short and the discussion doesn't seem that serious or thorough. The blog has no discussion at all. The support doesn't seem that overwhelming. Those threads were asking specifically for ranks, not necessarily progression, and they wanted buffs to non-combat interactions like MF, gold % increase, etc to go along with them.

Edit: Grammar.

#2183072 World vs. World: Introducing World Ranks and More

Posted Featherman on 23 March 2013 - 07:19 PM

I'm not so sure, Krallykins, most of the complaints I hear from players are about WvW's design, the night capping, server bloat, culling (which is thankfully being addressed), and general interactivity issues (i.e. "what's the point?"). I've never heard about issues with "progression." In fact there already is progression in that players need to level to 80 in order to get their exotics, and players complain about that all the time.

#2183058 World vs. World: Introducing World Ranks and More

Posted Featherman on 23 March 2013 - 06:51 PM

This kind of progression looks vertical. You even have an exp bar and wLvLs. What bothers me is that they insist this kind of grind will keep players engaged.

#2182232 Improving the Game: Increased XP Percentage?

Posted Baron von Scrufflebutt on 21 March 2013 - 09:35 PM

View PostKymeric, on 21 March 2013 - 09:15 PM, said:

Leveling is so quick, I don't think a rested xp mechanic is really needed.  You get xp thrown at you for doing pretty much anything.

Speeding up ultra-casual leveling will only get them to endgame faster, where they will hit a wall when it comes to gearing up anyway.

I just levelled up a character though map kills/exploration only (constant lemon buff). It took me around 70 hours and 40% of the world map to get there.
That's not what I'd consider quick.

#2182156 Improving the Game: Increased XP Percentage?

Posted Robsy128 on 21 March 2013 - 07:37 PM

Hey all :)

I was just wondering what your opinions would be of an increased XP percentage (for a limited amount of time) for those people who have been logged out for more than a day. I believe it's a system the Lord of the Rings Online incorporated into their game, and I personally think it worked pretty well.

To explain it: you play the game normally, and then log out. If you go over 24 hours of not playing the game; the next time you log on, you have a boost in the xp you receive from everything. This only lasts for about an hour.

I personally think it might be a good idea to incorporate this system into Guild Wars 2 to make levelling much more accessible for those people who simply don't have the time to play every single day. They wouldn't have an advantage over other players - it would just be a small xp boost (like the xp boosts you receive from the gem store and black lion chests) to help them on their story.

After all, the game is very much based on your own personal story, yet you're constantly locked out of it because you're not the appropriate level. This system would be targeted more towards the people with busy lives, families, etc and would just allow them to play when they can and access their personal stories much more easily, rather than logging on and finding that they have to do another 10 events in order to access the next story mission.

This is all just my opinion, though. What do you guys think about it? Would it be a good system or bad? Why?