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#2076890 Manifesto In Flames - What Can Be Done?

Posted Bennyandthejets on 13 November 2012 - 04:14 PM

As of Yesterday


"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   

- Lindsey Murdock, Game Designer   

3 Months Earlier


"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.


Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.


The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  


New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

#2074809 11/15 PATCH GET HYPE

Posted Typhoris on 12 November 2012 - 08:06 PM

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#1984801 What Guild Wars 2 Needs to Succeed as an eSport?

Posted Draecor on 01 October 2012 - 10:59 PM

What Does Guild Wars 2 Need to Become a eSport?

Guild Wars 2 is a Massive Multiplayer Online game focused on many aspects of the genre. We’re going to focus on what is known as Structured PVP. Structured PVP is a 5v5 (Tournament PVP) or 8v8 format (Hot Join) on multiple maps with three capture points and one unique objective for each map. If it hasn’t been apparent to fans Arena Net are huge fans of eSports, so much that they are striving for their game to become one.

Early History of eSports

Electronic Sports is the art of playing a video game competitively. But it goes further than just that. eSports provides the arena in which you can  compete (in a video game) for a sum of cash on a team or solo for a video game(delete). Imagine a basketball superstar like LeBron James, someone at the pinnacle of his sport with a big salary. Now keep that image in your head, but imagine playing a game like Starcraft 2, League of Legends, or even Guild Wars 2 at the highest level. Being paid a salary to perform at your best, and have the potential to win a tournament which can reward you through cash prizes, peripherals, and even fame.

Creating a Super Star
Now for a brief history lesson, eSports started as early as 1987 when Billy Mitchel had top scores in Pac-Man and Donkey Kong. Fast forward 12 years and you have the beginning of (add an adjective like competitive)eSports for the juggernaut Starcraft when a Korean TV channel named OnGameNet sponsored the first OSL championship. This event created one of the first superstars in eSports history, the Canadian Guillaume "Grrrr..." Patry. After winning the event he was mobbed by rabid fans and even appeared on talk shows.

When people think of celebrities in the eSports realm they think of people like “BoxerR” from Starcraft, T2 (t squared) from Halo, and Fatal1ty from Quake. Those three players have made over $500,000 in prize winnings, sponsorships, and other deals. Arena Net has claimed they have to make superstars in their eSports to be successful, and I can’t help but agree. If Arena Net can make Guild Wars 2 an eSport the USA will be one step closer to reaching the legitimacy that countries like Korea have.

Reaching Korea Status
Korea was always far ahead of other countries when it came to realizing that a video game could become a sport and pay their “athletes” reputable sums of money to perform. In Korea it is acceptable (by society?) to grow up to be a professional gamer. This is not yet realized in the United States but is slowly becoming more acceptable by the mainstream audience. Big leagues like Major League Gaming, Intel Extreme Masters, DreamHack, and Electronic Sports League have a variety of games in their leagues and provide the top teams with respectable amounts of money after winning tournaments.

Some leagues even provide salaries, like when MLG sponsored Final Boss for Halo 3 at 1 million dollars. Salaries are a way of the future, something League of Legends is doing with their upcoming Season 3 League of Legends Championship series. Not only are they giving their teams participating salaries, they are competing for millions of dollars in prize winnings.

Guild Wars 2 as an eSport

GW2 Different than other MMO’s
What has set Arena Net apart from other MMO’s or online games in general was before the game was released it held three live events (also known as LAN events) in major eSport (and gaming conventions. These were held at places such as IEM Germany 2011, Gstar in Korea, and PAX Prime 2011 in Seattle, Washington. All three of these events had live commentary, and were structured 5v5 PVP matches between Arena Net Devs and other competitive teams.

I think this was used as a test of some sorts, almost a preview to fans of what is to come. It was not professionally shout casted, or even between professional teams. However, the matches were still very entertaining, especially when the general populous was not able to play the game at the time. When we talk about an MMO becoming an eSport it’s usually a sticky situation. The only MMO to ever be an eSport (albeit shortly) was World of Warcraft.

The Mistakes!
However, WoW was pulled from many pro circuits because of Blizzards lack of support. They saw WoW as primarily a PVE game, and were more focused on PVE Raidcontent and Battlegrounds over arena, which was what was showcased on pro circuits. But problems stemmed from more than just that, arena it’s self is very rock paper scissors. Every comp can’t really beat every comp in a match; it was very cookie cutter in approach. Also, WoW was one of the few if only games where the objective was to ONLY kill your opponents.

There was no planting a bomb, fighting for resources, or winning a Baron Nashor buff battle. That in my opinion was why it was never a truly popular eSport.

The GW2 eSport Format
Now when talking about Guild Wars 2’s potential to be an eSport you look at what game type would be played as an eSport. Tournament PVP, which is a 5v5 across three different maps with three points to capture and an interesting 4th mechanic unique to each specific map.

With Forrest of Niefhel, you have a mob a style map where you not only focus on the capture points, but killing the buffs that yield rewards too. Then you have Legacy of Foefire, where you have to worry about attacking and defending your keep lord that can yield 150 pts if slain. And finally Battle of Khylo utilizes a siege weapon called the trebuchet which is capable of dealing massive damage across the battlefield. It can be killed, as well as repaired.

So ArenaNet has given Guild Wars 2 a distinctive feel and interesting meta to go with its competitive format. We are still unsure as to the specifics of the formatting at live events, or big tournaments. But one can guess it will have something like best out of three, or best out of five. Single elimination doesn’t make sense when matches end as quickly as GW2 tPVP games.

I believe ArenaNet has a good foundation to build a very strong eSport centric game. However, there is huge room for improvement in order to get to that point.

What does GW2 Need that other eSports have?
Guild Wars 2 currently does not have all the tools to become an eSport. I want to transition into the main topic of this article, discussing what GW2 needs in my opinion in order to become an eSport powerhouse. As many know, LoL and SC2 are the biggest eSports at the moment. SC2 has the highest paid gamers, while LoL has the more known teams/players. Because of that Arena Net has been looking at them to gauge what they should do to be successful which is wise thinking.

I believe you should take careful attention to notice what makes each game successful, and what mistakes each one made.

What does Starcraft have that Guild Wars 2 does/doesn’t need?
Starting with Starcraft 2, the game already had a pre-established eSports scene with its predecessor. This helped for its immense popularity early on, but I think what Starcraft does really well is pacing. The games start off with players gathering resources, scouting, and deciding which builds to use. This allows commentators like Artosis time to discuss each players ideas and what they are trying to accomplish early on which helps to set a scene for more casual players.

If the games started with a large number of resources already it would lose a lot the accessibility in my opinion. As I said, the pacing is fantastic. A Starcraft game on the pro scene never takes longer than 30 minutes. Hell, most games don’t even last 15. You have so many possibilities with how in depth the game is, it keeps it very fresh and exciting.

Guild Wars 2 in the same boat?
Guild Wars 2 has something similar with this, instead of builds for your race in SC2 (Terran, Zerg, Protoss) you have individual skill builds for professions as well as team makeups. This will keep things fresh and interesting, as long as Guild Wars 2 keeps it balanced so no meta becomes TOO strong. Now addressing what I was talking about when I described SC2 and its efficient pacing. I think pacing has a lot to do with the people describing the game, the commentators.

We need to have strong and fun commentators for Guild Wars 2 to be fun and accessible to the casuals or people who don’t play the game. Many people watch SC2 eSports but don’t even play the game. That is paramount for Guild Wars 2 to be widely accepted. Commentators like Artosis, DJ Wheat, “Phreak”, and Day9 are all incredible at what they do for their respectable games. If we could get someone with a name like that to guest star, or someone to match their charisma with a high knowledge of the game this would greatly help Guild Wars 2’s eSports scene take off.

My opinion
Now something I personally think Blizzard flubbed when supporting their game as an eSport was they preferred online tournaments over LAN events, or live events. The reason why this such a bad decision is it is much harder to detect if someone is cheating online, like for instance “map hacking” is the most common SC2 hack. This hack turns off fog of war for the user, a huge cheat for the person using it. There is a very small percentage of being able to cheat at a live event, in fact I have never heard of a scenario that actually happened like that at a LAN event.

Another reason that many people are passionate about is that LAN events are just more enjoyable. You have arena style setups where computers are facing each other on a platform, it’s almost like you are watching a sporting event…except video games are involved. In Korea these events are big enough to fill entire stadiums; this just brings eSports to the next level and removes us from the stereotype that all gamers are nerds who live in their basement. This presents them as cyber athletes, performing in front of large exciting crowds. I don’t think online events should be scrapped altogether, they are still necessary to have a steady flow of tournaments. But they should not be preferred.

Now that I have discussed Starcraft 2’s pros and cons I want to move onto the current eSport juggernaut known as League of Legends.

What can be learned from League of Legend’s pro scene?
League of Legends came out in October 2009. It was based off of the ever popular Dota (Defense of the Ancients) mod for Warcraft 3. LoL however was much more accessible thanks to an easier learning curve and an easier to understand character roster. However many people think a game has to come out as an eSport out of the gate. But League of Legends proves too many that that thought is just wrong. LoL didn’t have a eSports tournament until WCG Los Angeles, nearly one year later. I think Guild Wars 2 certainly has plenty of time in order to make the transition to an eSport game. People are being too quick to judge their performance; LoL did not start with eSports and look at how popular it is now. Allow GW2 to grow and deal with balancing issues, and expect to see moves towards eSports soon after I am sure.

I definitely think GW2 shouldn’t take it’s time because people get restless easily, but it’s not a good idea to rush anything. I think LoL does a lot of things right, not only is it easily accessible to the public the developers help it be even more accessible with the observation mode they offer to people watching a competition. League of Legend’s observation mode in one word is “effective”.

Accessibility is important!
It’s very slick; I have never experienced any lag or anything. It gives you the rundown on what is going on whether it is items, minion kills, gold count, and buff timers. It’s very easy for people to watch games, even games that might not have any real impact in eSports. Like for instance your best friend is playing a game and wants you to come watch, all you have to do is right click his name on your friends list and hit observe. It’s very intuitive and extremely effective in presenting the game in the most optimal way.

Arena Net actually has history with observation modes. Guild Wars 1 had an observation mode for their very popular Guild Vs Guild game type. The maps were much bigger, and people moved much slower so it wasn’t as exciting as something like LoL. However, with the changes and different feel for Guild Wars 2 if they can put out an observation mode like the one in the first one but just add a few upgrades I believe it would be very successful.

I would say things like buff timers, lord health, trebuchet help, and res timers would be very informative to have in an observation mode. Anet understands the meaning of having something that momentous to help their game reach eSports status, it’s really just a matter of implementation.

Closing Comments

I have given you guys the reasons I think Guild Wars 2 has a chance to be an eSport, as well as what it needs in order to get there. I truly think Arena Net can push their product to the next level, the competitive level. I however do not think it is solely A-net’s job to do it. We as fans, and big tournament organizations need to really do our part too. Ultimately, we the fans need to spread our passion for Guild Wars 2 in all assets that we can. Streams, videos, articles, and word of mouth will help GW2 grow to the eSport it should be. The difference in popularity between an eSport game like Starcraft 2 and games that aren’t, is it has that extra level of depth added to the game. It has something you can anticipate for weeks and months, and watch on a Monday instead of turning on your TV to watch football or other sports.

eSports gives video games the ability to reach true mainstream audiences, and allows for people to view it as a competition, a hobby, or even a career choice. Arena Net has the ability to make Guild Wars 2 a juggernaut in eSports. Give them some time to get their feet off the ground and we will be watching furious competitions for big bucks in no time.

I as a competitor myself can’t wait; many people are willing to dedicate part of their life to make it big in eSports, some specifically for GW2. With the fans supporting Arena Net, the next couple of months will be very exciting for everyone.

Sources: http://www.nbcnews.c...te-sales-999089

#1978238 GW2: 1-80 Dynamic Events (mostly)

Posted Shrimps on 29 September 2012 - 01:50 AM

For all you people that want to speed their way to 80 on their alts.

Written Guide:

I created this guide because after getting my main to 80, I wanted to "powerlevel" my alts to 80. I looked around for a guide, but found none. There was some research done and trial and error, and I've decided to share this guide with you guys. There are obviously faster ways to level, but this guide doesn’t really incorporate crafting. I’m trying to show you a good way to take advantage of these dynamic event chains to level up fairly quickly.



For those having trouble getting ANY type of medal:

35-50 (55?):

50-60 (65? or 70?):


HELP! The Lone Post gate is blocked!

But what about 60-70?

Good luck getting to 80!

#1978984 GW2: 1-80 Dynamic Events (mostly)

Posted sty0pa on 29 September 2012 - 10:39 AM

Video guides: the WORST POSSIBLE WAY to convey information.
They're slow, linear, and usually (I haven't watched yours, so this isn't about you specifically) poorly done/shot/recorded/written/edited so much so it's painful to watch. (And too often they're just people posting some irrelevant crap, hoping to fluff their viewcount.)

If you have a list of DE 'chains' to follow....just write the list down.  Then share it with us.  It would be much appreciated!

#1918727 best combo/synergy class with a thief?

Posted Drekor on 11 September 2012 - 06:52 PM

Another thief

#1505148 Guild Wars 2 Full World Map (PSD Format)

Posted God Of Fissures on 09 June 2012 - 12:25 PM

Since BWE1 I have been working on full maps of Tyria.  These are high-quality fully-zoomed in maps that have been connected together to form one, fluid map.

It is in PSD format, so you will need Adobe Photoshop to have full functionality while editing.  The individual maps are divided into groups, so it is very organized.

You can use this for anything.  Projects...wallpapers...etc.  I will keep this updated also.

NOTE:  This is a big download.  As of BWE3, this is over 700MB.  I didn't clean it up much for BWE3 and further tests,

Download Link: http://www.fileswap..../world.psb.html

If you have any questions, comments or concerns, please tell me.  Enjoy!!!

#1877260 Camera / control issues summed up for you reading enjoyment

Posted punio4 on 04 September 2012 - 11:49 AM


I've been asked by several people to start a new topic based on this one, which would try to lay out the problems in an organized and well explained manner. I've already made a post in the thread, but it's not as noticable and well written as it should be.

So, in this topic I will try to explain the problems that a large part of the GW2 community has with the camera and controls, reasons why they are an actual problem, and possible solutions.

A plea to the community

Before I begin, I'd like everyone who doesn't have an issue with the current camera and controls to refrain from posting how they don't have issues. That's fine and I'm really happy that you can enjoy this otherwise great game. But dismissing the problem does not contribute to the discussion, since the problem is there, with its roots in the camera algorithm. If you don't experience the problems present now, I assure you that you wouldn't notice any changes if they were made later on, or if the camera behaved differently to start with. And that's perfectly ok.

That being said, the cause of the problem, unless you have problems that would otherwise add to the current one, is not in the hardware / software / network latency. So please, don't advise people to buy a new computer / mouse, reinstall drivers / game or get a faster connection. It has nothing to do with any of those, and you will end up sounding arrogant and foolish.
So now that we have that covered, let's get busy.

The issues

If you stuck with me so far, you probably experienced some of the effects that the current camera has. Some may say that the camera is slow, or that it feels "floaty". Some people experience dizziness while playing and some will just tell you that the camera feels "off". These are all symptoms, and they are all real. But let's get down to the causes:

1) Input lag

What exactly is input lag? It is the time required from the moment you made an input (mouse movement, key press, etc) to the moment that there is a visible change on the screen.
All LCD monitors have some input lag (response time + signal decoding), so in no circumstances will you have 1:1 movement. Video options such as triple buffering and vsync also add to the input lag. The problem with the current camera is that it introduces input lag on the camera controls. That means that there is a noticable delay between mouse movement and the camera response. This is probably not an issue in itself, but a consequence of the later issues such as smoothing and inertia.

2) Negative acceleration

Mouse acceleration is a relic from the times when we had low DPI mice. It can be turned off for the OS  (not the game) in the mouse options, under the cryptic name "Enhance pointer precision", which will also remove cursor snapping to x/y coordinates (toggling this option in Windows will not affect the game, only the OS).
So, how exactly does mouse acceleration work?
If you move your mouse exactly from point a to point b on your mat and back, you would expect the ingame camera / cursor to come back to the same place. Mouse acceleration works by modifying the distance travelled according to the speed of the mouse movement. So if you moved your mouse a -> b slow, and b -> a fast, even though the distances are the same, the camera wouldn't end up in the same place.

We have positive and negative acceleration. Positive acceleration increases the distance travelled with speed, while negative acceleration decreases the distance travelled.
This game seems to feature negative mouse acceleration which is most noticable while trying to do a 180° turn. If you twitch your mouse fast enough, you won't cover the same angle as if you did a slower turn.

3) Smoothing

Another relic from the past. DPI is an abbreviation for Dots Per Inch. Or you could say Pixels Per Inch. That means that if you have a 1000 DPI mouse, you would move your cursor 1000 pixels in 1 inch. In the past, mice had lower DPI so the mouse moved more than 1 pixel per reported dot. That means it skipped some pixels. To make the movement appear smoother, some games introduced mouse smoothing (UT99 pioneered it) which interpolated the movement, adding the missing positions in between.
However, what interpolation did was introduce input lag, since it needed to capture the first few frames to smooth them out, and prediction, to predict where the game thinks you would move the mouse next. You can already see why this is a bad idea.

4) Inertia / easing

This is the bad part. Most of you have experienced inertial scrolling on your smartphones. You flick to scroll, and the screen keeps on scrolling. The same method is applied here, but with an added negative, since the camera requires some time to accelerate as it starts slow.
This is bad because the camera doesn't start moving when you move the mouse, nor does it stop moving when you stop moving your mouse. This makes camera facing really frustrating, and is especcialy bad in jumping puzzles and PvP when you are trying to make fast, precise turns, since you will almost always need to reposition the camera multiple times after the initial movement.

Try playing with the effect duration on this page. Try easeInOutCubic with a duration of 1000 ms and 200 ms. That's an approximation of how the camera easing works in GW2 with regards to the camera speed slider. Here is another example of how the camera behaves in regards to mouse movement: cursor following menu.
What we need is 0 ms of easing, that is, an instant response.

In my opinion, this is the primary reason why the controls aren't as responsive as they should be. Depending on your playstyle, you need to put in the same effort to fight the camera as you would to fight your opponents.

5) A physical camera presence in the world that even gets stuck on terrain

You might have noticed that your camera bumps into stuff. A lot. And that it drags behind your character. That's because the camera presence in the world is too... present.
You will often experience erratic zooming in when there is an obstacle near the camera, or even a camera stuck in a position while your character continues out of the shot (Try jumping over the Asuran Chess in Metrica).

6) Zooming / snapping / bouncing

A side - effect of too much physical camera presence. When climbing up/down stairs, or panning the camera in a narrow space or a one with columns, the camera keeps on zooming in and out in a very nauseating way.
If you hit just the right spot (which is often for me) the camera will keep on bounce zooming in and out until you correct it. Very irritating.

7) Narrow FoV

Now we come to the part why everyone is complaining that they don't see enough and the main cause of the nausea. To put it simple, the field of view is a degree of vision which is rendered in front of you. The default one is very narrow and people try to compensate that with zooming out, leading to more camera / terrain collision, and asking for more zooming out.

The FoV is tied to the focal length of the camera. To explain it better, here's a nice example. Your character is the red bottle in this picture. Notice how the distance to your character hasn't changed, while at the same time you see a lot more of the surroundings. The distortion effect is less pronounced on widescreen images.

The game features a dynamic FoV which can be modified with the screen aspect ratio. Here are some screenshots I made with a very close camera, but with different FoVs: When you compare #1 with #3, the difference is more than obvious. And in a real implementation, you would see more in the vertical axis as well. Notice that I have decreased the height by almost 50%, while retaining almost 100% of the scenery height-wise.

As you can see, you don't really want a camera that's further away. You want a larger field of view which should also increase on the y axis (height), which is currently not the case. Also, this fixes almost all of the nauseating feeling I had while playing.

8) Camera positioning

Try playing in a squished window (greater FoV), zoomed in over the shoulder. It's an awesome experience, which would be even better if the game featured a true over-the-shoulder camera, perhaps even a dynamic one like the one that is featured in UT3 engine 3rd person games such as Mass Effect, Gears of War, Arkham City and War for Cybertron. There is already a dynamic camera present during boss fights, but it's not really that good.
Anyone who has played, for instance Arkham City knows that you have excellent situational awareness and control in all the available camera modes:
  • over the shoulder (walking)
  • centered (running)
  • centered with increased FoV (gliding)
  • 1st person (airducts)
  • zoomed out (group combat)
That said the camera is lacking in this department in GW2. The first person PoV is a must for this game, since the game already zooms into 1st person when you have your back against a wall. The implementation however is not good, and very disorienting, especially while in indoor jumping puzzles. An alternative camera for when you have your back against a wall could be a true over-the shoulder camera previously explained. Norns often collide with ceilings, and the Asura have grass blade problems.

The camera positioning simply needs an all - around polishing to make it feel better.

9) Lockups / erratic movement / other

This is not something that is intended like the previous examples, but simply bugs that need to be fixed. The camera will often lock up, or move really slowly. Sometimes it might even spazz out and you end up looking in a completely different direction. Combine that with the zooming and you have a very disorienting experience.

There are also other numerous camera bugs which can't be categorized easily, such as camera zooming with Asura jumping on platforms, first person view lockups when near walls, not being able to turn with the RMB, etc.

There are videos out there that demonstrate these problems: Even though the problem has been fixed in my case for the previous 2 videos, people are still commenting that the problem is present for them.

Why this matters

A lot of people have been commenting on how the camera and controls don't feel good ever since BWE1. There have been numerous well documented reports on the official forums, GW2 guru, reddit, Twitter, email and support tickets. Clearly people are not just imagining things.
To quote:

View Postvelourfog, on 03 September 2012 - 07:56 PM, said:

You can have a crappy story, crappy graphics, and mediocre content, but if the game still plays great people will play.
GW2 has an awesome story, amazing graphics, interesting content, but terrible controls.  No matter how great everything else is, the potential fun is directly proportional to your ability to control your character.
And tight, precise and responsive controls are the first and foremost thing a competitive game needs.

ArenaNet has stated multiple times that they intend for GW2 to become an e-sport. If the current camera implementation remains, they're in for a rough surprise.
There is no way that a camera that doesn't show you what you want to see, that doesn't respond when you want it to, and that ocasionally stops working will allow a professional player to demonstrate his skill, apart from the skill required to tame the controls.

While there are options in the game that affect the camera motion, such as the camera speed slider, free camera toggle and the keybinding to turn 180°, they don't actually fix the underlying problems, even if they may somewhat alleviate them.

What can be done about it

I believe that ArenaNet has far more pressing issues than camera controls, such as getting the game to work. That said, for a game that focuses around action oriented combat, positional and surrounding awareness, competitive PvP and jumping puzzles, this is not acceptable as a permanent solution.

As we have seen gamepad buttons in the .dat file by datamining, and it has been confirmed that the game was being also developed for consoles at some point, it is also possible that they are using some hybrid gamepad / mouse camera algorithm, possibly even 3rd party. That would explain a lot, since the game often does feel like a bad console port, even if the idea was dropped at some stage of development.
That may suggest that the camera algorithm may have to be completely reworked, but hopefully I am wrong.

In any case, the camera algorithm should be reworked, and options added for people who for some reason prefer the current camera behaviour. What we as a community can do is report the issue, send support tickets, and let the dev team know that the problem is present. This way we can show that this is a legitimate problem which we expect to be fixed in the near future. Here is my ticket. You can also suggest this on the official wiki, confirmed by Reggie.

Thanks for reading

So, thanks for taking the time and patience to read this, geting to know the problem inside out, and what to look for. Hopefully this will be fixed soon. Cheers!

#1829109 The great big "Oh dear I got banned" thread

Posted Astalnar on 27 August 2012 - 06:33 PM

View PostLappdancer, on 27 August 2012 - 05:00 PM, said:

But having stronger punishments plus having problem with things that have been fine with many other games (which have just about the same naming policy that Anet has) leads to people getting pretty annoyed.

On contrary, I linked this in similar thread and I will do it again, since we can't avoid the comparison between the two in any case.


Highly Inappropriate
Names that fall under the following categories are deemed to be highly inappropriate and will be met with appropriate action.

Extreme Sexuality/Violence
Sexual Orientation


Moderately Inappropriate
Names Names which fall under the following categories are deemed to be mildly inappropriate and will be met with appropriate action.
Harassing or Defamatory
Blizzard Employees


Restricted Names
Names which fall under the following categories are restricted and will most likely not receive an account penalty on the first instance.
Pure Gibberish
Contain "Leet" or "Dudespeak"
Titles (Does not apply to Guild, Arena Team or Pet Names)
Real World References
Partial or Complete Sentences (Does not apply to Guild or Arena Team Names)
What you will notice once you read through Blizzard's name policiy is that it is accurate and far from being so vague that could include the Moon in. At the same time, it more forgiving when it comes to witty or funny names in comparison to Arenanet.

Just to make things clear, here is Arenanet's naming policy:


We do not permit names that:
  • Have offensive racial, ethnic, or national connotations.
  • Include hate speech or bigoted slurs
  • Reference sexual acts or real life violence.
  • Are pornographic.
  • Make inappropriate references to human anatomy or bodily functions.
  • Reference illegal drugs or activities.
  • Reference religious or historical figures.
  • Reference real-life people.
  • Reference names of copyrighted or trademarked characters, materials, or products.
  • Use misspellings or alternative spellings of names that violate any of the above rules.

Now lets make a paralel analysis of those two naming policies.
1. Racial etc connotation, They both match. No discussion there. Makes all sense.
2. Now, here they start to differ one from other. While Blizzard does not tolerate any kind of extreme or violent sexuality and extreme violence. Arenanet does not allow any kind of sexual  references altogether. All kinds of violence are not allowed as well.
3. When it comes to sexual orientation Blizzard does not allow any kind of hate names. Arenanet is silent on this, but I would like to see how long a character named "Gay Smith" would last before getting a ban-hammer in his ass.
4. Next is, what Blizzard calls obscene and vulgar. This includes any kind of naughty references to human anatomy in pornographic conext. We can see that Arenanet's references of bodily functions and human anatomy fall under this as well. Arenanet's rule about pornographic falls under this.

5. Next category, are milder breaches, that still get sanctioned. First as such is insulting others. Either players, Blizzard Employees or groups of people either in or out of the game. Arenanet has biggoted slurs and hate speech.
6. Imersonating Blizzard employee. Ok, Anet has nothing similar, closest to what they have is reference to real-life people. But this in itself is as vague as it could possibly be.
7. Inapropraite names that go all the way from in game character NPC names, realm names to referencing great religion figures like Jesus and Budha. For Anet this would include copyrgihted and trademarked characters including referencing real-life people.
8. Next one on Blizzard's list is advertising, in WoW this is a No-No. It seems advertising gold selling with your name is legit as far as their name policy goes.

The third category of Blizzard's adresses minor breaches that will not end up in severe measures, but will instead bring warning. This include any trademark names, real world people names and similar. But puns of this were and are always a fair game. You do not get banned for calling your character Vodka, or CritneySpears.

What you should notice by now is that Blizzard's policy is all encompassing, it has more categories and is defined, not vague. It is precise.
Arenanet's in comparison is like some strange orders that no matter you do you will dissobey.. There is no breathing space, even worse anything you call yourself could potentialy be breach of that policy.

#1829056 The great big "Oh dear I got banned" thread

Posted Phys on 27 August 2012 - 06:26 PM

View PostLumm, on 27 August 2012 - 06:16 PM, said:

I am following the rules of this forum (AFAIK). This is not about to what extent I like the Big Lebowski or not. Or to what extent I like to smoke pot or not.

You are mixing an apple and an orange.

This is about people going crazy for not adhering to the rules of Guild Wars 2. Hint: I am following the terms of that game when playing it. I do not mix that with my belief to what extent someone should be allowed to say Vagina Maximus out loud in public. GW2 is not a public space.

the key here is while it is a private space, it is a private space created for players who theoretically are teen and over, or have parental consent to play a teen+ game.
So the question is how SHOULD the rules be handled for the intended audience.

A) Should Bans be 72 hours
B)should ban letters contain no explanations of the offense
C)should people be banned the same amount for copyright / real world names as other offenses
D)Is what constitutes a ban worthy action clear enough?

Just because they dont have to follow federal law, doesnt mean it is their best interest, or the players best interest to do things the way they are doing them.

Now its possible that right now people are getting half the info and everyone that is banned has good reasons, but since they do not tell people why they were banned, and since the Ban worthy actions are so open ended, it really becomes impossible to see what is real and what is not.

As far as we know from TOS someone is just as likely to get banned for naming themselves Vagina Mouth as being named Mizter Roper.

anyhow i think they need to tighten up exactly what consitutes a ban, and definately include the exact reason for any ban in whatever email they send, thats the bare minimum for creating any rule set.

#1827974 The great big "Oh dear I got banned" thread

Posted Lord Nibiru on 27 August 2012 - 03:33 PM

Guys, he didn't get banned because word Terrorist, so stop this discussion about 9/11. It's not like Americans did it to themself so they can go into war against Iran etc.
USA is the most evil nation if we are all honest, but it doesn't matter.

He got banned because word Durk - go google it and read what urban dictionary says about it, then you will understand.

This whole discussion went in wrong way...

A lot of reasons to get banned from ArenaNet are strange and unneeded!
Like names from real people or "copyrated" names....really? Will that guy who will call his son Harry Potter go into jail because of it?
Also, I am sure that movies companies don't ask Obama if they can use his name on their TV news in movie.

I am against abuse of names, so if someone makes his name into Bareass Banana I can understand he can get banned.
But I am not sure about some sexual or perv joke names...it's not like we don't use it.
In this world you can't win girlfriend if you don't use perv jokes because you will never make attraction with her...tho it all has to be made into healthy way, like Woody Forrest...imagination is what funny is, and if someone can make something perverted without use of "bad" words, I don't see why someone should be banned.

It's like we are all kids who never got laid...or had relationship. Movies are full of sexual acting, they are abusing it, and they still don't get punished.
It's just unbelievable - in a world where sexual acting is common thing on TV, being it movies or today's music, sex is still taboo?
Nice joke, grow up and accept we are sexual beings - or stop overflowing us with it!

If we are honest to each other, then ArenaNet should be punished - because you can't make fat character! What's up with that?

Or we are all punished for being offensive or we aren't! And ArenaNet is being offensive!

I don't make abusive names, I am not person like it - I got my names, and I would like to see others having their names and creative ones aswell, I'm also kinda tired of abusive names, but this is going over the top.

Just my 2cents

#1715139 Conversion of Boons <- to -> Conditions Compilation

Posted Cure on 11 August 2012 - 10:24 PM


Hey everyone!

Almost every profession has a trait and/or skill that converts boons to conditions or the other way round.
But have you ever wondered if that conversion is random or has some kind of pattern?
Has the conversion the same duration as the original that got converted?
Is there a ranking, which determines which boon will be converted first?

Sealclubbers have all the answers!

We took some time with our team during the latest stresstests and tested all kinds of stuff which we want to share with you guys!

Here are some facts about this topic before I present you our full list:

1. The conversion of a boon always results in the boon being converted into its counterpart condition.
2. Every boon/condition has its own duration of 3/5/10 seconds, independent of the original's duration
3. When you convert boons with the 'Corrupt Boon'-Ability, you will always create a 3-stack of any stackable condition that results from the conversion.
4. When 2 different conditions convert into the same boon, it will not double this boon's duration.
5. Converting a condition/boon converts all stacks of that condition/boon, but multiple stacks don't increase the duration of the result.

Alright, here we go:

Conditions === become ===> Boons (thought has been given to ranking: first conditions will be converted first) .........- UPDATE -

1. Bleeding ....=== becomes ===> 5 seconds of Regeneration or Vigor (Necromancer only)
2. Crippled .....=== becomes ===> 5 seconds of Swiftness
3. Vulnerability === becomes ===> 3 seconds of Protection
4. Poison ........=== becomes ===> 5 seconds of Regeneration
5. Blind.......... === becomes ===> 5 seconds of Fury
6. Weakness ..=== becomes ===> 10 seconds of Might
7. Burning ......=== becomes ===> 5 seconds of Regeneration or Aegis (Necromancer only)
8. Immobilized === becomes ===> 5 seconds of Swiftness
9. Chilled .......=== becomes ===> 5 seconds of Swiftness
10. Confusion === becomes ===> 5 seconds of Regeneration
Fear ...............=== did not ===> get converted in our tests!

Boons === become ===> Conditions (thought has been given to ranking: first boons will be converted first)

1. Protection .....=== becomes ===> 10 seconds of Vulnerability
2. Swiftness .......=== becomes ===> 5 seconds of Cripple
3. Regeneration === becomes ===> 10 seconds of Poison
4. Retaliation .....=== becomes ===> 5 seconds of Confusion
5. Fury ..............=== becomes ===> 5 seconds of Blind
6. Might .............=== becomes ===> 10 seconds of Weakness
7. Aegis .............=== becomes ===> 3 seconds of Burning
8. Vigor .............=== becomes ===> 10 seconds of Bleeding
9. Stability .........=== becomes ===> 1 second of Fear

That's about it!

The things we found most interesting is that aegis becomes burning and that there is a ranking which boon will be removed first.
Sadly we hadn't enough time to find out if there is a ranking for the removal/conversion of conditions, too, which would be a very important factor in the use of condition removal:
"Those 3 seconds of cripple "protect" the 15 stacks of bleeding ticking on me? I'll better hold dat removal for 3 more seconds!"
We will definately deliver the ranking for conditions, too, asap! (if there happens to be one)

If you guys like these kind of indepth look at game mechanics and precise tests, keep an eye on posts by Sealclubbers in this forum or simply follow us on Facebook/Twitter (both /sealclubbers) for more exclusive information.



Updated the complete condition conversion ranking!

During our tests an issue with blind occurred: sometimes blind just got removed together with the conversion of another condition and sometimes it was converted to fury as it's supposed to. That was kinda tricky to find out, because the ranking list wasn't ready at that point. But in the end we solved the riddle: a conversion of a condition counts as an "attack" or "action" which proccs the blind! That means everytime the target had a condition that had a higher ranking (was removed earlier) than the blind, the game converted that condition first, which procced the blind, resulting in the condition converting as usual (because that action can't "miss) and the blind just being removed because it did its job. If the target had only blind or blind + conditions that are ranked lower than it, blind got converted to fury. If that discovery and report enlists us in some kind of nerd-award, fine - but that's german precision, guys!

Concerning Condition-/Boon removal:

After encountering some irregularities with condition/boon removal during the latest stress test, we have decided to hold back on providing you with the ranking of condition- and boonremoval.
None the less, as an appetizer, we want to share with you what may be happening when it comes to removal.
Our tests have indicated that unlike condition- and boon conversion, condition- and boon removal may not follow strict ranking. What this means is, that there may not be certainty in removing conditions and boons, instead each condition and boon has a specific probability (which is ranked) in regards to its removal. So while weakness may have a 40% chance of being removed first, bleed will have a 90% chance (this obviousely only holds true for cases in which 2 or more conditions/boons are present).

We fully intend on delivering the accurate ranking and chance for each of the conditions and boons.
This however will require further testing, as calculating the different probabilities is no easy feat.
With the limited time at our disposal we may not be able to complete this task before the game is released.
However, should we be given the chance by ArenaNet to complete it sooner, rest asured that we will.

Test results will, as always, first be posted on our Facebook-/Twitterpages (both /Sealclubbers)!

#1715265 EX FORCES Necromancer Guide

Posted Draecor on 11 August 2012 - 10:46 PM

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(Youtube videos are located at www.youtube.com/exforcegamer)

Hey guys, I noticed their haven’t been many Necromancer’s guides. I think I have a good understanding of the class after 400+ tournament matches. Please note this guide is more geared towards the Competitive PVP’ers in Tournament Level Play. I would like to finally contribute to the PVP community in the best way I can at the moment. We have 2 weeks for the game to come out, plenty of time for people to check out my guide to get a better understanding of the Necromancer classes. This guide will be continuously updated, as long as I can find viability with the class. If I think I cannot play this class at the highest level anymore, I will gladly hand what I have done here to someone else to do it finish it for me.

(Constantly updating October 4th 2012)
Update to everyone though, I will prefer to teach people through my videos as I am more of a hands on type of teacher. I admit I am not the best writer, or organizer but I think you guys will like watching my videos for information. I am always open to requests too.

The Necromancer is meant to be in the brunt of team fights with its game changing elite skills. However, only one build currently makes the most of being in a team fight without the aid of the elite skill (Conditionmancer).

Here is what you can expect about the Necromancer. I have divided them up in the currently “viable” builds for Tournament Level Play.



·Best Conditions PRESSURE in the game. You have poison, bleeds, cripples, chills, blinds, weakness, and vulnerability.
·You can control where the conditions go, keep them from your allies, send them back to your foe, turn them into boons, and etc.
·You have very strong team fight presence with the constant pressure your conditions put and your elite form “Plague” deals.
·Plague Form can chain blind, cripple, or bleed.
·You should beat any other condition spec (yes the Venom thief) one versus one.
·2 Fears


·You lack any real “burst” besides stacking 9+ bleeds and poison on a target (which takes time)
·Stability can really be a pain when trying to stack conditions (I think this is subject to change.)
·Most Tournament teams have learned how to deal with conditions so you have to be smart when placing them.
·You are weak against most FOTM builds that don’t involve conditions. 100b Warrior (especially with the nerfs to Stability in DS), Ride the Lightning Ele, and the Power Necro.
·You need to land your marks in order to burst.
·Fears are on 20+ second cooldowns. (One is 20, the other is 45 seconds on your staff).

Power-Crit Necromancer


·Consistent Damage.
·Strong Elite Skill presence, with my build the Lich Form ticks 4-4.5k on most targets (half that with protection up).
·Still have strong condition control with utility skills.
·A 2 second daze, and a 3 second fear.
·Your damage is hard to dodge.


·You lack burst besides a 8 second cool down and an elite skill.
·You have trouble against FOTM classes one versus one.
·You are forced to roam when Lich Form isn’t up because you lack any real burst.
·Your Daze (if using Warhorn) is hard to land and easy to dodge.

If you want to find other peoples resources on things like Conditions check out this useful thread posted by Cure.

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I am EX Force, a Necromancer.  I have been playing games since forever, and have competed in Halo 2-3, Guild Wars 1, and have been trying to compete in the Guild Wars 2 competitive scene as of late. When it gets started of course.
I am generally a laid back person, except when I am in game or in my “win” mindset. Which is pretty much in any game I play! I love to talk trash; I think it adds a different element to any competition. Thus my heroes and idols are Muhammad Ali, Mike Tyson, and Michael Jordan. As long as you keep the trash talking respectable, and in the sport of the game there is no problem with it.

I guarantee if you subscribe to my Youtube you will not be disappointed in the quality of the content you will receive. After launch I want to be doubling as a Guild Wars 2 Profession Coach.

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I have always strived to be the best in what I have done in my life. I have been playing sports and competing in Taekwondo since I was 4 years old. I am a super competitive person, and I will do whatever it takes to get a victory for my team. I am very hard on myself, so the pressure is always on no matter the significance of the game.

Practice makes perfect, and no one in this game is even near perfection or a professional level of play yet. Michael Jordan has some great words of wisdom I love to tell everyone I know.

“Always turn a negative situation into a positive situation.”

“I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed.”

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There is not much to cover in terms of combo fields for the Necromancer. The only combo fields we put out are Dark, Poison, Ethereal, and Light.

Dark Fields: (These are probably the best)

Well Of Corruption
Well Of Power
Well Of Darkness
Well Of Suffering

Ethereal Field:

Spectral Walk (With the update it is very strong now, specially with the LF gain)

Light Field:

Well of Blood (Heals well with a high HP especially with the AoE + Dwayna runes. The CD is definitely a hindrance though)

Poison Field:

Chilblains Staff Mark (good skill)
Corrosive Poison Cloud (Not worth it with a only 3s poison)

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The Necromancer is lacking when it comes to finishers.

Blast Finishers:

Dark Field - Area Blindness
Ethereal - AoE Chaos Armor
Light - Retaliation
Poison - AoE Weakness

Putrid Mark is the only blast finisher we have that doesn't involve pets. It is probably also the only one you will end up landing.

Both Necrotic Traversal and Putrid Explosion are pet oriented Blast Finishers that can be hard to land.

Leap Finishers:


Projectile Finishers:

Dark Field - Lifesteal
Ethereal - Confusion
Light - Remove Condition
Poison - Poison

Necrotic Grasp (Staff Auto Attack)

Whirl Finisher:

None (Spear Weapons aren't in Tournament PVP)

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Main Hand

Axe: (Power Necromancer Build most effective)

Rending Claws - Auto attack that stacks Vulnerability. Update: Fixed as of now. 1% damage per stack
Ghastly Claws - 8 Second cd 3 second duration. Ticks you multiple times doing cumulative damage and gaining life force. Our strongest burst ability for the Axe.
Unholy Feast - Good cripple, Retaliation is good when timed right. Especially for the Power Necromancer.

Scepter: (Conditionmancer Build most effective)

Blood Curse - This is a great auto attack at stacking bleeds and poison. Even after the 7s-5s bleed nerf. When combined with the 60% bleed sigil it is super strong at stacking bleeds.
Feast of Corruption - Needs a buff in my opinion, even when it crits it barely does 2k damage with 5+ conditions on a target. It is very good at gaining life force.
Grasping Dead - A good cripple and bleed on a targetable ability.

Dagger: (Weak even after a buff, has no place in the current "meta" builds. The range keeps it from being as strong. Especially when Necro's don't have as many survivability CD's or mobility like other burst classes.)

Necrotic Slash - terrible range, but it hits hard
Life Siphon - A decent life siphon, does respectable damage
Dark Pact- A great root, however you don't really have the damage to take advantage of it.

Staff: (Very strong, just harder to use than most weapons.)

Necrotic Grasp - Just a standard life force gaining auto attack. Has a slow cast projectile though.
Mark Of Blood- An awesome bleed, especially when used with the Conditionmancer.
Chilblains - Awesome ability, chill + poison is super strong.
Putrid Mark - Don't know how much this actually moves the conditions, but it does a good amount of damage when used in either spec.
Reapers Mark - One second fear, good to use to interrupt stomps and revives.


Warhorn: ( The daze is where the money is here.)

Wail of Doom - this is awesome when used right, it is harder to land then other classes dazes.
Locust Swarm - The swiftness is good but when it hits something as simple as a crate on Khylo it slows you down due to in combat.

Dagger: (Only useful in Condition spec)

Deathly Swarm - Good at spreading conditions, and blinding those pesky warriors.
Enfeebling Blood- Good at putting out more bleeds, which is always good for the Conditionmancer.

Focus: (weaker than the Warhorn + Staff, but the chill is good)

Reapers Touch - Good at stacking vulnerability, but the regen is meh. With how fast the Axe stacks, you don't need another vulnerability stacker especially when other classes stack too.
Spinal Shivers - Very good boon removal, helpful for killing bunkers

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Power Necromancer

Utilities depend on what you need for your team composition. Common choices are Corrupt Boon, Plague Signet, and your choice of well. Consume conditions is not even debatable as a heal.

This build focuses on using Axe/Warhorn to put pressure through dps and dazing important moves (Eviscerate, Venoms, Heal, and etc). Then using your Staff to burst your target down fearing when necessary (heals, stomps, revives). If you are fighting a melee stack your marks on yourself.

Runes are pretty much always Divinity. And Sigils are subjective, I like my choice though.

For traits I take 30 spite for the +300 power. 10+ spite for the crit and 33% chance to gain life force on crits, 30 in soul reaping for the survivabiltity and extra crit damage.Taking Axe Training for the damage increase and cooldown reduction (bugged currently.). I take Reapers Might to stack Might when in Death Shroud. And the signet recharge to better redistribute conditions. For Soul Reaping I take Near Death due to the recent nerf to stability in DS, I take a second longer fear, and life force drains 25% slower.

Stacking Vulnerability actually does something now, awesome!

Power Tank Build

This is a build focused on being tankier, with consistent damage from the Axe. Compared to my power build it only loses like 5% crit, and 100 power. It gains toughness, and you fear people when CC'ed. Double Spectral Armor (one from the trait) and the Well of Power gives 3 seconds of protection each time. Same scenario as above, but points in death magic for some extra toughness.

Stacking Vulnerability actually does something now, awesome!

Conditionmancer (** UPDATE ** August 28th 2012)

Utilities depend on what you need for your team composition. Common choices are Corrupt Boon, Plague Signet, and your choice of a well or Blood is Power. Consume conditions is not even debatable as a heal.

This build focuses on applying bleeds and conditions through the use of the Scepter/Dagger combination and Staff 2nd weapon set. You stack as many bleeds and conditions, and use your blind (4 ability) to spread them (when you have some on you. it spreads per bounce). Switch to Staff and go hammy with it. I will have a section dedicated on how to use your marks. Use the fear to disrupt the enemy team wisely (long cd).

For traits I go 10 in spite for the signet reduction and condition duration, 30 in curses for the condition damage, 20 in Death Magic for survivability, and finally 10 in Blood Magic for reduced Dagger CD.

In Curses I go Linger Curse for extra duration on my Scepter conditions, second is up to you as a player. You can take Reapers Precision for easier life force gain, or the corruption reduction if you are a Epidemic build.

20 In Death Magic is essential for Survivability in this build. Especially when you have pistol whip Thiefs and Frenzy warriors running around. This way they are feared when stunning you initially. This effectively gives you 4 fears if you count the corrupt boon - stability too. Shrouded removal helps you get rid of conditions making this the MOST effective condition removal and control build possible.

10 in Blood for the dagger cd which helps you get more bleeds/weakness off and spreading more conditions with Deathly Swarm (a overlooked ability).

For Runes I take the standard condition damage runes 3 Krait 3 Affliction. And for sigils you take the 60% chance for a bleed on crit, and Geomancy on the dagger. Then whatever you want on the Staff.

Conditionmancer AoE

This build is similar to the one above, except it has different utility skills, These skills are based more on AoE condition control. You can drop Corrupt Boon for Well of Corruption, because it is AoE and shares the same cool down give or take.

Minion Master (**UPDATE**August 30th 2012 )

Summon minions, keep them healed, and time your CC to combo your opponents.

Coming soon.

Bunker/Support Conditionmancer

Great boon removal, take focus for the extra 3 boon rip. Very high toughness, and you only lose 200 or so condition damage taking the shaman amulet and gain HP and 400 or so toughness.

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Power Necro

Plague Signet- Stun breaker, controls conditions very well.
Consume Conditions - Best heal in the game in my opinion.
Corrupt Boon- Great at turning boon builds on their heads. Careful as it can bug out and not cast so don't miss! Edit:Works better than WoC but should take CD reducer
Well of Power -  Conditions to boons? Yes please!
Well of Darkness - AoE Pulsing blind, great for those melee classes.
Spectral Armor - damage reduction and a stun breaker, also gains life force. A long cooldown though, so use it instead of Plague Signet if you don't want to deal with condition micro-manage.
Spectral Grasp - Great to pull people towards your mark stacks. That's about it though.
Spectral Walk - Great ability to use now, great life force gain


Signet of Spite - Great when used with Epidemic to spread conditions. Long cooldown though.
Epidemic - Spread conditions AoE, awesome ability when using a condition spec.
Consume Conditions - Best heal in the game in my opinion.
Plague Signet- Stun breaker, controls conditions very well.
Consume Conditions - Best heal in the game in my opinion.
Corrupt Boon- Great at turning boon builds on their heads. Careful as it can bug out and not cast so don't miss! Edit:Works better than WoC but should take CD reducer
Well of Power -  Conditions to boons? Yes please!
Blood is Power - More bleeds is good

Minion Master(**UPDATE**August 30th 2012 )

Shadow Fiend: Does respectable damage, and with the bug fix it actually lands the blind.

Other Utility Skills

Signet of the Locust - It doesn't steal enough health in my opinion. Why is this one not a stun breaker?
Signet of Undeath - Stun breaker that ressurects that sounds nice, but it's a cast time....zzzzzz
Spectral Wall - A wall that gives protection and vulnerability...but what if it misses?
Well of Corruption - Boons to Conditions, but unlike Well of Power you don't call out to your enemies to sit in it. Edit: Is not better than corrupt boon, because it removes 1 boon per pulse (5). Still a good option to take though

(I will be doing the minions after testing them more)

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"Clutch" is an action that is almost automatic for professionals, it is just being able to make the perfect decision whenever they need to. An example is fearing a stomp or revive and etc...

I will name a couple "clutch" ways to stop your opponents dead in their tracks.

Shameless plug of my recent Necromancer video where I show a couple "clutch" examples.

Stop the Stomping, Stop the Revive, Stop the Heal?

Death Shroud Fear, Reapers Mark, Wail of Doom, and Chilling Wind are all ways to stop a stomp, revive, or heal. The easiest of the 4 is the Death Shroud Fear. The hardest would be Chilling Wind in Lich Form as it's an awkward casted ability. I normally save my Wail of Doom until my target is popping a high value ability in a fight. This can be a heal, elite, or a eviscerate and so on. A daze will stop them dead in their tracks knocking them down if they are in mid air.

If your opponent wants to stack conditions let them, then unleash them on them with Plague Signet! Watch out for other Necros though!

If you are having trouble with a frenzying Warrior fearing him or blinding is the easiest way to deal with him. Example...

Warrior jumps on you with bulls charge, you death shroud fear and run away. Then daze his eviscerate and he has down 50% of his burst.

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Your role in the team depends on which build you are running. Power Necro? Conditionmancer? Minion Master maybe?

Power Necro

You want to be using your Lich Form in big team fights and focusing on killing high profile targets. Watch out for Mesmers, as you Lich Form they can MoA you. When it is off cool down you should be splitting around the map helping who ever needs it. With your warhorn you have a good swiftness for getting around quickly. And you can be a decent 1v1 class. You are better off running if you are getting ganged up on though, through death shroud usage (can't tank damage anymore). Use your dazes to set up ganks, and/or stop important things.


This build is much more team oriented. You should focus on spreading your conditions to as many targets as you can, and using your fears to stop important abilities. If you stack enough conditions on someone they will feel the pressure, which is what you want them to do...react to it and blow their cooldowns. Focus on targets like Warriors, Thiefs, and Guardians. Yes, Guardians. They can remove your conditions better than the other two but they can't stop your output unless they blow big CD's. Which you want them to. Use plague form to slow, chain blind, and stack bleeds. Especially useful on melee classes.

Minion Master (**UPDATE**August 30th 2012 )

You are supposed to be holding points, and being an annoyance to the enemy team. Find a squishy or burst class and keep him immobilized, dazed, feared, and knocked down for as long as you can and stay on top of him with your dagger. Communicate to your teammates when you are dropping cc's or your well of blood as it heals for a lot. use it to keep your pets up too.

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Power Necro

This is a hard fight no matter how you slice it, but it isn't the hardest. This fight depends on how you can land your CC. If you can't fear, or daze when needed you can lose the fight...and fast. Burst DPS hurts us, and hurts us bad. When you open the fight expect the bulls charge early, save your DS-Fear for it and make sure to dodge his HB and Eviscerate. If he's holding out on bulls charge punish him by bursting with Axe and dazing him when he tries to land burst. If he bulls charges you Death Shroud fear and run a distance to avoid the frenzy. Switch to staff and stack your marks as much as you can on yourself and heal early. At that point you both will be low so just make sure to use your CC wisely as it is a game changer.

Now throw in Lich form and you use your knockback, mark of blood, and use your rip conditions to rip is Signet of Rage. Burst down in Lich Form.

Also, if you are running Well of Darkness and Corrupt Boon (SOR Warrior counter) it should be an easy fight. Corrupt his boons, and sit in your well. gg no re


This is a much easier fight for you. You have enough blinds to keep him missing, especially when you factor in a Plague Elite. Plague can easily lock a warrior down with blinds. If you are running a Well of Darkness, it's even easier. Stack your conditions, don't pop your major CD's yet wait for him to Mend Conditions then restack (Blood is power for instance). Similar strategy above, land your marks and keep him crippled and at a distance. DS-Fear his burst, and Plague to win the fight.


Power Necro vs Venom Spec

This is a very hard fight for you, even if you take condition removal. If he dodges your daze it could seal the deal. Be smart with your CC, consume or plague his opening barrage as soon as possible. If you didn't take plague signet pray you have a well or you will have to blow your heal early. Stack your bleeds until he cleanses and Lich form when you see an opening and don't waste time bursting him down. Knock back his thieves if you have to too. Even if he runs if you put enough bleeds they will take care of him. Place you marks in front of him to try to anticipate his whereabouts. This can be a hard fight because of the burst they have, and that we don't have enough burst to burst them. Daze as soon as he goes invisible so he can't take advantage of it, or daze the heal as usual.

Conditionmancer vs Venom Spec

This is a much easier fight, you control conditions better and do more damage with them. Your plague chain blinds them making their thieves useless. If you are in DS early for the fear, and Plague form right after healing. Then spam blind on his thieves and him if you can. You should be able to outlast him here.

Yes this works against Lowell's thief guide, I was playing a pug game and Lowell and I wen't 1-1 in duels. The first time he managed to burst me down before I could cleanse conditions. Don't underestimate their damage.


You want to boon remove as much as you can. Currently as Power Necro you have very little chance of killing a good guardian.

However, as a Conditionmancer with the double boon removal you can very well kill Guardians. Just do your best to stack condi's and rip boons. If you are using the non blockable marks you are in a good spot in this fight.


The ranger is our hardest fight. Power puts so much damage into us that we can't really do much to stop it unfortunately. If you don't have full DS you need to make sure to use your fears to stop the quickness, trust me...it won't be easy. Their pets can rip conditions, and they have a full condi removal as well as a condi removal heal. Currently, your chances of beating a GOOD Ranger as a Condi Necro are very low if they play it right.

As a power build you still lack the damage to kill them without lich form, if you have full DS and are a 30 soul reaping build however you can do very good damage to them. Save fears for quickness and burst when you can. Land a daze and you are in a good spot.


Condi Engi

Power Engi


A lot of Elementalist will take up to 3 cantrips. In terms of likeliness you will see Mist Form > Armor of the Earth > Lightning Flash/Arcane Shield. Luckily these don't really effect your fights to much. Condi's still do damage when they mist form and you can corrupt boon the armor of the earth. Unless they are playing a Valk Sig + Healing power build you should be able to avoid most of their burst (fire grab + dragons tooth)

Support Staff Ele

They switch to air to rip condi's and don't really do to much damage. Keep the pressure up and you will SLOWLY win the fight. If you can fear the heal you should have a very good chance of winning, save corrupt boon for the SECOND armor of the earth.



Power Necromancer

If you are fighting this as a Power Necro. You know what you need to do, but so does he. It comes down to not letting them implement their plan, and you implementing yours. In this fight it is better to drop cc's early and Lich asap.

If you are fighting as a conditionmancer anticipate him to put the conditions back on you, counter with your own Plague signet. If he heals first, put them back, and then use Plague signet.

Conditionmancer Necro

Here is an example of me winning a 1v1 versus a Conditionmancer as a Power Necro.

(Posted the video above, starts at 1:42)

In the video he stacks his early conditions on me and I use Plague Signet to put them back. He instantly puts more back on to me and I consume them as soon as I can and Daze his heal. This is an example of how to beat a Conditionmancer.

As a conditionmancer it is the same as above, outsmarting your opponent. He will most likely start with his Plague signet, place your conditions and Plague form early spamming your conditions.

#243130 BBQman's Avatars

Posted BBQman on 05 August 2010 - 05:28 PM

BBQman's Avatars
Feel free to use them.
Disclaimer: All artwork belongs to ArenaNet

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DOWNLOAD entire set: http://www.filefront...hite-Frame.rar/
PASSWORD: guildwars2guru


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On request, I can combine two of  the above avatars and make them one. It would look like this:

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Enjoy :)

#442253 Fun Stuff

Posted Charlie Dayman on 13 November 2010 - 02:54 AM

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