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Louis8k8

Member Since 25 Jul 2012
Offline Last Active Jan 07 2013 04:56 PM

Topics I've Started

LF the name of a consumable

08 December 2012 - 04:43 PM

What do people eat/use that makes them green and see through? (Not referring to necromancer's spectral skills)

Putting a more DS in this necro.

03 November 2012 - 07:45 PM

I want to make my tPvP bunker necro more tanky.

Explaining my build would be quite difficult as it involves a lot of manual weapon swapping and utility swapping on the spot, right before an engagement.

So what I most recently used was:

http://intothemists....-3X6qNYCrRnC3gU

I use default self-target Wells. I have use a lot of very brutal combos to keep people inside, so going 20 into curses for ranged wells is a waste for me.

Weapons:
Doom Staff
Hydromancy Warhorn (1v1 on DD glass)
Energy Axe (1v1)
Hydromancy Focus (2v2, 2v3)
Water OH Dagger (1v2, 1v3)
Hydromancy Spear
Doom Trident

My Utilities:
All 4 wells
Consume Conditions (vs Necro, Mesmer and Unicorn)
Spectral Grasp (vs Engie and Ranger)
Spectral Walk (1v2, 1v3)
Corrupt Boon (vs Guard)
Plague Signet (vs Necro and Mesmer)

Elite:
Plague Form (1v2 or 1v3)
Flesh Golem + Charge (1v1)

My current 1v1 Point Defence winrate:
- 100% vs all Warriors
- 100% vs all Guardians
- 100% vs all Elementalists
- 100% vs all Rangers
- 100% vs all DD Thieves
- 100% vs all non-cc-spam Engineer
- 90% vs unicorn Thieves
- 75% vs Condition Mesmer
- 60% vs Daze/Shatter/Condition hybrid Mesmer
- 95% vs pure Conditiomancer
- 60% vs DS-heavy Conditionmancer
- 90% vs CC-spam Engineer

1v2 winrate:
- 100% vs any pair of DD's
- 30% vs Mesmer + thief/warrior/guardian
- 80% vs Elementalist + thief/warrior/guardian
- 10% vs Necro + anything
- 10% vs Engineer + anything
- 10% vs Ranger + any non DD


What changes can I make to my traits that will actually make it more tanky? I have no particular goal in killing certain classes. I just want to waste time. I'm willing to lower my chances of killing people for more survivability.

Metrica Province Hylek SP (LF unbugged server)

18 October 2012 - 01:54 PM

I've been stuck at 99% map completion for 5~6 weeks because the same skill point in the Asuran 1-15 zone is bugged on Tarnished Coast. I check several times a day every single day but it's always bugged.

Can anyone tell me if their server has this one not bugged? I don't understand how so many people get 100% map completion when that thing has been bugged for ages.

It's a Hylek (frog ppl I think) in a swampy low-ground near the starting zone for Metrica Province.

I'm gonna transfer servers to do it, and transfer back the next day. I don't think A-net is going to fix this. They've had several patches in September claiming they fixed skill points. They did fix a lot, but this one remains bugged and untouched.

DS Flickering for Conditionmancer

26 September 2012 - 02:10 PM

What kind of traits do you guys prefer for Death Shroud if you use a conditionmancer build?

'Flickering' as in F1 -> (#2 ->) #3 -> F1 (leave)

Some traits like 3 second stability is so useful but it costs 30 points into soul reaping that isn't helping your condition build.

There's the 1 condition removal trait which I find useless if you go plague signet.
There's healing when you leave DS (which sucks).
There's retaliation for 3s which I personally love.

And a couple others I think. There's one that heals allies when you use health siphon (#4), I never used it. Is that trait any good?

Anyways, discuss~ :)

What's a decent build vs Pistol Whip thief.

20 September 2012 - 01:09 PM

I just don't have enough stun breakers or rolls to avoid getting stunned and to hit them when they're stealthed for recovering initiative.

Especially when up against like 2~3 pistol whip thieves, then I become completely stationary.

Want to know if there's some trick I am not aware of that can help me survive and fight back.

I can imagine wells being nice to aoe. Maybe well of suffering, darkness, and plague signet?