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Chabby

Member Since 19 Aug 2009
Offline Last Active Feb 04 2013 09:57 PM

Posts I've Made

In Topic: Flame & Frost: Prelude

25 January 2013 - 03:14 PM

View Postshanaeri rynale, on 23 January 2013 - 04:21 PM, said:

I always thought that one of the reasons why horses etc were'nt used is that thanks to map travel they were rendered obsolete. We even get an in game quest than mentions it and seems to imply it's nothing special http://wiki.guildwar...Travel_Inventor

While mounts are fun, they do introduce all sorts of design issues for towns and the like. I remember in early days AoC people would park their mammoths across the street leading to huge traffic jams of people trying to get by. Not to mention the infamous Benny Hill Horse clip from AoC. In Wow, mounts just make the towns look like huge parking lots and you lose the atmosphere of the place amoungst all the glowy stuff

Certain streets and paths would need to be changed so that clipping didnt happen, or people didnt look silly trying to get by. Not to mention the jumping puzzle and terrain issues you'd get by allowing them

I agree with this completely. But they did add a ride-able broom in the Halloween update and they said they will likely add more (?). It can be seen as a mount. Just add a speed buff on this while riding and there, you have your mount.

Like I said, I don't want to see proper mount like horses, mammoth, unicorns or whatever, but the brooms could make a useful travel item. The only downside is we're forced to be in town clothes and we can't use it when we're attacked, but otherwise, it's still a fun thing to ride.

In Topic: Make Eternal Battlegrounds JP Non-Hostile.

25 January 2013 - 02:48 PM

View PostTheBandicoot, on 25 January 2013 - 12:54 AM, said:

-snip-

Actually, there is a way. There are some debris bellow a platform in the arena you can climb on, and if you have a target teleport you can warp yourself up on the platform above. Doing so will put you directly at the end of the Arena part. So, increase your toughness and swiftness with skills and you can pretty much make it to the end.

The hard part remains to avoid being killed at the top by the campers. But I guess you can disturb them and damage their things enough to allow some progress for further run.

In Topic: The Winterdays Info/Discussion Thread

18 December 2012 - 10:31 PM

Although we have a nice dungeon, I think the Wintersday lack a new persistent area like the Mad King's labyrinth where everybody could hang out between activities. Now when I log on, I alternate between the Snowball or the jumping puzzle and that's it...

It's fun anyway though.

In Topic: The Winterdays Info/Discussion Thread

17 December 2012 - 08:32 PM

I didn't have any fun with the Snowball Mayhem.

The idea of having a 'capture the flag' mini-game sounded fun. I had a blast with the Lunatic court.
But then, oh jeez...

1- It's a real zerg/chaotic fest. I got knocked down from left to right (it's Orr v2 lol) without understanding what the hell was going on.
2- The achievements kill the game. I played around 10 games and I'm still at 2 for stoppers and 1 for bringer. The games end before I can give any attempts.
3- Because of ^ this, few to no people helped me when I had the gift in order to be the ones to pick it up at my death. No team work at all. The amount of time I died at the gate of my base with the gift only to see a random folk pick it up and make it to the end is frustrating. I'm not rewarded for helping others and they aren't.

Having achievements in minigames kill the minigames. It's a shame though, because I completed every other activities from Wintersdays so far but I had so much a bad experience with Snowball I don't think I'll play it again, well not until late in the event, since lot of players play for the achievements.

In Topic: The grind

06 December 2012 - 08:25 PM

I think one of the dev confirmed a while ago that there is indeed a certain weapon dropped from a specific boss. Can't say which one though.