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Chabby

Member Since 19 Aug 2009
Offline Last Active Nov 25 2013 06:15 PM

Posts I've Made

In Topic: Hellfire vs Radiant combos

14 July 2013 - 11:50 PM

View PostNamelesslunatic, on 14 July 2013 - 11:18 PM, said:

Well , I had the set parted with only the CoF chest (you can't see the pants anyways) and it looks ridicilous. Since the light CoF chest is a bit dready , where the Hellfire set is massive with little detail.

[ image ]

And Yes, I haven't dyed it correctly , but still , it looks weird. It's like the shoulders aren't really fitting on the shoulders. Sweet boots though!

Well... It's a matter of perspective and taste I guess, because when I previewed the Cof Armor with certain dyes, it didn't look that bad and it's the most fitting armor for the Hellfire set unfortunately, or should I said it's the only fire-themed armor we have so far. Plus, since the armor covers the whole arms with lava, it creates a nice transition.

Though maybe Surrow's Embrace has some potential too?

Never mind.

In Topic: Hellfire vs Radiant combos

14 July 2013 - 09:15 PM

As an Asuran Elementalist myself, I also had a hard time finding which armor would suit best with the radiant set since not many light armor has this "heavy" look the radiant has.

Eventually, I found out the almost perfect match:

Posted Image

The Honor of the Wave light armor offers an interesting look.

Citadel of flame, light, male, seems to be an interesting set for the Hellfire parts too.

In Topic: Dragon Bash Festival Thread!

12 June 2013 - 03:23 PM

View PostFeatherman, on 12 June 2013 - 06:21 AM, said:

Logic would dictate that seasonable RNG weapons are the more profitable model, despite how scummy the practice is. But I agree, it's bad game design. ANet can't seem to create a profitable model without appealing to compulsive gambling habits..

There is a pretty good solutions for this.

3 weapon sets.

One you can buy off the GemShop.
Another you can get in game with normal means.
And at last, the famous RNG ones dropped from chest.

If they give 3 'sets' every events, it would make everybody happy. They did half of these for Wintersday, but it's obvious the RNG boxes are more profitable for them. I'm sure that if they give three sets they would get even more money.


View Postdavadude, on 12 June 2013 - 05:25 AM, said:

...Or the people who simply enjoy the mini-games and content this brought with it ,and are not worried sick about a weapon skin.

The end game content of Guild Wars 2 is mostly about aesthetic, the look of our characters. We mostly do dungeons to get the armor sets, we craft, we get karma to buy armors... And the most courageous ones work toward a legendary, something as strong as an exotic weapon but good looking.

It's all about look. So to me it seems legitimate to have concern about the difficulty to get any new weapons added to the game. There aren't many, the last ones we could get 'easily' were the Super Adventure Box ones. Other than that every new weapons were all about RNG boxes. It's not normal.

In Topic: Dragon Bash Festival Thread!

12 June 2013 - 05:15 AM

I just don't follow Anet's logic anymore. They keep going forward'n'backward between events.

Halloween was epic. A giant instanced areas, two new backpacks, two new town clothe headgear, a new instanced dungeon with a loot, two new pleasant minigames, a jumping puzzle with a cool exotic reward at the end. There were things for all taste. The only thing to grind was the hunting achievement and it was only 150. Could be achieved by normal gameplay. The achievements were also varied, we had a scavanger hunt, minigames, like I said, we had a good palette of color.

We had RNG skins, of course and it pissed people off, but these could be sold/bought on the TP. We also had a permanent recipe for three skins. Not too bad. Random skins sucked, but we had plenty of content anyway.

For Wintersday, Anet heard our complaints and gave us two sets of skins. One available directly on the gemshop, without any RGN, and easily available skins with normal means. All happy. Though not as epic as Halloween in term of content, it still offered a jumping puzzle, an instance, three minigames.

... Then became officially monthly updates and the backward route and the living story. Update after update, it was all about doing the same thing over and over again for achievements. Collect mementos, repair signs, listen audio logs thousand of times.... And the RGN weapons came back. No other means to get them but to buy Black Lion Chest.

Then we had a new dungeon that didn't last long with another gambling reward, the jetpack and the mini.

Then we had SouthSun, again, with another box filled with RNG weapons that dropped very poorly, a boring storyline and unimpressive achievements.

Finally, Dragon Bash. The decoration is epic, the new musics too... But what did we get, frankly?
Destroy 150 paper.
Do 100 firework.
Kill 300 holograms.
Win 20 match.
Do 20 match.

It's all about repeating stuffs over and over again forever like pure grinding. The rare wings? Either you buy it, ruining your pockets, or you test your luck with RNG coffers, or you spend 500 hours to get 100k zhaitasty. Of course, nobody will ever spend 500 hours to get that amount of Jorbreakers... Another gold sink: buying them on the TP.

We also have the RNG weapon ticket, AGAIN, although nobody asked for it and we were happy with what we got for Wintersday in term of skin management... and Anet has the audacity to make the only new permanent minigame added since Halloween a what? A gambling minigame? Bets? Gold sink? 50 silver? It's a real joke! What about Rollerbeetle race? What about making us race for real? what!

Most of this event is about losing money, gambling, spending and little efforts were put, so far, into actual content. Dragon Ball got boring quite quickly since it's one small arenas, I can't farm holograms since people race to them and destroy them in my face now, I've already completed the paper dragon achievement, the firework, etc. since it was the only other thing I could do in this event... And I let you imagine how fun it was to repeat over and over again the same actions.

Bad game design decision, again. Bring back something worth doing for like Halloween. The ony good side to this event is the shattered backpack wings we will get and the new helm and the free gift because I actually gave money on Halloween (the only events worth spending gems on so far).

The only people who might like this are the lucky ones like NumNumpie or three of my friends who got 2 tickets and 3 minis (and one of them also won two tickets with the chests looted from mobs on SouthSun) whereas I'm at my 500th dragon coffers without nothing else but candy. Oh the joy.

In Topic: Flame & Frost: Prelude

25 January 2013 - 03:14 PM

View Postshanaeri rynale, on 23 January 2013 - 04:21 PM, said:

I always thought that one of the reasons why horses etc were'nt used is that thanks to map travel they were rendered obsolete. We even get an in game quest than mentions it and seems to imply it's nothing special http://wiki.guildwar...Travel_Inventor

While mounts are fun, they do introduce all sorts of design issues for towns and the like. I remember in early days AoC people would park their mammoths across the street leading to huge traffic jams of people trying to get by. Not to mention the infamous Benny Hill Horse clip from AoC. In Wow, mounts just make the towns look like huge parking lots and you lose the atmosphere of the place amoungst all the glowy stuff

Certain streets and paths would need to be changed so that clipping didnt happen, or people didnt look silly trying to get by. Not to mention the jumping puzzle and terrain issues you'd get by allowing them

I agree with this completely. But they did add a ride-able broom in the Halloween update and they said they will likely add more (?). It can be seen as a mount. Just add a speed buff on this while riding and there, you have your mount.

Like I said, I don't want to see proper mount like horses, mammoth, unicorns or whatever, but the brooms could make a useful travel item. The only downside is we're forced to be in town clothes and we can't use it when we're attacked, but otherwise, it's still a fun thing to ride.