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Chabby

Member Since 19 Aug 2009
Offline Last Active Feb 04 2013 09:57 PM

#2157480 Why I loathe RNG

Posted ExplosivePinata on 04 February 2013 - 03:04 AM

I read a post on the official forums where a player flushed 520g down the Mystic Toilet, not sure if the OP is the same person.

This is not the Guild Wars I remember and played for years.


#2157241 Why I loathe RNG

Posted lilPricea on 03 February 2013 - 04:42 PM

I originally posted this topic on the official forums but as it's most likely to be burried there, I want to open the discussion here too.

----------------------------------------------------------------

After 5 months of pretty hardcore playing and farming, I saw 3 precursors drop to pretty new players (between 1500 and 2500 achievement points) the past few days I decided I’m pretty much done with the game.
In 5 months …

- I have farmed over 5000 events, yet I never found an exotic / precursor.
- I have farmed over 250 dungeon paths, yet I never found a named exotic / precursor.
- I have farmed over 250 fractals, yet I never found a named exotic / precursor.
- I have opened over 50 black lion chests and only received a few boosters along with transformation potions.
- I have spent over 500k karma on Orrian Boxes and have yet to receive a mini (love gathering these in any mmo).


I have reached world completion on 5 characters of which I deleted two, I have seen the world inside out and I have dropped absolutely nothing anywhere while doing so.

I have hoarded nearly 5.4k achievement points (only 200 are from infinite sources) yet again nowhere any closer to my legendary.

Now after 5 months I have absolutely nothing to show for it, I am nowhere closer to my legendary with my bad luck, I have only half of a T3 set along with a few dungeon skins on all my characters.

I played Korean MMO grindfests for 6 years and even had better drops there. This is simply mindblowing that a supposed AAA mmo can have this much RNG involved.

Anyone else who has the same experience as me?



#2143879 Cosmetic Reward is not the best carrot for an MMO

Posted kalendraf on 16 January 2013 - 06:39 PM

My biggest problem with GW2's current cosmetic rewards (specifically armor skins) is that there aren't any of them that I find appealing.  In GW1, there were several armor skins that I found attractive and I put in the necessary work to get all of them that I wanted.  Unfortunately, most of the GW2 armor stylings seem to be intended for those players with a trenchcoat and buttcape fetish, and the tiny number of alternatives don't include any styles I like.

In terms of the "carrot" concept, I'd be perfectly happy to do the work to chase a tasty carrot if there was actually a tasty carrot for me to chase.  Right now, all I'm seeing (and smelling) is an orange piece of rotting vegetable matter hanging on a string, and I have no desire to get any closer to it.


#2148305 Flame & Frost: Prelude

Posted Lordkrall on 22 January 2013 - 05:22 PM

View PostSheepski, on 22 January 2013 - 05:21 PM, said:

How is that interesting? If you're thinking of mounts then they've already addressed that recently.

No I am not thinking about mounts. I simply think that it is a bit weird to use a picture of an animal that have not been seen in the world for over 250 years.


#2148295 Flame & Frost: Prelude

Posted davadude on 22 January 2013 - 05:09 PM

View PostGreen, on 22 January 2013 - 05:02 PM, said:

Flame and Frost, is that a prediction?

So new ascended infusions? The 30+ gold I spent on infusing my current ascended gear left a bad taste in my mouth, I was glad it was at least going to last for a while.

To find out the most optimal combination for my build may now be available really pisses me off. I wish I would have waited! Correction, I wish Anet would have given us a heads up that more changes to our gear was coming down!

I sincerely hope they added the ability to salvage ascended gear to reuse the mats! That would make up for it I would hope. Or here's an early good-bye to half of my savings... again!

Anet haven't you guys learn anything from the flame of the last changes?

They  gave you a heads up quit a few times.  I'm sorry your feeling of "exclusivity" is gone, but the announced (ever since the November update), that Ascended would be slowly phased in to be less exclusive and more attainable.  This is part one of that process.


#2148206 Flame & Frost: Prelude

Posted Sheepski on 22 January 2013 - 03:20 PM

I dunno if I could be cruel enough to spear the quaggan with my weapon on my back.


#2150333 Make Eternal Battlegrounds JP Non-Hostile.

Posted TheBandicoot on 25 January 2013 - 12:54 AM

View PostArewn, on 24 January 2013 - 11:53 PM, said:

Why not just use the stealth fountains if you don't want to fight....
Its not 100% guarantee free pass through the puzzle, but if you're there to farm tokens you should be at a point where you can fairly reliably do the puzzle all stealthed.
Yeah. This said it all. Seriously. Except for a very little almost uninteresting little fact: There are no stealth fountains right after the darkroom. You HAVE to pass the arena to get to the third possible stealth fountain, and you cannot manage to get through there if there is a small enemy zerg camping the arena. I´ve already seen whole zergs camping with loads of arrow carts, ballistas, catapults, trebuchets and even a ram (pointless one, but it was there anyway). In that scenario - providing ideal circumstances, thus requiring the enemy not to spam the exit of the darkroom with AoE´s - only a few possibilities enable one person to get through. One is being a thief. With the right loadout, you can almost maintain stealth and break through the blockade. Another is requiring insane teamwork which you just dont get on some servers. Theoretically its possible to have a chain of mesmer portals forwarding another char, preferably a mesmer, in no time to the darkroom and through while still being cloaked by the stealth fountain.
All other scenarios require the camping enemy to be really stupid or AFK. And no, you cannot manage the darkroom stealthed by a fountain on your own except you have that glowing book of the Mad King providing you a samll glowing shine. Or you are incredibly good at jumping in total darkness. Being stealthed by a fountain means removal of weapons, traits and the like as well as being unable to interact with anything, for example the torches at the entrance of the darkroom.

Long story short: I dont want the puzzle to become a non hostile area. But ArenaNet should consider making the torches usable in stealth, thus enabling good jumpers to pass the darkroom AND the arena in stealth as well as requiring camping people to at least spam the exit with AoEs to decloak hidden people instead of just waiting half-AFK. This way both sides are happy, providing a possibility to jumpers to remain unseen and still allowing camping in the area.


#2114887 Can we return to the old lore?

Posted Gilles VI on 11 December 2012 - 06:30 PM

Oh so you don't like it means it's directly bad?

I for one find the GW2 stance on Charr much better than in GW1.
In GW1 they were just the bad guys, while in GW2 there are differences.
Charr are a society, where different people have different opinions.

What feels better?
1) A pure good/bad portrait like we had in GW1. Charr were evil that killed the good humans.

or

2) A more variable society, where some Charr are hostile to almost everything (flame legion), some only accept the peace treaty with the humans, and where some charr just live among other races.
This feels much more realistic/mature to me..


#2121430 Dungeons are breaking again.

Posted Rumstein on 18 December 2012 - 02:30 AM

So how did "dungeons are broken, gg anet" turn into "don't talk, I know what I'm saying"?

Enough stroking.



#2121361 Dungeons are breaking again.

Posted Darkobra on 18 December 2012 - 12:32 AM

View PostBloodtau, on 18 December 2012 - 12:01 AM, said:

lets compare what some guy on the internet says, over members of companies such as Rockstar, Activision, Sony etc that come into my university on a regular basis.
As well as the hire rate of those companies taking on graduates from my university.
Where are you getting your info from? It sounds like jealously to me.

How many have you applied for and successfully got an interview with? Anybody can have PR conversations. The real business is done with the suits.

Good luck in your future employment.


#2120970 Dungeons are breaking again.

Posted Feathermoore on 17 December 2012 - 04:17 PM

View PostShizu, on 17 December 2012 - 04:04 PM, said:

It's not the bugs themselves.

It's how they manage to fix something, break it again, fix it again, break it again at every single major update.
Same goes for TP and guild chat.

I don't know about the modern generation of sheep players, but I'm tired of paying to be a beta tester. They should pay me to test their garbage, if anything.

This is the major downside of the movement to turn Beta testing into a marketing scheme instead of an actual QoL test.


#2120933 Dungeons are breaking again.

Posted Green on 17 December 2012 - 03:46 PM

View PostBloodtau, on 17 December 2012 - 03:35 PM, said:

I do video game programming as a degree, so yes, i do.

Lol, yeah right, anyone who knows anything about programming would not post a rant on a fan site if they hope to notify the company in charge of the issue. They know to submit a bug report via the proper channel(s) and understand it is normal to have minor bugs that we've noted at this point in the game.

Or your just an smug a**hole programmer who thinks he knows more than Anet and is happy to do nothing to try and fix the issue (by reporting) to improve the game experience for anyone including himself.


#2123079 Am I the only one sick of the addition of more and more tonics?

Posted Tyrant Crimson on 19 December 2012 - 02:37 PM

You are not a real man/woman if you don't have Everlasting Toy Princess Tonic. No buts, no excuses.


#2122856 Am I the only one sick of the addition of more and more tonics?

Posted DuskWolf on 19 December 2012 - 09:58 AM

View PostExplosivePinata, on 19 December 2012 - 09:19 AM, said:

Tonics are like Black Lion chests, an inconvenience that I have to destroy.
Why not one of the MMO developers out there understands this is beyond me.

Temporary transformation item/buff: 99.9% of people are going to destroy it and see it as a hindrance. It'll become a hated thing by the many. It'll never sell, even if the price is 1 gem.

Permanent toggle-based transformation item/buff: A good amount of people are going to find these desirable for the fun factor. Look at how popular the charr one was in GW1. They could likely sell these on the gem store for 1,000 gems a piece and that would fund the game for years to come.

To be honest, they wouldn't need predatory BS like forcing people to grind their life away or convert gems to gold if they had anything worth buying with gems. This is the damned problem. Make a product we want to buy and we'll buy it. Stop trying to force people to buy gems by making the game unfun to play unless you buy gems just to make it playable, let alone fun. BLARGH!

Why are marketing people as stupid as they are greedy?


#2122821 Am I the only one sick of the addition of more and more tonics?

Posted ExplosivePinata on 19 December 2012 - 09:19 AM

Tonics are like Black Lion chests, an inconvenience that I have to destroy.