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Chabby
Member Since 19 Aug 2009Offline Last Active Feb 04 2013 09:57 PM
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- Active Posts 375
- Profile Views 1964
- Member Title Vanguard Scout
- Age 22 years old
- Birthday January 29, 1991
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Rmbr
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Northern Shiverpeaks
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#2157480 Why I loathe RNG
Posted
ExplosivePinata
on 04 February 2013 - 03:04 AM
This is not the Guild Wars I remember and played for years.
#2157241 Why I loathe RNG
Posted
lilPricea
on 03 February 2013 - 04:42 PM
----------------------------------------------------------------
After 5 months of pretty hardcore playing and farming, I saw 3 precursors drop to pretty new players (between 1500 and 2500 achievement points) the past few days I decided I’m pretty much done with the game.
In 5 months …
- I have farmed over 5000 events, yet I never found an exotic / precursor.
- I have farmed over 250 dungeon paths, yet I never found a named exotic / precursor.
- I have farmed over 250 fractals, yet I never found a named exotic / precursor.
- I have opened over 50 black lion chests and only received a few boosters along with transformation potions.
- I have spent over 500k karma on Orrian Boxes and have yet to receive a mini (love gathering these in any mmo).
I have reached world completion on 5 characters of which I deleted two, I have seen the world inside out and I have dropped absolutely nothing anywhere while doing so.
I have hoarded nearly 5.4k achievement points (only 200 are from infinite sources) yet again nowhere any closer to my legendary.
Now after 5 months I have absolutely nothing to show for it, I am nowhere closer to my legendary with my bad luck, I have only half of a T3 set along with a few dungeon skins on all my characters.
I played Korean MMO grindfests for 6 years and even had better drops there. This is simply mindblowing that a supposed AAA mmo can have this much RNG involved.
Anyone else who has the same experience as me?
#2143879 Cosmetic Reward is not the best carrot for an MMO
Posted
kalendraf
on 16 January 2013 - 06:39 PM
In terms of the "carrot" concept, I'd be perfectly happy to do the work to chase a tasty carrot if there was actually a tasty carrot for me to chase. Right now, all I'm seeing (and smelling) is an orange piece of rotting vegetable matter hanging on a string, and I have no desire to get any closer to it.
#2148305 Flame & Frost: Prelude
Posted
Lordkrall
on 22 January 2013 - 05:22 PM
Sheepski, on 22 January 2013 - 05:21 PM, said:
No I am not thinking about mounts. I simply think that it is a bit weird to use a picture of an animal that have not been seen in the world for over 250 years.
#2148295 Flame & Frost: Prelude
Posted
davadude
on 22 January 2013 - 05:09 PM
Green, on 22 January 2013 - 05:02 PM, said:
So new ascended infusions? The 30+ gold I spent on infusing my current ascended gear left a bad taste in my mouth, I was glad it was at least going to last for a while.
To find out the most optimal combination for my build may now be available really pisses me off. I wish I would have waited! Correction, I wish Anet would have given us a heads up that more changes to our gear was coming down!
I sincerely hope they added the ability to salvage ascended gear to reuse the mats! That would make up for it I would hope. Or here's an early good-bye to half of my savings... again!
Anet haven't you guys learn anything from the flame of the last changes?
They gave you a heads up quit a few times. I'm sorry your feeling of "exclusivity" is gone, but the announced (ever since the November update), that Ascended would be slowly phased in to be less exclusive and more attainable. This is part one of that process.
#2148206 Flame & Frost: Prelude
Posted
Sheepski
on 22 January 2013 - 03:20 PM
#2150333 Make Eternal Battlegrounds JP Non-Hostile.
Posted
TheBandicoot
on 25 January 2013 - 12:54 AM
Arewn, on 24 January 2013 - 11:53 PM, said:
Its not 100% guarantee free pass through the puzzle, but if you're there to farm tokens you should be at a point where you can fairly reliably do the puzzle all stealthed.
All other scenarios require the camping enemy to be really stupid or AFK. And no, you cannot manage the darkroom stealthed by a fountain on your own except you have that glowing book of the Mad King providing you a samll glowing shine. Or you are incredibly good at jumping in total darkness. Being stealthed by a fountain means removal of weapons, traits and the like as well as being unable to interact with anything, for example the torches at the entrance of the darkroom.
Long story short: I dont want the puzzle to become a non hostile area. But ArenaNet should consider making the torches usable in stealth, thus enabling good jumpers to pass the darkroom AND the arena in stealth as well as requiring camping people to at least spam the exit with AoEs to decloak hidden people instead of just waiting half-AFK. This way both sides are happy, providing a possibility to jumpers to remain unseen and still allowing camping in the area.
#2114887 Can we return to the old lore?
Posted
Gilles VI
on 11 December 2012 - 06:30 PM
I for one find the GW2 stance on Charr much better than in GW1.
In GW1 they were just the bad guys, while in GW2 there are differences.
Charr are a society, where different people have different opinions.
What feels better?
1) A pure good/bad portrait like we had in GW1. Charr were evil that killed the good humans.
or
2) A more variable society, where some Charr are hostile to almost everything (flame legion), some only accept the peace treaty with the humans, and where some charr just live among other races.
This feels much more realistic/mature to me..
#2121430 Dungeons are breaking again.
Posted
Rumstein
on 18 December 2012 - 02:30 AM
Enough stroking.
#2121361 Dungeons are breaking again.
Posted
Darkobra
on 18 December 2012 - 12:32 AM
Bloodtau, on 18 December 2012 - 12:01 AM, said:
As well as the hire rate of those companies taking on graduates from my university.
Where are you getting your info from? It sounds like jealously to me.
How many have you applied for and successfully got an interview with? Anybody can have PR conversations. The real business is done with the suits.
Good luck in your future employment.
#2120970 Dungeons are breaking again.
Posted
Feathermoore
on 17 December 2012 - 04:17 PM
Shizu, on 17 December 2012 - 04:04 PM, said:
It's how they manage to fix something, break it again, fix it again, break it again at every single major update.
Same goes for TP and guild chat.
I don't know about the modern generation of
This is the major downside of the movement to turn Beta testing into a marketing scheme instead of an actual QoL test.
#2120933 Dungeons are breaking again.
Posted
Green
on 17 December 2012 - 03:46 PM
Bloodtau, on 17 December 2012 - 03:35 PM, said:
Lol, yeah right, anyone who knows anything about programming would not post a rant on a fan site if they hope to notify the company in charge of the issue. They know to submit a bug report via the proper channel(s) and understand it is normal to have minor bugs that we've noted at this point in the game.
Or your just an smug a**hole programmer who thinks he knows more than Anet and is happy to do nothing to try and fix the issue (by reporting) to improve the game experience for anyone including himself.
#2123079 Am I the only one sick of the addition of more and more tonics?
Posted
Tyrant Crimson
on 19 December 2012 - 02:37 PM
#2122856 Am I the only one sick of the addition of more and more tonics?
Posted
DuskWolf
on 19 December 2012 - 09:58 AM
ExplosivePinata, on 19 December 2012 - 09:19 AM, said:
Temporary transformation item/buff: 99.9% of people are going to destroy it and see it as a hindrance. It'll become a hated thing by the many. It'll never sell, even if the price is 1 gem.
Permanent toggle-based transformation item/buff: A good amount of people are going to find these desirable for the fun factor. Look at how popular the charr one was in GW1. They could likely sell these on the gem store for 1,000 gems a piece and that would fund the game for years to come.
To be honest, they wouldn't need predatory BS like forcing people to grind their life away or convert gems to gold if they had anything worth buying with gems. This is the damned problem. Make a product we want to buy and we'll buy it. Stop trying to force people to buy gems by making the game unfun to play unless you buy gems just to make it playable, let alone fun. BLARGH!
Why are marketing people as stupid as they are greedy?
#2122821 Am I the only one sick of the addition of more and more tonics?
Posted
ExplosivePinata
on 19 December 2012 - 09:19 AM
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