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Bean_MuncherMember Since 26 Jul 2012
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Posted dawdler on 16 December 2012 - 09:32 PM
Posted Alaroxr on 14 September 2012 - 02:19 AM
Posted UssjTrunks on 13 September 2012 - 07:48 PM
- Best single target control in the game
- One of the best professions for clearing/holding capture points
- One of the best classes for roaming
- One of the best AOE support skills in the game (battle standard)
- One of the best professions for finishing off targets in group fights (killshot/eviscerate)
The warrior can do a lot of everything, and very effectively too. It's one of the most versatile classes.
Posted Cr0w on 02 December 2012 - 04:41 PM
I can hope though
Posted Gecko on 22 November 2012 - 09:23 AM
to use enter and
space a little less
want your post to
Posted Ravnodaus on 07 October 2012 - 09:11 AM
Berserker gear has Power as its top prioritized stat. It has two secondary stats, precision and crit damage %. I went through and compared the relative value of each piece for total stat distribution. After adding up this gear set; Berserker's armor x6 with 6x ruby. (for simplicity, and to include them in the comparison). 2x ring, 2x accessory, 1x neck, and 6x jewels. Using a 2h weapon. All gear is exotic (except gems, rare), and 80, and berserker/ruby...total stats this provides...
Crit % 72
This gives use a correlation that the average value for crit % = ~ 10.5 of another stat in gear allocation. This is fairly consistent with traits at 10 = 1% there too. If we use that as a baseline for which piece of gear is average and consult each individual item, we can see a VERY clear indication that some items are simply better than other ones. The following is a comparison of how much the stat is valued per item. The higher the bolded number at the end, the worse that item is relative to other berserker/ruby pieces. Big number = bad.
Chest 72/5 14.4
Leg 48/3 16
Head 32/2 16
S/G/B 24/2 12
Amulet 64/5 12.8
Acces. 40/3 13.3
Ring 48/3 16
Jewel 15/3 5
Gem 14/2 7
1hW 64/5 12.8
2hW 128/9 14.2
Average value 10.5
In conclusion, Jewels are stat gold if you want to add a dash of berserker to your gear setup. Gems are great too if you don't have a rune set in mind. Options that are less bad are Shoulder, Glove, and Boots since they are just a little worse than average. And if you want to add even more, Amulet and 1 hand weapon aren't terrible. Personally, I don't think I'll ever use any of the other berserker pieces, as they are just not getting enough of a stat allocation for it to be efficient.
I'm sure it's been covered elsewhere, but I couldn't find it... hope this helps someone out there!
Posted Blixcoe on 23 November 2012 - 12:31 PM
But then slowly after I gained level 80, things started to bring a turn-off on me.
I mean, I can't even get the best inventory-bags. They're freaking 10 gold! I feel like I'm not functioning economicaly. And the lost shores event did it for me. Not only did I spend 2 hours there because it was so long, but after 30 minutes I was standing there auto attacking after the same thing. Ofc I had to leave 20 mins before the event ended because I had to go to bed for school, (don't blame anet for that) but the event was awfully long and plain, for that matter.
Dungeons? They're improving them, but god damn so boring and unrewarding!
I've had interest in trying to grind for legendary. But I just skipped it. 100 gold? I'd never get that was my thoughts.
Then the game became more interesting to me when I heard about ascended and a new dungeon. But after finding out that ascended required that much farming, like 30-80 gold, I just gave up. The new dungeon? did it 4 times and was kicked out every time because a pug-member disconnected.
The game is slowly losing interest for me. Ascended gear is too much that I, a hardcore mmorpg gamer can handle. The prices of lots of things in the game is just insane. No grind, anet? Have you played your own game?
Unless you're albert einstein or something, you can't have success in GW2. sure, farm until you dry up, but in the end you'll still be poor and unrewarded. This game was going to make me feel free, like I was on a fun adventure. I was in the start, but realised something different. This game makes me feel like I'm running on a treadmill with cake hanging in front of me, that I never get to catch.
Posted Proxenos on 23 November 2012 - 12:05 PM
The one time events seemed a somewhat good thing at first, when the part where you get a reward lasted for a day or so (like the dungeon and the mad king says part in halloween), but now the Lost Shore has really gone too far: not only the event was awfully short, but the technical issues were huge (I was there and I could barely see any enemy, but I couldn't target anything, so I was a mere spectator), even preventing some (like me) from completing the event, and those who managed to complete it got rewards far superior than the sum of everything I ever got since the headstart.
I stopped playing GW2 a week ago and I don't see any reason to resume playing.
Posted keniasty12 on 23 September 2012 - 12:22 AM
Posted Fayne on 25 August 2012 - 02:23 AM
The problem is it makes random (hot join) games really anoying if you have more than one on the enemy team. Im all for balancing the game for tPvP but I also want to just hop into a hot join game. Something that would be more or less impossible if they take that balancing approach.
Imo they should give the thief better ways to support and not just buff the damage.
What I glean from all the complaining on here is that what most people are upset about is HS spam. I get it. It sort of boggles my mind considering what it is compared to 100b, but there you have it.
People have to stop screaming "Thief is OP," and maybe just say, "heartseeker could use a little nerf to bring it back into balance."
The screamers loose credibility when they make generalized statements without backing them up with information.
People are reacting to the screams for wholesale nerf of a class, not one ability. Play against an S/D thief or a P/D thief or any other thief but a glass cannon HS spamming D/D thief and you will realize your cries of OP are ridiculous.
I still can't figure out how HS spam is such a big deal to people when they have to use HASTE (60 sec CD) and Devourer Venom (45 sec CD) and Basilisk Venom (45 sec CD) to make it good.
A GS warrior can pull off a Bola ->BC->100B every 32 seconds and it does WAY more damage. Meanwhile, the thief in this build has 14.2k HP and 1990 armor while the 100b warrior has 29k HP and 2100 armor.
A ranger can go Hunter's Call -> Rapid Fire every 20 seconds. That also does a TON of damage, though they nerfed it a bit. I saw people melting opponents with one application of that combo.
What gives? It just leads me to believe that some newbs got owned by a glass cannon thief they did not know how to handle and now they are crying.
Way to cherrypick what is probably the least important of the points I made to argue with, But to respond, there is no other class that has to make itself as abysmally squishy as the thief makes himself to achieve that build.
Every thief agrees with that statement.
Posted Colin Johanson on 23 August 2012 - 03:41 AM
Posted Roan Rivers on 24 August 2012 - 10:54 AM
@faxfinn: Speaking of full body shots, good pic Fax. But ya, I'm sure everyone wants a tiger at some point. They are big, fuzzy, and have huge fluffy paws.
@Baktwerel: The only problem is that I think A-net is very picky with what self-created animals they allow as pets. Most the time they will just be real life animals with maybe a different name, but then again they DO have devourers now. Meh, guess I wouldn't know their intentions.
Apparently a lot of people like the T-Rex... Y'all just want her to eat my mountain goat.
My only problem with that is it really breaks the whole idea of the ranger companion. I can't take them as a serious class if people have an overgrown reptile hulking over them. Owls, cool, wolves, awesome, foxes, neat, eagles, nice, T-Rex, overkill to the point it's not funny anymore. This is all my opinion though so don't read too much into it.
Gotta contribute to my own thread every other post at least so... Hmm, what other animal...
There. Special attack is to stun people with cuteness for at least 2 seconds and removes all aggro from itself.
Actually it would be cool that if you get beastmaster to 30, you could slot a specific trait to allow capture of in-game animals like raptors and stuff.
Posted Shamadamun on 17 August 2012 - 03:54 AM
I think I've seen a thread like this for each and every profession which could only mean one thing... If everything is broken then *gasp* that must mean everything is balanced!!
Posted auxili on 14 August 2012 - 09:25 AM
A lot of people seem to dislike steal. A lot of people also dislike the shatter/illusion mechanic and shroud. ANet should try to fix these things and, above all else, give these three redheaded professions some build diversity.
We can all agree on that.