Jump to content


Member Since 26 Jul 2012
Offline Last Active Nov 20 2012 12:52 AM

Posts I've Made

In Topic: WvW - Invader's vs Berserker's

13 November 2012 - 08:46 AM


For small scale skirmish, s/d or d/d are far better to be using that staff and I'd swap to them when seeing any small encounter. As for mass zerg busting, fighting from walls, fighting onto walls then you really miss less eruptions and IS than you actually think, those bads following commanders are suckers for punishment and get demolished by these skills. And of course if eruption is missing you're not chucking a LF on top of it but that all comes down to situation.

As for sigils like I said I'm not arguing Fire. I use it on so many classes because it's awesome. But I always start with bloodlust and get the 25stacks, I have a spare staff with this, I also have a spare s/d set with bloodlust sigils for quick pve farming. You can down 5 mobs at a time so fast using s/d and with bloodlust on both weapons you only need to kill 13, it's not really hard or time consuming to regain if you die.

In Topic: WvW - Invader's vs Berserker's

10 November 2012 - 10:13 PM

I'd probably agree too, if I tried the setup. One little thing though, Sigil of Battle is actually no good for Staves because in Power/Crit builds, every damage skill but Fire is pretty useless, so you just don't really attune dance often. Sigil of Fire counts for 10-14% of your DPS I've heard (a bit less since you're not pure dmg stats) but even more if you hit multiple targets. This is probably more important in dungeons than in WvW, where you'd want to snare players with Water/Air/Earth often, but you'd still be doing almost 0 dmg out of Fire. The sad truth.

I was talking WvW purely, I rarely pve and have other pieces I can always slot in for more dps if I do, but yeah the stats I was talking about are my pvp stats and I assumed as he was talking invaders he might of been asking about a pvp perspective on the stats.

I'm not really sure if you directed this at me or not, but I don't use Sigil of Battle in staff dps spec and didn't ever say I did. The might stacks I'm talking about were from Pyro's *(Fire Trait XII) and correctly using blast finishers. Can easily hold around 12 stacks no probs without battle sigil.

As for no damage outside fire staff, that's a lie. My eruption and ice spikes both crit regularly for over 6k and considering you're always running around in air, switching to earth to drop eruption then straight to fire to drop lava font on top for the blast finisher does far better than the eles I see jumping straight into fire. I've tried battle with staff and changed rotation in wvw from air then using SF or LS to enter combat > water IS > earth Erupt > fire LF MS etc and you're actually pumping out some rather big burst and entering your main dps attunement with 10stacks of might(3x battle, 1xelemental attunement). This sigil however does less over prolonged fights, because you are right, main portion of damage is from fire, but to negate some of your biggest hitting abilities which are in other attunements is wrong.

In Topic: What is the build that creates large stacks of might

10 November 2012 - 10:27 AM

2 runes battle
2 runes strength
2 runes hoylbrek(spelling?)
= 60% might duration

30points arcana =30% boon duration

Sup sigil battle

Have fun getting your 37s duration 3xmight stacks every attunement swap, add a few field combos and feel the power of might.

In Topic: WvW - Invader's vs Berserker's

09 November 2012 - 11:36 PM

what is your build?xD

Like I said above, but I'll add traits although they're no brainers really 30fire(VI, VII, XII), 20air(III, VI), 20arc(V, VIII)

Pretty good stat build, but getting full exotic trinkets/jewels and stacks of consumables may be expensive for some people. Curious what your Crit rate/dmg would be in full Berserker because Crit stats scale your dps exponentially.

It may be expensive but to get really balanced stats and add in alot of survivability while keeping high dps stats it's more than worth the costs. In full zerks you can get crit rate over 50% easily, crit% over 100% and with the might stacks from fire trais XII I was getting over 4200attack quite easily, even push it up to 4400 quite often.

The dps in it was amazing and I loved it, but running with like 12-13k hp, no toughness, you get hit by a vet archer on a tower/keep wall for average 4k and the tiniest splashes of damage, someone pops offensive cooldowns, it just hurt too much and I found myself adapting to a playstyle of holding back alot more, running for cover alot more and I didn't really enjoy it as much as I am now. I like being offensive, charging in backing up my group, being able to cast a couple of big aoes while taking hits and I can do that in this stat setup. My MS still can crit for 5k on 80s, my IS and Eruption both can hit high 5-6k.

Full zerk is nice but yeah I run in a 5man virtually 99% of the time, sometimes solo s/d(which my current set works for too) and I'm just more of a threat dispite not having an extra 20% crit damage and 200ish power. I can't show you the stats sorry because my zerkers was all transmuted in a gear set I really like so once I found these stats I changed them over to the new visuals and no longer have the gear.

In Topic: WvW - Invader's vs Berserker's

09 November 2012 - 06:18 AM

I play a glass staff build 30 30 0 0 20 but gear stats are not glass.

Zerker chest: good pre/crit%
Pants/shoulders: knights
Boots/gloves/helm: invader

Runes: ruby: pre/crit%

Weapon: valk

Back: pre/crit%
Amulet: valk
2earrings/1ring: invader
Ring: knight

Jewels: exquisite beryl: hp/crit%

Food: butternut squash soup(?): 100pre/10%crit dam

Oil: tooltip is bugged and it gives the 6%/4% of tough/vit to precision not power so this helps the crit rate massively.


3400attack > 3600+ with bloodlust stacks and can reach 4k+ with fire might trait
29% crit base, oil/food brings this to 40%, very healthy number
80% crit damage
1450ish toughness
16-17k hp

Loving this stat build atm. I hurt things and I can survive all the dumb full zerker builds out there right now.