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#2156392 Dynamic Leveling Adjustment

Posted Caerulei on 02 February 2013 - 02:00 AM

Cool, so now I can farm events for gold OUTSIDE of Orr?  Me likey.  An hour of Orrian landscape gets depressing real fast.

#2143911 Guesting Arrives January 28th

Posted shanaeri rynale on 16 January 2013 - 07:15 PM


Because (different from a world transfer) we are not moving your character between data centers, you may only guest on worlds in the same region as your home world. Players on North American home worlds cannot guest on European worlds or vice versa.


You’re eligible to guest on only 2 different worlds at a time. Each time you guest on a world, that world becomes one of your eligible guest worlds for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any world you are eligible to guest on as many times as you wish with no restriction.

How uttley stupid is that. So much for a global community of gamers, meeting up across boundaries to enjoy and learn from each other. Honestly...

#2115794 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted Daesu on 12 December 2012 - 05:15 PM

View PostLucas Ashrock, on 12 December 2012 - 05:08 PM, said:

And some tests ;)

Yeah it is like publishing the GW2 code base to the internet as an analogy, get people around the world who are interested to morph the game to go ahead with it.  Then people would vote on game elements like game play, graphics, etc. and link the best game elements with the best game elements(based on popularity).  One technical challenge would be to preserve consistent interfaces between game elements so they can link with one another.  I call this the competition-cooperation networking. ;)

#2115159 Raids in GW2?

Posted Gremlin on 11 December 2012 - 10:54 PM

I agree with those calling for casual content.

One of the things Anet said they were aiming for in GW2 was no waiting around you did not stand around you instead played the game.
To this end they introduced dynamic events you no longer had to pick up a mission in a town then return afterwards for the reward.

They also attempted to remove the waiting for parties in dungeons by removing the dedicated healer and getting rid of the trinity concept.
However they failed to understand the basic stubborn attitude of some players.

You still have to stand around waiting to get onto dungeon parties unless you happen to be running the current favoured class of the month.

I don't care what anet introduces this will always happen.
Why not just do away with these anachronistic dungeons that will always have players held hostage by other players.
It is simply not fun.
Let me go in by myself or with 1 2 or more friends let me fail but at least let me try.

For that matter just make the dungeons exactly like the rest of PVE and let it scale up depending on numbers A Dungeon is simply content that players can only do with the permission of other players and I find that unacceptable and so should anet.

#2115145 Raids in GW2?

Posted Baron von Scrufflebutt on 11 December 2012 - 10:39 PM

View PostMazingerZ, on 11 December 2012 - 10:26 PM, said:

You mean... dynamic events?

The problem with DEs is that they are not on-demand. A bunch of hardcore players can get together to start a team and then do an explorable dungeon whenever they choose to.
Casual players are completely dependant on the randomness of DEs to provide them with content. And if they miss the DEs (since DEs can and will happen when you are not around), that means they are stuck in an empty game. And trust me, the game is appallingly boring if you luck out of DEs.
And now combine this bullshit of design with the system of waypoint fees and you have a shitty-ass piece of crap on your hands.

I am sorry, between 8 explorable dungeons (each with multiple paths) and 9 fraks, casuals need A.Net's attention more.

#2115127 Raids in GW2?

Posted Baron von Scrufflebutt on 11 December 2012 - 10:25 PM

What the game needs now is casual, on demand content not more of this hardcore crap. Preferably something that scales and doesn't demand a group with a set number of people - meaning that people could solo it, do it in pairs or go at it as a 5 man party.

#2114759 PvE Kind of Boring?

Posted Heart Collector on 11 December 2012 - 03:37 PM

I like the PvE in GW2 a lot, hell roaming around in the open world exploring, gathering, killing stuff and completing zones with my buddy is mostly what I do - but I can see why people would find it boring, and yeah I do find it lacking and repetitive in some aspects.

Basically I miss personal story style "world quests" for each zone that would give better context to each zone. I tend to feel like I'm simply running around doing stuff for the sake of doing stuff, a small story driven quest chain would go far in making each zone feel more personal and alive.

I love dynamic events, even when they devolve into zergs there's a "mwahaha look at 'em die" chuckle factor involved  - but what I mis is the feeling of permanence and true world changing... I'd love it if the world changed more drastically (if only with different weather effects graphically) and heart quests were actually different depending on which faction is in control (e.g seraph vs centaur, pact vs risen etc).

Hearts are kind of underutilized - I'd love it if they offered a sort of "meta heart" thing for lvl 80s with different, more challenging objectives and unique skins as rewards. This could tie in with my suggestion below:

I'd like it if the game had randomly generating "mini dungeons" in the world that one would need to look for. I guess some could be solo and some could be 5-man, and they would close up once a player has completed them. Maybe you could view them a bit like those mini dungeons in games like torchlight and diablo 3, or maybe mini fractal style dungeons in the open world.

Just my 2 coppers.

#2095848 Forget about Ascended gear, Has Anet been honest about anything?

Posted Obscure One on 25 November 2012 - 09:44 PM

View PostAiponGkooja, on 25 November 2012 - 05:36 AM, said:

It was probably a good decision to not go after that business degree...  Did you go into drama or journalism instead by any chance?  The ONLY reasonable options for why you are still playing the game are that you are either misrepresenting how much you dislike it, or you are making a very very very basic irrational decision to continue playing it out of a misguided attempt to make up for a sunk cost.  Those are literally the only reasonable options.  I'm sorry you can't admit that to yourself.  Obviously there are some other unreasonable options, such as being forced to play it against your will, or having literally nothing better (of more value) to do with your time, but I am going out on a limb and making another assumption that that is not true.

Going back to your previous post I do see that you said "failed to deliver on design concepts."  So I apologize for misunderstanding when you later said simply "failed on nearly every level."  I see now that you were probably still only talking about delivering on initial design concepts.  Sorry for the mistake!

I do not believe I've given an approximation of whether or not I like GW2 as my comments have been directed at its inability to deliver what I was assured it would be, which by and large is the fundamental premise of this thread. I have mentioned at a couple points in our conversation that I am still entertained by it, and will continue playing it until such time as I'm required to give Arena Net more money to remain competitive, or I no longer find it's redeeming qualities entertaining enough to continue playing (whichever comes first). Your conclusions as to me being irrational in continuing to play and futility attempting to make up for a sunk cost are errors presented by a misrepresentation of my comments. I also still play Mass Effect 3, as I do enjoy the game yet hold a similar disdain for the developers who sold it upon a wave of disingenuous remarks and failed to deliver the design concept they assured to the consumer.

Whether or not I like that traditional dolphin statue doesn't change the fact that they assured me that I'd receive an unconventional eagle statue; enjoying a lie does not alter the fact that it is a lie.

[edit: P.S.]
As for the degree I, interestingly enough, did in fact end up with a minor in Journalism, lol.

#2114405 Another I love GW2 post

Posted ObbiShadowdragon on 11 December 2012 - 05:09 AM

This is just me voicing my opinion after reading so many posts about people leaving and lower player number etc. To be honest i really love Guild Wars 2, I'm ex GW1 and the way GW2 plays is perfect for me, I played all Beta's and was on 24/7 for the 1st few months. I dropped back to a few hours a day with odd days i'm to busy to get on. I enjoy how each class plays and have never been the sort of gamer to rush to end game content. The fact you can enjoy any area on any level toon is great and I'll be leveling my toons until all 7 are level 80. I can see the major content that would be in the works being an ex gw1'r and knowing how much more there is to tyria so in saying that. I'm not stressing over lack of content and i'm just taking the time to enjoy it. I have a level 80 guard, 30 warrior, 30 elementalist, 12 theif, 5 ranger, 3 engineer and a level 2 necro. I'm going to enjoy leveling away on these despite those who crave end game leaving i'll be here long term and loving it, keep up the epic work Anet. I'm a player indefinate! :)

Ps' the multi guild option SUX!!!! we need gw1 style guilding!!!!

#2111681 The "Endgame" is a myth

Posted Runkleford on 08 December 2012 - 06:20 AM

The "endgame" consists of herding everyone into groups of 5 into their own separate instances while the rest of the game world goes unpopulated. The game was so much more fun when there were people in all the zones and ANET designed the game so that high level players are down scaled into low level zones so no content is ever "wasted". So why the heck make the endgame an instanced 5 man dungeon? Not a really smart gaming design.

#2111316 The "Endgame" is a myth

Posted Kymeric on 07 December 2012 - 10:09 PM

View PostCoren, on 07 December 2012 - 01:13 PM, said:

Inb4 someone else says it:"the cake is a lie".

It's not.  I had some for lunch.

You can't, however, have your cake and eat it, too.

OT, there's a limit to the amount of content that anyone can produce for a cost that players are willing to pay.  If people breath, eat, and drink a game, they are going to run out of stuff to do before more content can be produced.  It is unrealistic to expect otherwise.

There's nothing you can do 10 hours a day and not get sick of it at times.  That's why people don't do full time jobs without getting paid.

#2114210 Where has everyone gone?

Posted Nam Otatop on 10 December 2012 - 11:41 PM

Everyone has started playing club penguin, there is a group of GW2 migrants you can join if you so please. Every day we go out and tip the iceberg up.

#2113991 Teleporting Guild of Champion Farmers

Posted Krazzar on 10 December 2012 - 08:06 PM

View Poststy0pa, on 10 December 2012 - 01:26 PM, said:

Not sure how it's impossible to stop them.
Every toon is located in space with x, y, z coords.
If they move more than 1200 (the max 'teleport-style' movement, I guess?) in (whatever the cooldown is, in seconds) while not using a waypoint, their account is simply locked for hacking.  Doesn't seem like rocket science?

It's not that they are moving incredibly fast, they choke their internet connection's upload speed so the server can't update their information quick enough so they "teleport" around when they actually have normal movement according to the server. If you haven't witnessed it firthand the character in question usually is not visible the majority of the time, they are hard to target and thus report because of this.  For Anet it just appears as someone with poor internet connection, hardly a bannable offense, and even if they do manage to get a report and ban the account the botters just steal another account.

#2113924 Anet on why there is vertical progression

Posted DuskWolf on 10 December 2012 - 06:44 PM

Precisely my point, Kymeric. The fact of the matter is is that there is an underserved demographic here. And as much as VP fans might like to play us down, if you look at how many people are supporting this cause by name, then there are a lot of us on this forum alone. And many more out there on the Internet. Not everything has to be triple-A, to be honest I'm happier when it isn't, because I find triple-A to often be stagnant and lacking in creativity. And look what happens whenever a triple-A developer tries to be clever or creative, it creates a massive backlash because the mainstream of anything doesn't want creative or clever.

This is one area where I felt for Bioware, because I actually liked the ending. It was, for once, an open-ended ending. It was something where you could imagine your own scenario. Where, basically, the races had to get their shit together with the aid of the reapers (if you let them live) in order to actually get their peoples back to their respective worlds. Or they'd all die off anyway, even without harvesting. That was morbid, but it was also different. But hey, people wanted the Blade Runner original ending. Prosaic, meaningless, and happy.

This is also the problem with mainstream VP MMOs: Cheap, cheerful, trying to please the lowest common denominator, and ultimately meaningless and very forgettable in the long run. Smaller games like Vanguard: Saga of Heroes, Guild Wars 1, and Champions Online have left much more of an imprint on me simply because they were bold enough to do their own thing, rather than falling prey to just being Yet Another WoW Clone.

So I'm hoping that eventually we'll see smaller scale MMOs targeted at different demographics, because there clearly are demographics out there who're just waiting for the developer/publisher who'll create the thing that they can be loyal to. And I think there are people out there who want to create unusual things, just as Bioware did, without having to appeal to the mainstream. It's just that the market isn't there yet. And everyone still thinks that the big money is in the mainstream. So they create these painfully generic "Let's please everyone at the same time!" products.

But there'd be more money in creating smaller products which are laser-focused at various niches. And this is what I'm hoping that MMO developers and publishers will realise eventually. Create a horizontal progression game with a brilliantly unique and clever world, a game where skill matters over numbers, and you'll likely have a couple of million players who'll never abandon your game. That has to count for something.


Man, I loved the Vanguard diplomacy system. I played that for ages with what free time I had until I got fed up of it. I was addicted to it because it was a horizontal system where you could go anywhere as a diplomat and actually do things that didn't involve brainless slaughter. I even put up with the tremendouslyl ugly player models and boring world for that.

Any Vanguard diplomacy fans about these parts?


This is the Vanguard diplomacy system, if anyone's curious. I'm really going to have to go back there, one of these days... I miss it.

#2113675 Where has everyone gone?

Posted Ravenear on 10 December 2012 - 01:53 PM

I have left game becouse i hate grind new items with better stats - i have got full exotic on 3 characters and when ascended items come out i was furious. And becouse of that i left game. For me farming items for look is ok but not for stats. - ex GW1 fan... GW2 was my last mmo.

Now im having good time in sandboxes games like: Far Cry 3 & Skyrim.