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Member Since 27 Jul 2012
Offline Last Active Jan 19 2013 08:53 PM

Topics I've Started

GW2 as intended is very fun!

18 December 2012 - 06:46 PM

Played nearly 3 hours last night with my brother, a serious rarity for me now that I have children, and we had a blast!

Bottom line is that we just did whatever we felt like, didn't sweat "progress" towards some ridiculous virtual goal, and mixed it up with different characters and events. In that 3 hours, we played four distinct game-modes, with 3 different characters each!

We started with an AC run, which was fun because we did a few things that we hadn't done before, rather than just speed-running it, and we had a few newer players to help along.

Then we went to EB to the jumping puzzle, which I'd never been to. It was a hoot. Didn't get far at all, but had some hilarious 3-way rivalries going with some FA & TC guys: yanking each other around and blasting each other off cliffs. Eventually, more TC showed up so we couldn't progress. Next time!

So the two of us ran around EB being obnoxious: taking camps, jacking yaks out from the middle of small zergs, stealing sentries, or drawing zergs to defend keeps from our two man "attacks". As a mark necro and focus mesmer, we eluded many zergs in some pretty epic chases. Didn't "accomplish" that much, but had some really fun cat and mouse going.

Finally, we dropped into tPvP, where we won our first tournament (we don't play much). We were mostly carried by a helluva thief player, but my brother and I had fun playing a psuedo-bunker-duo with strong team-fight builds. Our teammates were very nice people: didn't even complain when I bombed our first match (15 points maybe?)

So in 3 hours, we did a dungeon, ridiculous jumping puzzle + pvp, hit 'n' run WvW with some really fun chases (we had a group of 4 TC guys chasing us around for nearly 20 minutes), and a tPvP tournament. Never got boring, never felt grindy. We didn't really make much "progress", certainly not compared to focused grinding, but we had a lot of fun!

Much better than mindlessly trying to grind out some achievement, gear, or whatnot.

The #1 most important point in TP trading

30 November 2012 - 06:58 PM

Perhaps an exaggeration ;)

In my experience, nothing is more important to successful TP-trading than this:

Match your trading cadence to your real life cadence: You should not play the TP-game any more than you enjoy!

Do you find it fun to play Trading-post-wars 20 minutes every day? 3 hours, once a week? The answer heavily impacts how you should approach trading. The basic principles are:

Sell at prices that will reliably sell out in between TP-sessions
You want to sell goods that will all sell before your next TP-trading session. 100% gross margin that spanned 5 sessions is equal to a 15% gross margin that sells out between sessions. Similarly, if your goods are selling out faster than your session cadence, you should consider selling a bit higher or in larger volumes. In a perfect world, you sell out JUST as you need the money to invest in your next session.

Trade in as many different goods as you can fit in your ideal session length
You want to trade in as many profitable goods as you can fit into your TP-session. In-game TP time is what you spend to diversify, and diversifying lets you make more investments. In a sense, a single good will sell at a certain rate, for a certain time before it corrects and the margin goes away. In that time, there is only a certain amount of money to be made. If investing 10g in a good will turn a 3g profit, it's highly likely that investing 50g won't turn anywhere close to a 15g profit. So diversity is key. Finding and playing each good takes time. Figuring out how many goods you can fit in the amount of time you plan to spend and dividing your money correctly between them helps a ton.

Just though I'd share my experience! Happy trading!

What is a good, sustained income rate for non-speculative TP trading?

30 November 2012 - 06:05 PM

I'm curious what kind of income people are getting with sustained, non-speculative TP trading? By sustained and non-speculative, I mean that the method is very low-risk and can sustain the income through normal weekdays. Clearly, successful speculation during volatile market periods such as in-game events can make heaps and heaps of gold.

I've seen people talking about 1-3 gold per hour, which seems pretty darn low. And then there are people talking like they make hundreds of gold per week on only a few hours of trading.

My current method goes at about 1 hour of my time and ~24 hours of market time to get about a ~20g profit on ~50g invested (I'm sticking to 50g at a time, for now, as it's a relatively new process for me, but I believe I can scale it to beyond 100g with only ~20 more minutes of in-game time).

Is this particularly good? I have zero marketing background or knowledge beyond basic terms like "speculative", but I have enough programming skills to program my own made-up version of analyzing the market, so I'm really curious what the guys who know what they're doing are able to make? Or do those people not waste time playing in virtual markets for fun? :)

Thanks for any insights!

Edit: A good real-world income clobbers even 20g per hour, of course, but this IS for fun, after all :)

Simple method for fast(ish) solo levels (no crafting)

16 October 2012 - 05:01 PM

Just thought I'd share my method for fast solo levels. In short, it is:

-Do your daily achievements
-Farm pockets of bonus mobs

That's the gist of it. In practice, there is more to it:

1. Run through a level-appropriate zone, killing any mob of a type you haven't killed before.
2. If you get a big bonus, farm the nearby mobs until the big bonus goes away (you'll get an eye for this quickly).
3. Gather nearby nodes, but don't go out of your way for them.
4. Move in straight lines to maximize exploration and potential DEs. It's fun, too.
5. Always double-dip DEs and hearts. After a DE, if the associated heart(s) is 50%+, finish it.
6. If you're in a DE that isn't double-dipping, don't stick around it very long, unless you're needed. If you're RPing a good guy, finish it :) (and rez NPCs)
7. Once you have ~8-9 on daily variety, waypoint to a different zone

Daily events is typically the last to fall with this method. If you're level 30+, WvWvW is perfect for this. A camp will often net you 2 events (yak + camp), and lone yaks + sentries are great. Additionally, that stuff helps your realm quite a lot!

The best part about this is that it's a pretty relaxed way to play: run along, smash some things here and there, grab some nodes, jump in events, then go explore another zone. As you find remote pockets of high-bonus mobs, nab them for a bunch of XP. It's especially fun if you pull 5+ of them :)

This all said, running as a team is much faster, as they can plow through hearts that involve killing stuff.

Any way to see weekly match results?

15 October 2012 - 04:12 PM

Hey guys,

I've been unable to find a source for weekly match results. I've searched around with no luck. Maybe my search-FU just isn't strong enough :(

Anyhow, help greatly appreciated!