Good fun while it lasted =)
- Viewing Profile: Likes: Ravicort
Ravicort
Member Since 28 Jul 2012Offline Last Active Apr 22 2013 05:55 AM
Community Stats
- Group Members
- Active Posts 19
- Profile Views 917
- Member Title Fahrar Cub
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Contact Information
User Tools
Friends
Ravicort hasn't added any friends yet.
Latest Visitors
#2193524 Presenting the Rytlock’s Critter Rampage Game
Posted
Ibari
on 20 April 2013 - 09:08 AM
Good fun while it lasted =)
#2191986 New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick
Posted
Gerroh
on 15 April 2013 - 09:04 PM
It's not even an advantage money wise because it costs over 20g worth of gems, which means you'd have to get over 50k uses out of it just to break even.
Holy shit! My character's manual labour is now slightly amazing!(butletspretenditsnotgoingtogetboringafterthefirst20uses)
#2191970 New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick
Posted
Sans
on 15 April 2013 - 08:39 PM
Eon Lilu, on 15 April 2013 - 07:06 PM, said:
A Legendary Mining Pick....in the gem store.
That's all I need to know about where GW2 is going in the future...
Oh and it's not even a cosmetic item anymore, soon as they added unlimited use to the item, it no longer became just a skin or just "cosmetic"...
Slippery slope on the gem store.
Hell yeah, buying this to get an advantage over all the other players!
just 18k+ nodes for it to pay off!
#2191525 Why does XP suck unless you do Hearts or DE's?
Posted
Neo Nugget
on 14 April 2013 - 06:44 PM
Ritualist, on 14 April 2013 - 06:38 PM, said:
I'm not a fan of renown hearts either. I suggest holding out on doing them unless they're coupled with a dynamic event. Once that happens they're usually finished well before the event is over.
#2190308 Additional Gear Tiers: Economic Inevitability
Posted
Millimidget
on 11 April 2013 - 07:04 AM
Eon Lilu, on 11 April 2013 - 04:43 AM, said:
No need for any additional tiers of quality to keep this treadmill going.
#2190303 Additional Gear Tiers: Economic Inevitability
Posted
StaplerPie
on 11 April 2013 - 06:28 AM
#2189391 Introducing Leaderboards
Posted
beadnbutter32
on 09 April 2013 - 11:52 AM
The way it works is so easy to game it is not funny.
Get one person in the top ten, that person then continues to rack up kills while also 'fighting a few buddies' and letting them win. Next thing you know his buddies are now top ranked too. (The formula gives you more points if you beat someone high ranked.)
#2188458 Wildstar !
Posted
Gerroh
on 06 April 2013 - 11:09 PM
#2183478 One sentence that defines GW2
Posted
Reikou
on 25 March 2013 - 05:02 AM
#2180343 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF
Posted
Jackiepro
on 17 March 2013 - 03:29 PM
Anyways, that GvG looked like nothing more than dumping banners and auto attacking, still an incredibly primitive level of play.
#2182060 One sentence that defines GW2
Posted
Wickity
on 21 March 2013 - 04:34 PM
#2181842 One sentence that defines GW2
Posted
MeltyLotus
on 21 March 2013 - 01:15 AM
#2183228 One sentence that defines GW2
Posted
MaZt
on 24 March 2013 - 09:35 AM
#2183188 World vs. World: Introducing World Ranks and More
Posted
Shayne Hawke
on 24 March 2013 - 04:19 AM
El Duderino, on 23 March 2013 - 10:54 PM, said:
Absolutely. So, the question I see now is whether someone wants to put in the energy to try and change ANet's attitude.
For me, having seen them in action for the past seven years and particularly the last seven months, I'm not very heavily inclined.
#2183098 World vs. World: Introducing World Ranks and More
Posted
Shayne Hawke
on 23 March 2013 - 10:01 PM
"We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based." - Apparently, everyone's WvW experience now is the absolute same and the only way they can make sure that it's unique is to hope people pick WvW skills in different orders on different characters.
"We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character." - The builds won't matter if everyone eventually reaches the same full set of skills, but I'm sure that wouldn't happen, because then people would be done with their progression and, by your standards, have nothing left to do there. Having all the same builds will also mean that a person's experience really isn't any more unique than before when everybody had no WvW skills.
"It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW." - Progression being character based makes it impossible to show any sort of "dedication" while playing other characters. Also, it seems you haven't gotten the message that players with multiple characters aren't looking to have more progression to look forward to for every one of their characters. It's like outfitting multiple characters is in itself not a long term goal to any of you.
"One of the goals our team set for ourselves with the WvW progression system was to ensure that it could be expanded in the future. In fact, we’re already working on additional abilities that we plan to release in the future, and we’ll increase the amount and variety of abilities available for purchase in future updates." - In other words, like I said before, you're very open to the idea of giving everyone more progression to work on if players somehow run out, because it would be too dangerous in your mind if for some reason players started doing something in the game that wasn't for the sake of chasing progression.
- Viewing Profile: Likes: Ravicort
- Privacy Policy
- Forum Rules & Guidelines ·

Find content

