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Stouts

Member Since 28 Jul 2012
Online Last Active Today, 09:29 PM

#2202329 On Lottery (RNG) Boxes

Posted Jairyn on 15 May 2013 - 08:05 PM

I would love to see more players united against the lockboxes. They are predatory and manipulative in the very same way that combining a gear treadmill and a subscription fee is... Yet ArenaNet cheerfully waxed poetic on how unscrupulous the P2P market is. GW1 had an "honest" cash shop based on flat fees and a fair amount of my anticipation for GW2 was partly based on the assurance that the cash shop would mirror its predecessor. GW1 did just fine with an honest cash-for-(digital) goods system, why are we now tolerating anything different?

I have yet to buy a key or lockbox, though I've otherwise purchased gems and gem store items. I want Arena Net to do well, I want to support them, I want them to have the funds to pay happy, healthy workers and flood the game with polish and content. I don't want them to employ shady marketing practices.

Ship Crystin Cox back to NCSoft (edit: Nexon? whatever - MapleStory) where she belongs.


#2197827 Is the concept of a living story a good or bad thing for Guild Wars 2?

Posted Feathermoore on 02 May 2013 - 07:44 PM

Interesting idea that is being poorly executed.

The living story would be amazing if it really changed the game and stuck. If players had stories to tell after it was over. If outposts/towns/forts were destroyed by the story and then stayed destroyed or if he landscape was visibly scarred from the effects for good then the world would evolve. Old players would be able to say "Yea, I remember when there was a town here. The dredge came and wiped it off the map with a big drill. Everyone tried to work together to save the town, but we failed." New players would be all "Man that really sounds cool, I can't wait till something happens again so that I can be a part of the world."