Well I believed 20/25/0/10/15 was the highest DPS until 2 days ago and I also believed in the importance of Fast Hands. But then I did some quick math and found 25/25/0/10/10 offering more DPS. The Stick and Move pushes up the Base damage multiplying side just a bit more than the +5% critical damage due to the fact that Crit Damage has to be modified by Crit Chance while Base Damage can take in the extra Stick and Move % in its pure form.
Expected damage = Base damage * ((0.50 + (Critical Damage / 100)) * (Critical Chance / 100) + 1)
If someone else can chime in and verify or prove it wrong I would really like to know. I still would prefer 20/25/0/10/15 at the end despite if it does 5-6% less overall DPS than 25/25/0/10/10 due to the utility of switching weapons faster and it's debatable as how often you have Endurance up 100% vs not.
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Stigma
Member Since 28 Jul 2012Offline Last Active Feb 21 2013 08:03 AM
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In Topic: GS DPSers! Where do you put those last 5 points and why?
12 February 2013 - 06:05 PM
In Topic: My Final Axe/Mace DPS Dungeon Build
09 February 2013 - 10:10 AM
Snowss, on 08 February 2013 - 03:41 AM, said:
I tried it in fracts and some dungeons, and while this does awesome damage , the survivability on it wasn't great, drop pretty quick without some full suppert chars beside you.
I mean it worked great in fracts 18-20 with guild members etc, but with pugs it might not always work.
It is a great build to go by if you know you can count on whoever's with you.
Other than that I love your builds man.
I mean it worked great in fracts 18-20 with guild members etc, but with pugs it might not always work.
It is a great build to go by if you know you can count on whoever's with you.
Other than that I love your builds man.
It will be forever a problem with Axe vs Greatsword. Although HB is nice, the greatsword mobility and 3rd dodge is simply the core reason why we use them, despite the attractive damage from axes. At the end no matter what you use, you really have to be the master of your weapon. I'm sure with practice and experience, a player can find a way to make axes work well for them.
In Topic: axe/mace axe/axe viability against generic Greatsword
09 February 2013 - 09:07 AM
Coren, on 09 February 2013 - 08:57 AM, said:
Off topic: two (three) words "LET'S ROCK!!!!"
On topic: thanks for the input guys, I'll stick to axe and mace, much more my style.
On topic: thanks for the input guys, I'll stick to axe and mace, much more my style.
Good for you! I have no issues with any Warriors using Axe vs Greatsword. Especially in Fractals 40+ it's 100x more important that you good at playing the game rather than weapon type or build. Axe is more fun and doesn't rely on hundred blades to do damage. But I'm more of a sword type of person ;p
In Topic: GS DPSers! Where do you put those last 5 points and why?
09 February 2013 - 09:05 AM
I think the last 5 points is probably the least important but goes towards answering two different needs:
1. To maximize DPS
2. To obtain a specific trait
Of course it's good to hit both, but most of the time you go either or. That said you have an awkward choice to make based on your current build.
Let's look at your choices:
1. To maximize DPS
2. To obtain a specific trait
Of course it's good to hit both, but most of the time you go either or. That said you have an awkward choice to make based on your current build.
Let's look at your choices:
- Stick and Move = +3% Damage
- Thick Skin = 100 Toughness
- Versatile Power = 25 Power + 25 Condition Damage
- -5 Discipline and +10 to Tactics for Empowered as Lucav suggested = +2% per boon (Min. +6% Damage)
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