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Member Since 28 Jul 2012
Offline Last Active Jan 06 2014 01:24 PM

Posts I've Made

In Topic: First expansion theorycrafting (Jormag, tengu and Far Shiverpeaks)

05 January 2014 - 10:25 PM

View PostKurosov, on 02 January 2014 - 09:13 PM, said:

Actually with the scaling system in place i'd say it would be a good time for a few new <80 zones. All those lvl 80 players playing areas full of sub t5 mats would balance the prices a little better.

There is no need to have people re-level like in gw1 campaigns and of course you'd want most new zones to be lvl80 but a few low level zones added would keep balance.

Exactly. With scaling, it doesn't matter the level of the zones.

View PostRobsy128, on 03 January 2014 - 10:34 PM, said:

Yeah, I think we need some new low-level zones to be honest. Levelling is boring - especially around the 40 mark, because you know the only fun way is either dungeons or WvW. The zones are pretty much dead. I would like an update to the current zones as well to be honest. Give them some new/extra dynamic events, a couple of new meta events and maybe even a few more dungeons between levels 40-70.

Also, Lonami - you should be a Game Designer as your ideas are awesome :D

Thanks :D.

And yeah, the zones of those ranges need cool metaevents so people has fun. Those zones aren't as polished as the 1-25 and 70-80 zones.

View PostValmir, on 04 January 2014 - 12:50 PM, said:

I hadn't posted hear since... Well, I don't remember when. I just recently came back to the game, and while I like it (it is a good game; maybe not a great game... yet, and for me) it as flaws. But level-scaling is not one of them. It is actually one of the strong points of the game and a reason explaining why I hope that Anet will add low/medium levels zones in the future. Because with the scaling, any zone of the game can be made relevant to the story, not simply 80+ zones.

Now, the biggest feature for a GW2 expansion would be a huge Codex, for the Lore nuts like myself, since while there is a lot of Lore ingame, it is presented poorly, IMHO. WIth the Codex, once informations have been unlocked, you don't have to go through the deepest end of a zone to read it again.

Still, you're work is awesome, Mister Lonami. :cool:

Edit : just read the whole thread (Old and New), and it is even more awesome than I though. I especially like the Watchers, the Region Ranks and the Dungeons... even if I would have added one to unshroud the mysteries around the Ogres, Kodans, Norns and Jotuns, all specis which seemed to be tied to one another (at least, it is the impression I got after reading the old Arena.Net blog's posts about them).

I think the story is fine. Storytelling, however, is very bad in this game. Just go and ask people about memorable characters or storylines, there's pretty much none. The game is awful at storytelling, and if I had the power to fix anything, I would fix this before anything else.

In Topic: First expansion theorycrafting (Jormag, tengu and Far Shiverpeaks)

02 January 2014 - 01:00 PM


It's been a while, but I have kept improving this slowly in all these months. I'll leave all the old information there as a reminder/archive, but the new one is inside the link to the official wiki below. So this is it, my first expansion theorycrafting idea, fully fleshed out, "2.0". I hope you have fun reading it, I had a lot building it, writing it in a readable form and then compiling it in wiki-format with pictures and all. And be warned, when I say long, I mean it for real.

Posted Image

First expansion theorycrafting: Jormag, Tengu and Far Shiverpeaks 2.0

It's a pretty huge piece of text, so I probably made mistakes somewhere. I welcome all kinds of constructive criticism around it. The lines/model of this theorycrafting is what I would like to see from an expansion, and what I think would be the best way to implement it. The setting? I think it's the logical next step, but story can be written to make any scenario viable.

In Topic: First expansion theorycrafting (Jormag, tengu and Far Shiverpeaks)

25 May 2013 - 03:37 PM

It's been some time, but no matter I haven't updated the thread, I haven't stopped thinking about new ideas for the expansion.

Thought it was about time to compile them and update the thread :D.

I've added two new big sections: Story and Dungeons. Both are mostly storyline ideas. All the old stuff is now inside Other, where I'll include other future stuff that doesn't fit elsewhere (Some things there could be outdated, I'll go through them and rewrite them later if necessary).

I'll add Zones soon, together with a map showing where everything could be placed.

In Topic: First expansion theorycrafting (Jormag, tengu and Far Shiverpeaks)

22 November 2012 - 08:22 AM

View PostVanderBeltLegacy, on 21 November 2012 - 11:49 PM, said:


you wanna debate..find a thread/person who does, not even bother reading your post, since you cant read mine

I was just asking for you to make sense out of your post... but if you can't reply and ragequit discussions with /ignore and whatever the first moment you can't explain yourself, goodbye and good riddance, I guess. Theorycrafting is taking an idea an explaining it, not just "it will happen because x", if you don't build anything around it, it won't be theorycrafting.

In Topic: First expansion theorycrafting (Jormag, tengu and Far Shiverpeaks)

21 November 2012 - 10:09 PM

View PostVanderBeltLegacy, on 21 November 2012 - 05:28 PM, said:

go read wiki on gw2 tengu, before saying it dont make sense http://wiki.guildwars2.com/wiki/Tengu
..and to be fair, this is thoery crafting not a debate(or an ARGUMENT), we have sperate opinions, is it to hard to leave it at that?...getting sick of these Post getting turned into debates, who says Primordus wont surface?, or is in a dungeon Like Zhaitan?, the fact still stands, Destroyers are NOT just a temporary situation, Primordus is there Elder Dragon, who WOULD be in FAR SHIVERPEAKS, since it's champion "THE GREAT DESTROYER" was there, and Promordus was resting there. http://wiki.guildwar.../wiki/Primordus

underground or not the Destroyers SURFACE, as will probably Primordus, Tengu have little to do with other races, and gaining aid to battle the great destroyer is more reasonable, then "hey let's go beat up a dragon not currently attacking us"

thats my OPINION, not ARGUMENT!!!!

You don't get my message, at all. I'll repeat it in list-form:

*Tengu don't make sense in neither Maguuma Wastes nor Depths of Tyria, which would invalidate their presence against Primordus if we consider those two are his main territories. You can't introduce a bird-race in those lands, the same way you can't introduce an aquatic race in a desert land. They don't fit, and the feel disconnected. It's bad design.

*Destroyers attacking Dominion of Winds is eventual and irrelevant. It's just a comment, a footnote, and you already see part of that on southern Kessex Hills. It's small, and doesn't matter in the grand scheme of things. You would need a huge-scale invasion or a war to give any relevancy to it, and we don't have any of that (not like it would make sense for it to be focused on a single small location of people not allied with the Pact). "Destroyers attacking Dominion of Winds" is a small irrelevant group of weak destroyers bothering the tengu guards. Nothing big enough to make them connected to Primordus.

It's theorycrafting, yes, but I think it doesn't make sense because tengu don't fit the Primordus setting aesthetically, and because taking a footnote about some destroyers attacking them as the sole reason to make them go against Primordus isn't solid enough.