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Shizu

Member Since 29 Jul 2012
Offline Last Active Jul 10 2014 07:17 PM

Posts I've Made

In Topic: The Elder Scrolls: Online

16 April 2014 - 06:59 PM

Lasted two days on this piece of shit.

The good: they obviously tried to attract the DAoC crowd, still waiting for a good open-world pvp after ten years. The RvR seems to have good potential.

The bad: everything else. It's just awful. In those two days I was constantly asking to myself "Am I really doing this shit AGAIN?"
Repetitive fed-ex quests to fill time.
Camping quest mobs/objects and competing with other people.
Junk loot.
More junk loot.
Containters with junk loot everywhere.
Annoying mobs that give absolutely no exp.
Awful inventory management.
Incredibly boring leveling experience.
Kill X shit, gather Y shit.
The core of the game (RvR) is not a feasible option to level up.

Really, it's 2014. Why it's always the same copy/pasted shit we've already seen in the last ten years?
They had the right idea, to fill a specific niche (open-world pvp). Why put all the worst goddamn cliches of the entire mmorpg history on top of the core concept? Why does every single developer keep feeding us the same old, trite bullshit?

Again, look at eve online. They don't have millions of subs, but they've had - and still have - their steady 300k subs (I guess) for ten years. Why? Because they decided to fill a niche and actually stick to it. They didn't try to copy everyone else. They didn't try to improve what others have already done.
THAT is a succesful model, not this garbage clone n.2780023 wich is probably going f2p in less than a year.

In Topic: It's not grind

17 September 2013 - 09:35 AM

View Postlazykoala, on 17 September 2013 - 07:28 AM, said:


They need new areas BADLY too!!  anet!!!

What. 90% of the world is already a ghost town and you want to add more empty zones?
What about making all zones viable for level 80 characters? You know, as they said for years before release. The part about the total freedom, no more level-related restrictions, play with your friends at any level and so on.

In Topic: It's not grind

05 September 2013 - 10:02 PM

By grind, I mean something like the miragent set in Aion. Or training some skills in ultima online.
Grind-free endgame? DAoC, before trial of atlantis. Granted, the leveling itself was very long by today's standard. But a charancer, once leveled and equipped with a crafted set, was set and done, never to farm or grind anything again to 'progress' in the game.
EVE has its own unique model. Set the skill training and do literally whatever you want while your character trains itself in the background.

Here? It's a mess. They try to please every single category of gamers.
Guild Wars 2: Hey, we want casual players to be competitive with the basement nerds. But we also want the hardcore gamers to have some long-term project. We also want said long-term projects to be at the same time rewarding but not unbalanced.
We want to give the freedom to log in everyday or once a month, but we also want to reward daily activities with a whole bunch of time-gated garbage. We also for some reason want to punish someone who dares to go on vacation or play something else for a month, by forever locking him out from part of the content.

Really. This game has no identity. GW2 wants to be everything and please everyone at the same time, failing miserably at it. While going through this nonsensical project, they are completely neglecting the other major parts of the game, wich attracted a huge share of their playerbase in the first place. Structured pvp and WvW. Completely dead. Remember the bullshit about making it an e-sport? Or reviving a truely epic persistent pvp format?
No, scrap it. Better focus on +1 damage bullshit every X months or 'pop 700 balloons' to get your achievement n. 10567.

In Topic: Negativity

05 September 2013 - 08:29 AM

OP, go take a look at the EVE forums. They just implemented a major patch and there's a lot of threads about it. There is some criticism, as expected, but most posters are very satisfied with the latest patch.
That's what you get from updating good quality content. Happy players with a small share of unhappy players.

What do you get from turning a potentially good game into cloned garbage n. 89367? Negativity, as you call it.
Or totally deserved criticism, as most reasonable players would call it.
Anyway, just take a look at the overall activity on these boards. People are leaving in droves, for good reasons.

In Topic: Ascended Weapons.. will you craft one?

03 September 2013 - 08:19 PM

This is all so innovative and revolutionary. I truly feel the wind of change blowing on the mmorpg genre.