Galatea, on 07 November 2012 - 03:59 AM, said:
If you take a minute of reading anything i wrote im talking my opinion for the sake of conversation, im just here for discussion and gaining knowledge.
You will also notice the scepter can be undermined by the awesome technique of turning the other way!
"No other classes can support like a Guardian can."
Actually no, that's not me being a condescending douche bag, that's me explaining you've made a stupid thread, because you're just too damn lazy to click on existing threads for information that answers your questions/thoughts.
Now, here's me being a condescending douche bag:
Galatea, on 06 November 2012 - 09:11 PM, said:
I- Defensive Ability
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If you look at the following shard:
http://en.gw2skills.net/game/armor/
You'll noticed that both Warrior and Guardian have good armor but for some reason Guardian has the lowest health in the game while warrior has the highest.
I realize Guardian has "defensive spells" but if you notice our bubbles only block ranged attacks and the Warriors can heal aswell as Guardians and also have their own survival methods.
- Here you said "...but for some reason Guardian has the lowest health in the game..."
Then I gave you obvious reason for this: "...This is to stop you having 18khp and then just going clerics amulet/jewel and sitting back drinking a nice cold beverage while you're un-killable with your 2.5k hp dodge roll heals...." - "I realize Guardian has "defensive spells" but if you notice our bubbles only block ranged attacks and the Warriors can heal aswell as Guardians and also have their own survival methods."
Paraphrased basically to say: 'Warriors heal while blocking and are thus superior to Guardian blocks except Guardians have other means of defence.'
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Now you can see why I dismissed this outright, you just said some vague summary of a small minority of defensive skills for each class. But if you were actually wondering why Guardian skills can seem weaker in theory, it's because you're not taking boons and increased boon duration, or controls into consideration.
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The warrior has straight up more damage output than the Guardian, they have a lot of skills to increase damage aswell as conditions. Guardians only have Burning witch only increases in duration.
The warrior can use Rifles and Bows, this gives them incredible long range damage not only that but Kiting potential aswell. So not only do they do more damage and have higher health, but by kiting they can kill a Guardian without recieving any or little damage in return.
Guardians have no effective long range weapon. The scepter is not only slow but easily avoidable and does very little damage. Guardians are the only class in the game that have to get close to their targets, while having the lowest base health and very low duration of stuns/dissables.
In PVP everyone mantains a heavy group formation so getting close is not often a good idea. Kitting becomes an even bigger problem when other classes not only have defence/health and range but survival methods aswell. ex. (rocket jump, slippery oil, knockbacks, knockdowns, slows etc etc.)
- "The warrior has straight up more damage output than the Guardian, they have a lot of skills to increase damage aswell as conditions. Guardians only have Burning witch only increases in duration."
Yes but that's only if you can stay alive that long, so yes running a DPS Guardian with 2 bunkers may not be as effective as a burst Warrior, but you can't deal damage when you're dead. So a Burst Guardian without a bunker will have more survivability and therefore deal more damage than a Warrior without a bunker - "The warrior can use Rifles and Bows, this gives them incredible long range damage not only that but Kiting potential aswell. So not only do they do more damage and have higher health, but by kiting they can kill a Guardian without recieving any or little damage in return."
Phew, thank god long ranged doesn't increase your effectiveness in PvP, 1200 is as long as you'll ever need. It's not like you can control enemy movement with the scepter to make your melee more powerful or anything, nor is it like the scepter does 1k+ dps without smite. - "In PVP everyone mantains a heavy group formation so getting close is not often a good idea. Kitting becomes an even bigger problem when other classes not only have defence/health and range but survival methods aswell. ex. (rocket jump, slippery oil, knockbacks, knockdowns, slows etc etc.)"
If you're a Guardian and you can't get close, you're running a bad build. All classes have control abilities, Guardian also has one of the best access to anti-control skills.
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-Guardians are supposed to be a support class:
I would normally accept this, except in this game nobody is "supposed to be anything". (no holy trinity means) Everyone can Support, (Engineers have turrets, Necros have pets, Mesmers have a lot of support skills etc), Everyone can "Tank", DPS, Use ranged weapons etc. this is actually one of the main strenghts of the game.
*Final Note:
This is my opinion from experience and what i have seen, i dont want this to become a flame thread, only smart discussions please.
Thanks
If it's your opinion try not to post this sort of thing "The scepter is not only slow but easily avoidable and does very little damage." when you honestly have no clue.
Well done, you've officially wasted my time, thank you very much. Hope this enlightens you so that you can make more educating and insightful posts in the future.
PS. I don't consider WvW PvP, so when I refer to PvP clearly I don't mean that.

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