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Member Since 31 Jul 2012
Offline Last Active Jun 06 2013 11:30 PM

Posts I've Made

In Topic: New Venomsharing

01 May 2013 - 08:18 PM

One thing I can think off that may work well with venomshare 30DA 30SA is vulnerability stacking with P/x, since there are already Skale Venom condition duration buff from SA.

Have Sigil of Peril and Perception on pistols, Accuracy on SB to stack some precision, Runes of Lyssa full 6. Armor and accessory can be full berserker.

Just some rough thoughts, would be interesting to see how it would work out. I'm always curious about vulnerability stacking, and actually think it may works well, especially if venom share is actually decent after the buff.

In Topic: Preparation for Arah exp?

29 April 2013 - 10:21 PM

To be effective as a thief in Arah is like any other challenging contents out there, it has more to do with knowing the mechanics and timing as opposed to gearing and traiting, that you can look up yourselves, I'll just point out some things specifics to the thieves in Arah.
  • Forget dagger in main hand if you are new, you can come back to it after if you feel like. Sword makes a lot of the fight trivial, especially Lupi, meleeing 3rd phase is easier with sword#2 if you have trouble managing endurance for the double dodges. Someone mentioned melee is preferrable with dual pistols and SB, not sure what that is about.
  • The few Vet groups that you will have to fight could be quite challenging, if you have one or two guardians that knows their way around blocking and protection timing, you have to worry less, if not then thieves spammable daze is quite useful on illusionists and elementalists.
  • Learn where and when to stealth your group to skip parts. Have 15 in Aerobatics if you can spare them, more dodge is nice, and increased speed while stealthed is quite useful too in parts, for example paths 2 tunnel a thief can run through undetected if you don't have a guardian to hop over the fence. Some longer parts are extremly hard to simply run through without stealth.
  • Take my word for it, a thief have no problem to mitigate all dangerous attacks in any Arah. Running with pure zerker gear and dps spec is perfectly fine, just know that if anything gets close to touching you then you probably end up dying. (with 1 grub on Lupi, most of his attacks will 1 shot a pure dps thief). But then as a thief you shouldn't rely on vit/toughness anyway.
I've been quite obsessed with Arah for quite a while now, got about 20 stacks of tokens and a few sets of gear, and use even more on rare gears to get ecto. It's always easier to learn the paths while running them than over preparing, and feel free to pm me if want to perhaps do a run or see what's what, gathered 5 thieves for a run before, was quite hilarious.

And this too:


In Topic: Thieves and perma-vigor

14 April 2013 - 09:36 PM

I use a S/P and SB, I have 15 in Aerobatics, so I have no idea what you are talking about when you say you don't have enough of evade. But that might just be me though, maybe I have no idea how to play a thief.

In Topic: [Build][Guide] Examination of Ranged Thieves

08 April 2013 - 08:00 PM

What I meant by "extreme" was 1) hardly ever seen anyone using it, and 2) only works in very specific situations/groups

In Topic: [Build][Guide] Examination of Ranged Thieves

08 April 2013 - 06:32 PM

The thing with trait of thieves is that there aren't a lot of boon/weapon specific traits that you definitely have to get, and even for the few traits that does, it's not really a clear cut whether it's better than another, so mostly it comes down to playstyle preference. It's more to do with overall concepts rather than specificly where that 5 trait points goes towards, and in my opinion that's what makes talking about thief build a lot more fun.

Don't have much to say about the previous posts, they are all perfectly fine, but since we're talking about range build, why don't we get into the really extreme and weird builds,

Like bleed/vulnerability stacking thieves, one I messed with briefly in the past:
focusing on: venom, vulnerability, bleeding/pistol damage.
Rampager armor/trinkets,
Sigil of Peril/Frailty for P/P, Sigil of Corrumption for SB, Rune of the Nightmare for gear.

This build will be awful for pugs, rather low damage, and work more or less only on single target. I only run this briefly with my static team that basically are all out full direct damage classes. The shout warrior and we can basically keep 20-25 stacks of vulnerability on the boss constantly, which actually makes a huge difference.

Another I have played around with (even though not really a ranged spec) is backstab stealth blind thief:
basically just add in a little suppot for the back stabbers.

I had the most fun building different thieves, but at the end of the day when things gets serious, it's always S/P and SB 0/30/0/25/15 for me..