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Member Since 27 Mar 2010
Offline Last Active Aug 29 2014 09:12 PM

#2322788 The new daily system.

Posted Senatic on 10 May 2014 - 09:36 AM

I have a huge ass problem with it. Before I'd get my daily done just by playing the game. I'd do some dungeons, do some gathering, maybe champ farm a bit and do a world boss and bam it'd be done, didn't need to think about it- just do what's fun.

Now I have to go out of my way to get it completed, I have to interupt my normal gameplay to actually get it done. Which is kind of counter to what they were trying to make the daily be isn't it? They wanted it to be "play whatever YOU like". And now I can't, gg.

#2026872 A Comprehensive Look at the Flamethrower (And Elixir Gun)

Posted Phineas Poe on 18 October 2012 - 05:43 AM

Just a formal notice: I'm no longer maintaining this build.

The flamethrower hasn't really been a viable option in PvE for quite a while now, and I was hoping the balance patch would have something in store for it. Unfortunately as things stand currently, I just can't in good conscience recommend running it over the bomb kit or grenade kit anymore.

Thank you to everyone who helped trying to make the best of it. I'll be focusing my efforts elsewhere.

If you'd like to see what I'm currently running, you can find it right here:

Hey all. This is Phineas Poe from Sanctum of Rall’s Ethereal Guardians [EG]. Though many of you are likely already familiar, the purpose behind this thread is to provide a comprehensive guide to using the Flamethrower and Elixir Gun in Guild Wars 2. If you have any additional questions about the FT/EG that is not addressed here, please do not hesitate to comment in this thread, send me a PM on Guru, or whisper/mail me directly at Phineas Poe.3018 in-game.





Weapon Choice


Insignia, Runes, Sigils


#2313096 What GW2 does right

Posted Minion on 01 April 2014 - 12:18 PM

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I guess they do April Fools.... Nah. This isn't a valid April Fools.

#2286180 How seriously do you take GW2?

Posted Konzacelt on 27 January 2014 - 06:47 PM

I take it as seriously as Anet takes criticism.

#2251505 Guesting and overflows

Posted Minion on 28 October 2013 - 10:46 PM

I play on Desolation. I'm in Europe, but tend to be online for approx 16~ hours a day, so I see everything. When you play around the clock (not everyday, I'm not mad) you see how the community works as a whole, and, well, it just doesn't at the moment.

The problem is how overflows work. Since Tequatl, Desolation has made a name for itself as Europe's go-to server for Tequatl kills. Every day/night we have a full Sparkfly. Full of guests. Full of non-Desolationians. This is a serious problem, not just for those who *don't* guest and sit in empty servers trying to kill Tequatl on their native server, but an even bigger problem for the natives of Desolation thrown into the overflow turmoil.

I like guesting. Guesting is great, in fact. I can play open-world content with friends too stubborn to join my server full-time. It's not perfect, since I still can't communicate with US servers, but it serves it's purpose. However, the ease of guesting means a lack of server pride and loyalty. If another server makes a name for itself as the go-to server for zerg champ farming Frostgorge and Cursed Shore, then the people will flock there. Other servers become barren while this focused server stacks up on overflows, leaving the natives to scratch their heads.

What I'm proposing, to fix the issue of server loyalty, is to bump natives to the top of the overflow queue if they happen to be in one. If a native friend is already in the main instance, their other native friend can be taxied in. This is fair, and by no means difficult to implement.

Just to counter the inevitable:
1. This will not kill off champ farming or zergs; there will most likely be more servers able to champ farm on a slightly smaller scale.

2. It is not unreasonable to make a guest wait longer than a native. Consider it a quarantine period.


#2273528 Post a Picture of Your Warrior.

Posted Illein on 22 December 2013 - 02:29 PM

Not quite sure why people hate on ascended armour that much, I love it, personally!

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#2270030 Living World 2013: The Year in Review

Posted Echou on 11 December 2013 - 01:14 PM

Story arc...finale? Could it mean that Scarlet....dies?

#2232379 Post a Picture of Your Warrior.

Posted OhFrustration on 10 September 2013 - 06:58 PM

View PostTerru, on 21 April 2013 - 10:30 AM, said:

Haters gonna Hate.

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Oh look, it's the ridiculously photogenic Warrior.

#2197685 Screenshot Your Elementalist

Posted Groggie on 02 May 2013 - 12:35 PM

She looks like some kind of aquatic goddess indeed! The color combination is really nice. :D

Just got my Ele to 80 yesterday, this is her look so far. I still need to find fitting gloves and perhaps another headpiece.

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#2188813 Screenshot Your Elementalist

Posted DarkBlazer59 on 08 April 2013 - 05:35 AM

My first post here, I've taken some inspiration from earlier collections.  Hope you like.  Ms. Mia Voss:

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#2211597 Show Us Your Ranger!

Posted Chibii on 15 June 2013 - 01:03 PM

Mine :3

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#2186734 Guardian Screenshots Thread!

Posted Cube on 02 April 2013 - 03:22 PM

View PostBranwulf, on 01 April 2013 - 06:04 PM, said:

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Looks great! Love the effect of the juggernaut :) Looks like your char is having a hard time tho, and is gonna trip any second there! :P

#2196431 Guardian Screenshots Thread!

Posted Cube on 29 April 2013 - 02:30 PM

View PostXephyr, on 22 April 2013 - 02:43 AM, said:

I love my guardian <3

Haha, is it by coincidence we look almost identical? :P Great to see someone else with the look too!

View PostCube, on 19 November 2012 - 12:22 AM, said:

Here's my Guardian, I made her a Sylvari :D
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#2228595 Guardian Screenshots Thread!

Posted Uio on 24 August 2013 - 05:51 PM

My Sylvari GuardianPosted Image

#2230106 Robert Hrouda Leaves ArenaNet

Posted El Duderino on 30 August 2013 - 07:07 PM

I don't really follow the developer stuff too closely as to who is who and who does what, but according to the official forums, it appears he was one of the few developers (if not the last one) that actually had a good two way communication with the players.

Regardless of why he was laid off, or whether people liked his dungeons or not, I think it is a shame that someone who interacted well with the players is no longer with the company.