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Member Since 31 Jul 2012
Offline Last Active Feb 06 2013 04:08 PM

Posts I've Made

In Topic: Balancing my guardian

14 January 2013 - 08:13 PM

Hours played with Gaurdian 850H

this is a VERY popular PvE build i use this myself, in fractals 20+ and other dungeons


basically this is a AH (Altruistic Healing Build) (i like to call it Automated Healing), the whole point is to pull off lots of boons on allies and yourself, this in turn heals you for an incredible amount and allows u to focus less on keeping yourself alive. Every time you hit something u end up healing your self.

The trait empowering might works really well with decent crit % u can heal your self at every other hit, AND apply might to your self and other around you.

the inspired virtue trait is great as well because your virtues now APPLY boons to other around thus, healing yourself more. Add that with your elite skill and you've basically rewed all your virtues again so if u get in a tight situation u can cast them again.

Renewed Justice trait is amazing because every time you kill a foe, Virtue of Justice is renewed combined with the inspired virtue trait i mentioned earlier you have now added another "heal skill" to your arsenal ( i suggest u use a hotkey for Virtue of justice because it renews itself quite often)

as for armor i use Knights

In Topic: Elementalist or Mesmer?

10 January 2013 - 06:22 PM


In Topic: Profession for Legendary torch.

08 January 2013 - 09:25 PM

guardian def.

In Topic: What is the Highest Fractal Difficulty Reached?

08 January 2013 - 09:10 PM

There are people / guilds who are on 45+ that I've seen in LA, highest I have seen myself is 61

EDIT: your title is misleading, assumed you reached like level 100 haha

In Topic: New maps for WvW on the way?

03 January 2013 - 06:22 PM

things i would love to see

1) Guild Airships (High cost + High Supply to build), kinda like Tixx's golem ship (but smaller)..these can be deployed into WvW to take on various garrisons etc.

2) A city themed map, like Ascalon city where the environment/design has a big effect on the way one would zerg or capture territories.. i imagine ally ways and complex paths with lots of structures and a large castle in the middle with a large court-yard for a huge clash between servers

3) More artillery..I mean c'mon the black citadel's / Charr homeland weapons make the WvW artillery (aside from golems) look like 3rd world weapons..