Draino, on 10 May 2013 - 04:00 PM, said:
This is a dangerous thread! ANet could be expected to respond to this (if they noticed it at all) by changing all silver and boss fights to one-hit everything they can touch, and to ignore all CCs like wall. Just don't hold your breath for a mechanic that makes the fights more interesting.
Oh, almost forgot...the other preferred response is to stack rat adds to the roof, like they've recently done in Cursed Shore / Shelter. A thousand baby veteran spiders. Yeah...that'll show us.
Oh, almost forgot...the other preferred response is to stack rat adds to the roof, like they've recently done in Cursed Shore / Shelter. A thousand baby veteran spiders. Yeah...that'll show us.
Exactly. Making the encounters more difficult is a lazy way to make them more interesting - which is really at the heart of the problem. Don't get me wrong, I'm all for making encounters more difficult, but that would in no way change the Zerker problem.
Creating a combat system where there are other interesting and effective choices to me made other than maxing damage and learn to dodge is the answer to this question. Unfortunately, there are tons of defenders who look admit to the Zerker problem, but don't agree to see it for what it is. The typical response is to place the blame on the player and belittling those that want to be effective. Unfortunately that is simply being short sighted and naive at the in order to blindly defend the game and it's problems with combat.
Kichwas, on 10 May 2013 - 04:09 PM, said:
This kind of team structure is really only good in CoF path 1.
That's only one dungeon out of a whole world of content.
All they need to do is patch CoF path 1.
Anywhere else you need a well balanced team to do things, made all the more obvious by the many threads posted by 'zerkers' on forums about how this or that area has too many vets or champions or mobs that hit too hard (such as assorted complaints after the last patch's changes to Cursed Shore). People on balanced builds / teams have no problems with that stuff - but zerker's can't glitch it, so complain its broken...
Patch CoF Path 1, watch the zerkes light up the forums in rage, but the rest of the game community will be better for it.
That's only one dungeon out of a whole world of content.
All they need to do is patch CoF path 1.
Anywhere else you need a well balanced team to do things, made all the more obvious by the many threads posted by 'zerkers' on forums about how this or that area has too many vets or champions or mobs that hit too hard (such as assorted complaints after the last patch's changes to Cursed Shore). People on balanced builds / teams have no problems with that stuff - but zerker's can't glitch it, so complain its broken...
Patch CoF Path 1, watch the zerkes light up the forums in rage, but the rest of the game community will be better for it.
This is not true. CoF is the most recognizable dungeon path as it relates to being the most profitable and the most run - however, provided you have a group of experienced players, a team of Zerker Warriors will tear through any content and dungeon much more effectively than anything else.

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