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dDuff

Member Since 01 Aug 2012
Offline Last Active Oct 11 2013 05:28 PM

Posts I've Made

In Topic: S/P stun/daze lock build

29 September 2013 - 08:31 PM

Top100 match-ups

Enjoy!

In Topic: Thief Videos! - Post Here!

20 September 2013 - 07:46 AM

Tpvp in ~ top 300 (now i'm higher)

In Topic: S/P stun/daze lock build

20 September 2013 - 07:42 AM

Tpvp in ~ top 300 (now i'm higher)

In Topic: S/P stun/daze lock build

14 September 2013 - 05:16 PM

-Very well rounded stats, with good survivability and damage
-You should not worry about GC at all, You are the counter to them.
-You can facetank damage long enough to finish your AA chain
-You can outlast warrior on a point (If it is good healing signet warri in the field – just pass it, not worth the time)
-You are able to win 2v1 and 3v1 (vs baddies), even if they are pushing like you are the last 5 points they need to get rank 80
-You are not spamming skills, so people dying can’t complain on stealth or evades.
-You can run through the battlefield and not lose your balls from aoe (even though, rushing to the mess is always a bad idea)
-You can BV+res teammate under 2 charachters damaging you
-You can finish ppl of from 60-70% hp (GC ones) or 30-40 % hp (balanced guys), from over 3600 distance in 3 secs (it is daze+immobilize), to counter it, opponent require something more than just a straight stunbreaker.

-You are not able to kill good bunker guard solo (but who can?)

TL:DR i should say that once i’ve dropped zerker i lost the feel of mashing my buttons to dish up damage bedore i die. Now all skirmishes are about reading your opponent’s mind, and it brings its benefits to me.

View Postivonbeton, on 12 September 2013 - 01:44 PM, said:

Well, actually. When I ran Tessa's build I too changed my amulet and when I ran it in WvW I went with something a bit more sturdy. So yeah, I get that. Your build seems more capable of prolonged fights without having to resort to SB as often. I'll try it out, I'm just a bit unsure as to how much a thief can actually profit from prolonged fights when he isn't focused on stealth. Again, I'll have to try it myself, so I'll take your word for it :)

In Topic: S/P stun/daze lock build

10 September 2013 - 05:09 AM

View Postivonbeton, on 10 September 2013 - 12:58 AM, said:

Looks like a less optimal build than Tessa Avery's build though, which I already tried and enjoyed.
Thanks for sharing!

Your build could work great with Traveler runes aswell.

The build you mentioned is using berserker's amulet. And i strongly believe that it has different gaming mindset. To burst down. While my build is capable of 4-8k burst, it has more sustainable options because of soldier's amulet (with Knight's jewel). I strongly believe that pistol whip is more about controlling your target and not dealing massive amounts of damage
Also, in my build i have 7 ini in 20 sec rotation along with some might stacks.
I'd call it more "optimal", where optimal means utility. Capable of bursting, bunkering, kiting, sticking, locking, chasing and disengaging.

Well, anyway, i'm not trying to argue.
I've tried zerker's with the S/P and got upset a bit with the results. I don't want to be "on call" every second, looking for some other thief to backstab+heartseeker me to death in a seconds. That's why i ended up with what you see.
Thanks for the input :)