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Member Since 01 Aug 2012
Offline Last Active Oct 11 2013 05:28 PM

#2224890 Queen's Jubilee - Patch Notes (6 August 2013)

Posted Miragee on 07 August 2013 - 11:23 AM

View PostdDuff, on 07 August 2013 - 09:28 AM, said:

I have a questions, does anybody know for how long you'll be prevented from rated games? for like ever ever or month or so?

Well I read it as such. If you leave first you will get one stack that lasts 72 hours. If you get another one within these 72 hours it counts independently for another 72 hours like boons do, too. So If you have 4 Stacks, the first is 71 hours old and you get another one you will only be banned for 1 hour because after that you again will have only 4 stacks.

#2222883 Screenshot of the Week: Round 4

Posted Airwolf on 29 July 2013 - 11:39 PM

Getting blurred frenzy to run in a loop is hard. But SO worth it with twilight.

Posted Image

#1924743 Anti Mesmer build

Posted Crash317 on 13 September 2012 - 12:12 AM

View PostKryzen, on 12 September 2012 - 08:24 PM, said:

Elixer C really inst worth slotting. There are better ways to remove conditions without taking up a slot.

There are several condition related traits such as Formula 409 and Automated Response.  However, these can't be picked up mid match whereas a utility can.  I tend to just use Medkit Skill 4 - http://wiki.guildwar...i/Drop_Antidote with a 15 second cooldown.

#1878530 Grind, grind, grind...

Posted XPhiler on 04 September 2012 - 03:53 PM

View PostKnuckledust13, on 04 September 2012 - 03:29 PM, said:

Thats because you are standing at level 50 or less right now, since you stated you haven't even done the first dungeon yet. Exotic gear AKA 1k gear on GW1, on GW2 takes: 120 level 80 DEs per piece OR 2k WvW BADGES (not kills, badges) per set OR ludicrous amount of dungeon runs (aka grind - repetitive effort for a point that is not having fun).

Jesus christ. I hope I do not have to type this again for the 20th time.

Actually I stated I have done the first dungeon and done that 4 times if you must know each time for fun with different friends.

you might have wrote this 20 times but in those whole 20 times you still didnt answer once where the grind is.

I get it you need to do 120 Level 80 Dynamic Events per Piece.
I get it you need 300 Badges not kills per Piece
I get it you need crafting materials
I get it you need a ludicrous amount of dungeon runs

What I dont get is what you were going to do that isnt any of these activities ?

Because once again:

If you plan to simply do Dynamic events at some point in time you're going to get the equivalnet of 120 lvl 80 dynamic events in Karma

If you are going to do WvW eventaully you're going to get 300 badges

If you are going to do dungeon runs eventually you'll reach the ludicrous amount

if you are going to gathering / crafting eventually you're going to get the materials needed

In the meantime doing all of these will net you gold that you can use to get some of the exotic set from the AH

so once again where is the grind ?

Grind would be hey I dont want to play dynamic events but I have to do 120 LeveL 80 once to get the exotic set

Grind is not hey I love dynamic events so I am going to do dynamic events and when I do 120 of them I will buy and exotic set.

Its not such a hard question, grind is repeating something you dont like doing so A what are exotic sets forcing you to repeat  EXACTLY
and B what else would have played if there were no exotic armor sets? and if for some reason A and B dont match for whatever reason Why cannot you Do B to get an Exotic armor set?

IF A = B how is it a grind if you're going to do it anyway?

#1872074 what ever happened to horizontal progression?

Posted Lordkrall on 03 September 2012 - 02:07 PM

View Postmentalvortex, on 03 September 2012 - 02:06 PM, said:

There's a reason they made PvP all 80 with equal stats. Why shouldn't PvE be the same?

Because that would make PvE totally pointless?
Why would anyone play PvE when there were no real goal?

#1736524 A constructive critique on Steal, and possible reworking

Posted Rokh on 15 August 2012 - 09:44 AM

Good to see some constructive criticism, let's hope this thread stays clean unlike so many other threads with the same topic.

Personally i'm of the opinion that (heavy) RNG should never be an integral part of a class mechanic, also, the class mechanic should revolve around the class and define them.

I think your idea for a rework is a step in the right direction in terms of RNG, even if it's not just there (mostly because i want it completely gone ^^). It still falls short of being a class-defining mechanic because it will still just be a shadowstep/return spell, a utility type skill we have a shitton of - ranger has pets, necro has death shroud, engi has toolbelt, ele has... 20 skills, and so on, we have a shadowstep/return + RNG even with your rework.

With a bit of work, steal might pass as an elite, but it can never define the thief as a class mechanic, that is atleast how i see it.

A quick suggestion for a class mechanic: A Stealth bar, think the necros' death shroud, but stealth and no spells when you activate it; The stealth bar would regenerate very slowly out of combat and faster in combat or when using initiative up to a cap of 10 seconds or whatever, while in stealth you would have increased initiative regen (like the trait patience in SA, but working!). Rough idea, needs tweaking, but you get the gist of it.

#1723153 Enemy nameplates, kill feed in WvWvW and posting patch notes

Posted Absolutionis on 13 August 2012 - 05:36 AM

Patch Notes were released in Guild Wars 1 all the time from Anet itself.
Expect it to be part of GW2 when it officially releases.