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CalmLittleBuddy

Member Since 01 Aug 2012
Offline Last Active Jul 11 2013 11:24 AM

#2193619 T1 WvW: The Big Three Olympians

Posted Jedbacca on 20 April 2013 - 07:23 PM

View PostEvilSinzGW2, on 20 April 2013 - 02:44 PM, said:

So funny.  SF talking about going through hell on JQ.  My heart goes out as you've been there for sooooooooo long.  As soon as JQ sinks (not saying they will) those fair weather guilds will once again abandon ship for the next big thing.  

These forums are classic

Hrm, how do I not get insulting about this.  Let's do it this way, you remember a little server called SBI?  Well, we were pretty much the largest guild on SBI for quite some time, jumping map to map.  Maybe for those who remember, we were running ourselves ragged for a very long time.  We had teams bail on us in SBI, not the other way around, we were at a point to where the game became no longer fun because everyone was like, we're still managing a decent tick during NA prime!  Yeah, because everyone that was in WvW along side my team were *ing map jumping every 10 minutes to run counter offense, repair, then map jump back and hope to god that the other map didn't go to shit.

Here at JQ, I have back, I have teams that are WvW minded to work with.  I'm quite content with the community here when it comes to the mindset that is WvW.

So, by hell, in SBI, for me that was gaming hell as a commander that was trying to do too much.


#2193549 State of WvW vs Camelot Unchained

Posted Impmon on 20 April 2013 - 12:29 PM

Didn't the guy behind this say all the same things regarding Warhammer ?


#2191018 Warrior or Guardian as Commander?

Posted ProfGast on 12 April 2013 - 10:51 PM

In my opinion, there are only 2 things that are important in a commander toon.  I don’t mean the ability to read the flow of battle, understanding the meaning of warning signs on the map, how to use siege or suchlike.  Those are all things that a commander should know how to do but have absolutely nothing to do with their actual toon.

Those two things are the ability to survive focus, and the ability to control the battlefield.  The commander icon buff draws fire.  No questions asked.  It is also pretty hard to command people when you’re dead.  Therefore the ability to survive, whether through mobility, invulnerability, stealth or healing, is very important.

The ability to control the battlefield is because as a commander you will more likely than not be running with a goodly number of followers.  Damage is not strictly important because your own personal damage is insignificant compared to the combined abilities of your followers.  However, the ability to shape the battlefield to your advantage whether by funneling your enemies, stunning/launching groups or moving your allies is highly important.  The simplest way to exert control over the battlefield is area stuns/pulls/knockbacks/launches/fears/immobilize.  You can use this to knock enemies off of siege, or lock down an area  and have your followers focus damage on the area you just disrupted.  But you can also use portal to move to advantageous positions, or use skills that deny enemy projectile attacks across an area.

In these areas, Guardian probably has an advantage over the warrior though the Warr’s ability to be a shocktrooper-type lead-from-the-front CCer cannot be easily dismissed either.


#2192182 Mesmerized SE: Lessons from a WvWvW Commander

Posted Anam Itheoir on 16 April 2013 - 08:02 AM

Kylia Deprigen, the Mesmerized podcast host, was sent a PM asking about advise on being a Mesmer and being a commander. Kylia invited the fan onto our channel and pressed record!
Hope you all enjoy this special podcast that answers questions such as Zergs, communication, dealing with those disruptive people in /t, playing against other commanders and lots of other commander related stuff (and we do promise that there is some Mesmer points in there too!)

If you’ve ever wanted to be a Commander, or just want to see how the mind of a commander works, this is the podcast for you!

http://sittingonacou...vwvw-commander/



#2190877 T1 WvW: The Big Three Olympians

Posted Vihar on 12 April 2013 - 03:28 PM

Well, on the whole I think the BG/SoR/JQ matchup has been pretty great.

   Solid PVP almost all the time. PPT fluctuations, such as "SoR Time" when all of a sudden SoR shows up like locusts everywhere and they top 300+ PPT.

   BG has showed a mental toughness to hang in there the way SoS never did, and even pulled out a gutsy win in the process, exploiting JQ's laziness and complacency at the right time and right way.

   SoR seems to be getting stronger, not weaker.

   This is as good as it gets folks.

   Balance will never be achieved any better than this so long as ANet is using the Glicko-Screw system, and trying to hide it's flaws with manually tinkering around with transfers.

  That's just life.

  We in Tier 1 have it pretty good, if we couldn't see the score at all, we would think it was great.

   In fact, I would be all for hiding the running total for the entire week....even hiding the PPT.

   It demoralizes more than it motivates, and I oppose anything that spoils people's desire to PVP.


#2190831 T1 WvW: The Big Three Olympians

Posted Burl on 12 April 2013 - 01:18 PM

View PostCalmLittleBuddy, on 12 April 2013 - 12:44 PM, said:

I was promised a position of 'End Table' by you! You LIED! I will spill all the drinks you guys put on my head from now on. And I'm smoking that cigar you left too.

But if I am too small and ugly, maybe I need to make a character more befitting Rage to achieve my goal of getting in... Hmmmm. I will reveal this new character this weekend! You will regret this, Vi-whore! You and your... your... guild.

Unrelated rant follows:

About scores and such: there was a great fight at EB lowlands keep last night. You'd never know there was a score. After a while, it became clear that neither SoR or BG would actually cap lowlands and just wanted to play, it became fun. This is what WvW can be at its best. It was a blast. When a game gets under my skin enough to make me mad, I know its doing it right. Most of the capture, flip, recapture, zerg run blah dee blah is boring as get out. This was 2 hours of frustrating fun.

That's what I play for. On JQ we paid our dues for 4 months, as did most of our transfers from SBI. None of us were HoD or SoS. We have all been through the 3rd and 2nd place purgatory, so we get it. It gets frustrating. But if you stick to what's fun and fight on, eventually the wins will come. We didn't get here the easy way. All of us came from the 'also ran' servers.

We still play with that in mind. If you're not having fun, forget it. 1st, 2nd, 3rd it doesn't matter. You need to be having fun or else it's not worth playing. If the only thing that makes it fun for you is points and places, you'll not last long here. If you are still here, you're probably having fun, so quit ya bitchin and get to it.

I really enjoy the garrison defenses the most.  I really like when the walls are down and gates are open and people from both attacking realms are in the keep.  Every time a realm gets pushed out, they come back in and try something different.  The unpredictability and chaos is some of the best play you can get.  Unfortunately, SoR BL as of late has had few/no garrison pushes during the NA time frame.


#2189495 WvW Titles

Posted Sayura on 09 April 2013 - 04:38 PM

View PostDreadlockrastaGW, on 09 April 2013 - 04:13 PM, said:


The only bad part about the Spvp titles is that you are a big target for people. I'm running around with "Champion Phantom", and it's like I have a "kick me" sign on my back.

CHAMPION PHANTOM???. Are you single?


#2189496 State of WvW vs Camelot Unchained

Posted Lordkrall on 09 April 2013 - 04:39 PM

View PostBoulderbolg, on 09 April 2013 - 04:35 PM, said:

For $25 Kickstarter donation you get one copy of the game... or you can wait until the release and pay $50.  You know all the naysayers are going to play the game anyway.

True, you get one copy, and still need to pay each month to be able to play.


#2189683 T1 WvW: The Big Three Olympians

Posted Kreen on 09 April 2013 - 11:49 PM

View PostPathiss, on 09 April 2013 - 04:35 PM, said:

TSYM also was a huge boost for us recently

Tsym was a huge boost to us as well, my personal daily bag count has nearly tripled and others have mentioned the same. Not one of my phrases but this one did seem apt

Tsym = The Source of Your Money

View PostPathiss, on 09 April 2013 - 04:54 PM, said:

I have been playing NA prime time in the SoR BL for the most part. As you all know, when you are in your home borderland, you are constantly on the defensive as two enemies are constantly assaulting you. Disclaimer: I am not complaining about being 2v1'd, because it is both the nature of the game itself and the nature of being in your own BL. We will have a guild like EMP with randoms full forcing Bay as it is the closest and easiest major objective for them to take off an on all night. We will also have BG hitting Hills with their full force off and on all night. Meanwhile havoc squads from both servers will run around and try to kill reinforcements to whatever we are defending and will take camps.

Pretty typical evening when defending your own BL.

Unfortunately when one server is attacking an objective with 80 people, you cannot always afford to split forces. This results in a SoR zerg ball fighting a <insert server> zerg ball. If we win, that zerg ball is pretty much forced into the nearby supply camps as well so gates/walls can be repaired. When I say forced, we can expect the enemy zerg we just wiped (if we do) to return much of the time... and need to be ready for it.

Then all of a sudden, the keep on the other side of the map gets hit and people are forced to move there next. Some will stay at the first keep to watch for the other zerg, and a force suitable in size to beat the other attackers will move to defend. Then supplies need to be gotten, doors/gate repaired, and rinse/repeat all night ad nauseum.

I have been running counter havoc for the most part this matchup (thanks for the dozens of awesome small fight btw everyone who was running havoc too), but have been forced to rejoin our 'zerg ball' because our 'zerg ball' was smaller than the enemies by far because we were forced leave defense forces at keeps because they were getting hit at the same time.

Yeah long post... more serious than I care to normally post on the boards too. Still though, what do you expect us to do when people full force our keeps? At least in our home BL, you do the best you can with what you have in any given situation. I think if the BLs were designed better, bigger, and enemies couldn't just get back to your keep in 30 seconds after dying... more people would be *allowed* to spread out.

You might be surprised to know that our nights can often feel exactly the same :)


#2189522 T1 WvW: The Big Three Olympians

Posted MrZero on 09 April 2013 - 05:31 PM

View PostPathiss, on 09 April 2013 - 04:54 PM, said:

I have been playing NA prime time in the SoR BL for the most part. As you all know, when you are in your home borderland, you are constantly on the defensive as two enemies are constantly assaulting you. Disclaimer: I am not complaining about being 2v1'd, because it is both the nature of the game itself and the nature of being in your own BL. We will have a guild like EMP with randoms full forcing Bay as it is the closest and easiest major objective for them to take off an on all night. We will also have BG hitting Hills with their full force off and on all night. Meanwhile havoc squads from both servers will run around and try to kill reinforcements to whatever we are defending and will take camps.

Pretty typical evening when defending your own BL.

Unfortunately when one server is attacking an objective with 80 people, you cannot always afford to split forces. This results in a SoR zerg ball fighting a <insert server> zerg ball. If we win, that zerg ball is pretty much forced into the nearby supply camps as well so gates/walls can be repaired. When I say forced, we can expect the enemy zerg we just wiped (if we do) to return much of the time... and need to be ready for it.

Then all of a sudden, the keep on the other side of the map gets hit and people are forced to move there next. Some will stay at the first keep to watch for the other zerg, and a force suitable in size to beat the other attackers will move to defend. Then supplies need to be gotten, doors/gate repaired, and rinse/repeat all night ad nauseum.

I have been running counter havoc for the most part this matchup (thanks for the dozens of awesome small fight btw everyone who was running havoc too), but have been forced to rejoin our 'zerg ball' because our 'zerg ball' was smaller than the enemies by far because we were forced leave defense forces at keeps because they were getting hit at the same time.

Yeah long post... more serious than I care to normally post on the boards too. Still though, what do you expect us to do when people full force our keeps? At least in our home BL, you do the best you can with what you have in any given situation. I think if the BLs were designed better, bigger, and enemies couldn't just get back to your keep in 30 seconds after dying... more people would be *allowed* to spread out.

Good explanation man. All servers are in the same boat too. Players are the cause and the shame is they want the devs to fix it instead of collectively fixing it themselves.


#2189475 T1 WvW: The Big Three Olympians

Posted MrZero on 09 April 2013 - 04:12 PM

View PostTW_LetoII, on 09 April 2013 - 09:57 AM, said:

Kinda sounds like you're getting tired of the effortless wins.
If you guys on JQ want more of a challenge, consider spreading out and rebalancing the servers.
As has been amply stated before, we aren't overly concerned with score. So why is it us that needs the motivational adjustment? In case anyone has forgotten, SF in particular happens to be standing in TW's shoes on JQ... And now you begin to understand why we left.

The only thing that members of SF, in general, are getting tired of is the giant zerg balls and SOR is the king of that. Personally there are more things that I grow weary of but they have less to do with the server I am on and more to do with the whiny crybaby of a community in this game.

With a little luck, people will post when they leave for "the next big thing" so I know where not to go.


#2188741 State of WvW vs Camelot Unchained

Posted ilr on 07 April 2013 - 11:14 PM

I have serious reservations about anything Kickstarter funded having any chance at all of dealing with the kinds of extremely technical infrastructure, performance, and Net issues that slowed GW2's updating last year (and continues to hold Planetside2, FFall, TSW, etc back)


#2188059 The 5 man AoE cap

Posted Vihar on 05 April 2013 - 07:30 PM

The reason people are having problems with solutions here is this.....

  The only way to reduce zerging, is to make it non-profitable to be in a zerg.

   That means you need to eliminate the Herd Factor, the "Safety in numbers" factor.

   Let me put it this way....if 10 AE's do 15K damage, then 10 people can wipe out a zerg of 50 if they, say...stealth or portal.

   Sure, the 10 can get wiped...but that leaves 40 other people doing other things.

   Servers and guilds that rely too much on zergs would actually HANDICAP themselves, because you would only need a good group of 10 well coordinated and skilled players to wipe them out over and over again.

My solution, as stated before, is this....

Elite Skill: ZergBustingHellFireBOOM!

AE: All targets in the Area of Effect are Struck

Cast Time: 1 second

Damage: 2500

Cooldown: 30 Minutes

  Just add it as an option in the Elite skills.

   Some variation of it for every class.

View PostLordkrall, on 05 April 2013 - 07:25 PM, said:

It is however very possible, even with the limit to AoE, for a small group to wipe a much bigger group.

  Obviously, you don't play T1 in North America.

   We are talking about groups of 40-70 people.

  You're 5 man group will die. Period.


#2187891 The 5 man AoE cap

Posted nasl1nkz on 05 April 2013 - 12:03 PM

The reason is incredibly simple: There is no dedicated healer.
In other games you have group members who only heal allies, nothing else. In GW2 it doesn't work that way. Everyone is responsible for his own hp almost everytime, you wouldn't be able to heal against the constant high damage you would receiving.

And please, before demanding the removal of the AoE-Cap, think back to 80 men portal bombs, healing balls, shoutheal-warriors healing entire zergs. Think about skills like timewarp, null field, earthshaker and so on.
Honestly the aoe cap is fine.


#2187736 T1 WvW: The Big Three Olympians

Posted Laylyn on 04 April 2013 - 11:51 PM

View PostPathiss, on 04 April 2013 - 01:03 PM, said:

You are both ignorant and a fool. You also seem to have a complete and lack of understanding that inability != lack of drive. Are you stupid, extremely shortsighted, or what? Please tell us, inquiring minds want to know.

Know this, up until recently, the only reason SoR has even gotten to T1 is do to drive and persistence. When a server can put up such a good showing despite having 12 hours+ a day where they ticked away at less than 100ppt (up until recent transfers) for months due to low population in those time zones, your comment and all those that follow are baseless and hollow.

So you trolling bro or are you really that big of an idiot?


Seriously?

BG fought SoR for weeks in T2.  We have a really good idea of what your original core players from that time are, even noting that TW was originally on JQ.

As BG replaced SBI in T1, you received strong SEA and appreciable NA support SBI directly.  That was still in T2.

As SoR replaced BG in T1, you landed with what the SoS vets described as the strongest NA presence in T1 at that time.  That's even after JQ got its new recruits.   In that, you negated what had been SoS's strongest fielding, before it fractured.

You have solid SEA support, in the form of Yaki, SYN, NYS and others.  You can press the board red when you push.  

If I'm not mistaken, RMA gives you a two hour EST lead advantage from your Brazilian players.  That partially negates EU which no one is really fielding anymore.

All that is prior to the last three weeks.  Now, you now have more support.  

You might argue about fielding numbers, but every server is less than it was.  Every server has holes, even JQ has posted openly about being out manned in NA prime time for weeks.

Coverage being equated to current populations, SBI had less than your current global coverage when they took the crown the first time.   Some of those SBI vets are on your server now from this: http://www.guildwars.../page__st__1410     JQ v SBI v IoJ  Oct 19-26, 2012    

SBI did so against the second largest server wpvp pop in NA history at the time.  SBI saw the shot and took it.

However, that's just debating with a closed ear.  Obviously, according to you, there is no chance at all.

You can forget the pep talk.  You just do what you do, yo...