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Member Since 02 Aug 2012
Offline Last Active Sep 20 2015 08:52 AM

Posts I've Made

In Topic: Upcoming WvW changes announced 9/8

20 September 2015 - 08:54 AM

The only thing more annoying than the zergfests is having to spend forever sweeping for mesmers after every capture. It's tedious. Allowing mesmers to hide aids large zergs because they have the people needed to quickly sweep for mesmers while smaller groups do not. Smaller groups also have a hard enough time defending what they have without needing to worry about mesmers opening the back door so to speak.

So the mesmer thing is more likely to aid zerging than defeat it.

In Topic: BBC: Hacker given in-game death sentence

21 May 2015 - 05:07 PM

Some of the developers should perform an in-game seppukku to atone for past sins and "encourager les autres." They can use the new katana skin to make it authentic.

In Topic: Lag after Windows updates?

29 November 2014 - 07:13 PM

There has been a severe problem with lag in WvW lately and a lot of people have been experiencing it. I don't know the cause or whether it effects PVE, but it might not be your system acting up.

In Topic: Death and Taxes: GW2

14 March 2014 - 01:08 AM

View PostBeyond Freedom, on 13 March 2014 - 09:15 AM, said:

Whether you should have a death penalty in PvP is not the same issue as whether you should have one in PvE. I agree that in PvP it should not be present since whether or not you die is often outside your control in a way that it isn't in PvE. In PvE though it serves a useful function which is to avoid graveyard zerging bosses.

There shouldn't be a resource/gold cost to resurrecting. Instead you should have to start again from the beginning. In GW1 your max health and energy was reduced each time making you less fit for combat, this effect would automatically reset as soon as you went to a town (aka GW2 capital city). In GW2 you could replace the energy aspect with an effect that lengthens your skill cooldown times to achieve something similar.

Having to start all over again from scratch is even more tedious and odious than just a repair bill. Making it progressively harder to do something that has already proven too difficult for your group can only lead to more frustration and a greater probability of failure. No one wants a guaranteed God mode win but having to do the same thing over and over and over again because you failed to do one step perfectly is frustrating. Think jumping puzzles, where the death penalty for failing to suss out invisible obstacles is often starting from scratch. Not fun.

Failure in PVE, especially dungeons, is often due to ofher players rushing through the content and not making sure everyone is ready before beginning fights. This happens regularly in PUGs and is part of what makes them frustrating. Add to this people raging over their repair bills and the hassle of corpse runs, etc and the whole thing quickly becomes an exercise in anti-fun.

Death penalties like penalties in real life are a form of punishment for doing something that someone else doesn't want you to do. Being punished for playing a game is not fun and therefore does not belong in games that are supposed to be fun. Too many developers use sticks rather than carrots to nudge players in this or that direction and the sad thing is they rarely shape behavior in the desired way but do tend to cripple the game experience for those who hate them. I prefer rewards over punishments in games and in real life.

Did you ever play WoW? It was not uncommon for tanks to refuse to enter dungeons unless the group agreed to pay their repair bills, which could be outrageous. Other people desperately seeking tanks would offer to pay their bills if they would join the group. Seems the whole process of getting a tank to play would be easier without repair bills and people could spend more time playing and less time spamming chat.

In Topic: Death and Taxes: GW2

13 March 2014 - 08:32 AM

They had it right in their pre-release statements: do away with death penalties altogether. They add absolutely nothing to the game but frustration and make-work tedium. This game already has way too much grind. I have been playing the Elder Scolls Online Beta and the repair costs are outrageous. You not only take damage from dying but you take damage just from playing the game, even if you are never hit once, which is retarded.

The penalty for dying in WvW is a tedious run to get back in the fight or you have to wait for someone to rez you. That seems more than hassle enough.