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Redhawk2007

Member Since 02 Aug 2012
Offline Last Active Mar 28 2014 12:03 AM

Posts I've Made

In Topic: Death and Taxes: GW2

14 March 2014 - 01:08 AM

View PostBeyond Freedom, on 13 March 2014 - 09:15 AM, said:

Whether you should have a death penalty in PvP is not the same issue as whether you should have one in PvE. I agree that in PvP it should not be present since whether or not you die is often outside your control in a way that it isn't in PvE. In PvE though it serves a useful function which is to avoid graveyard zerging bosses.

There shouldn't be a resource/gold cost to resurrecting. Instead you should have to start again from the beginning. In GW1 your max health and energy was reduced each time making you less fit for combat, this effect would automatically reset as soon as you went to a town (aka GW2 capital city). In GW2 you could replace the energy aspect with an effect that lengthens your skill cooldown times to achieve something similar.

Having to start all over again from scratch is even more tedious and odious than just a repair bill. Making it progressively harder to do something that has already proven too difficult for your group can only lead to more frustration and a greater probability of failure. No one wants a guaranteed God mode win but having to do the same thing over and over and over again because you failed to do one step perfectly is frustrating. Think jumping puzzles, where the death penalty for failing to suss out invisible obstacles is often starting from scratch. Not fun.

Failure in PVE, especially dungeons, is often due to ofher players rushing through the content and not making sure everyone is ready before beginning fights. This happens regularly in PUGs and is part of what makes them frustrating. Add to this people raging over their repair bills and the hassle of corpse runs, etc and the whole thing quickly becomes an exercise in anti-fun.

Death penalties like penalties in real life are a form of punishment for doing something that someone else doesn't want you to do. Being punished for playing a game is not fun and therefore does not belong in games that are supposed to be fun. Too many developers use sticks rather than carrots to nudge players in this or that direction and the sad thing is they rarely shape behavior in the desired way but do tend to cripple the game experience for those who hate them. I prefer rewards over punishments in games and in real life.

Did you ever play WoW? It was not uncommon for tanks to refuse to enter dungeons unless the group agreed to pay their repair bills, which could be outrageous. Other people desperately seeking tanks would offer to pay their bills if they would join the group. Seems the whole process of getting a tank to play would be easier without repair bills and people could spend more time playing and less time spamming chat.

In Topic: Death and Taxes: GW2

13 March 2014 - 08:32 AM

They had it right in their pre-release statements: do away with death penalties altogether. They add absolutely nothing to the game but frustration and make-work tedium. This game already has way too much grind. I have been playing the Elder Scolls Online Beta and the repair costs are outrageous. You not only take damage from dying but you take damage just from playing the game, even if you are never hit once, which is retarded.

The penalty for dying in WvW is a tedious run to get back in the fight or you have to wait for someone to rez you. That seems more than hassle enough.

In Topic: Jute/linen farm exploit and bans.

31 December 2013 - 11:34 PM

Anet seems to be competing for the Douchebag Game Developer of the Year award. I haven't played the game for months and just checked here to see what's new only to to find this nonsense. Amazingly, the ever clueless, anal-retentive lackwits at Anet chose the freaking HOLIDAY SEASON to pull this crap, utterly oblivious to how this sort of thing enrages the player base. What a nice Christmas message to send your supporters.

These rabid authoritarians are so fixated at punishing people for playing the game that the possibility of just issuing a warning, fixing the problem and moving on without offending anyone is completely beyond their ken. What's next, randomly decimating every 10th player by banning him as a warning to other people who dare to play the game the way they want?

In Topic: Champion Bags and Boxes were apparently nerfed last patch

10 November 2013 - 01:18 PM

They should "apologize" for making champ grinding necessary and then nerfing it, not for failing to announce it in the notes.

We've had multiple stealth loot nerfs in the past but this one was obvious, hence the need to "apologize" for it.

They seem committed to making this game as grindy and monotonous as possible, oblivious to the fact they've already alienated the majority of their playerbase.

In Topic: [Guide] Damaging Tequatl Guide By The Gates Assassin

18 September 2013 - 06:02 PM

Anyone know if you have to protect the NPCs around the laser to get it to fire?