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Redhawk2007

Member Since 02 Aug 2012
Offline Last Active Mar 28 2014 12:03 AM

#2258534 The best part about The Nightmare Within...

Posted zacharias on 13 November 2013 - 05:54 PM

The best part was the chance to finally kill Trahearne.


#2231968 Official forums since last patch...

Posted Fantasy Trope on 08 September 2013 - 03:05 PM

I think the release of more ascended gear is reopening old wounds.  Some people have in the back of their minds this quote from Colin:

Quote

Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It's all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions - a lot of that is still up in the air and we'll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons - the raids.

I'm not interested in complaining for the sake of complaining.   This question has been asked in various ways by various people, but I would like to revisit it.  How is it possible to return to horizontal, cosmetic based progression?

Let's take a hypothetical: ArenaNet observes the massive number of complaints and is genuinely worried that stat creep was a mistake.  The devs would like a way out.

My suggestion is austere, but I think it is necessary at this stage: make a video that announces ascended was the wrong direction and plans are in place to drastically reduce the amount of time and resources necessary to obtain "the best statistical loot in the game."  This video contain the following:
  • A promise that ascended is the final tier (and the final increase in stats).
  • Plans to design better cosmetic rewards--armors and everlasting tonics, for example.
  • Develop systems for these rewards that tie them to feats of skill (speed clearing a difficult dungeon, clearing a dungeon without any party downs, defeating a set number of monsters in an instanced encounter, etc.) rather than RNG boxes or excessive material grinds.
  • Provide players who have already obtained ascended gear the option of turning in their old ascended for an equitable amount of materials and/or gold.  They can keep their current gear if they prefer, of course.
  • Explain the reasons ascended was introduced in the first place: not the marketing "reasons," but the serious ones, such as a concern about losing player retention or a change in philosophy of the developers.  Public relations personnel should not be allowed to edit or critique this part; it needs to be as honest and open as possible.
  • Plans for a new activity: The Skill Hunt.  (This could coincide with a larger, much needed revamp of the skill system.)  Horizontal progression can be maintained by hunting elite and powerful bosses, whose skills must be captured after they are defeated, much in the spirit of GW1.
At least that's how I would go about it.


#2230855 Bye Bye Magic Find Gear... I'm Kinda Relieved, are you?

Posted raspberry jam on 03 September 2013 - 07:25 PM

I think that MF gear was a rather stupid idea. Yes, the tradeoff of worse performance and better drops made sense, but not in a game where you having bad gear affects other people. And now? Well, this post sums it up:

View PostCaptain Bulldozer, on 03 September 2013 - 12:57 AM, said:

I actually think their Magic Find "solution" doesn't go far enough.  Instead of them just removing it from gear, I would honestly prefer it be removed from the game entirely (and the drop rates be made actually reasonable).  I have never seen, nor do I see now a reason that one person should have a better chance at good drops than another person, other than that given by simply playing the game more.  Setting drops to be crappy by default and then making players actively work to not have crappy drops (whether it's through account bound MF, or consumable MF, or just about any other form of MF) is grindy poor design in my opinion.
Bolded part. It's so true.

Also, that the game is so much centered on drops and rewards that something like MF is actually worth paying attention to, is a problem.


#2230727 Bye Bye Magic Find Gear... I'm Kinda Relieved, are you?

Posted Featherman on 03 September 2013 - 04:29 AM

Never really cared for MF in this game. MF seems like a fluff mechanic to make you think you're getting more out for your time. I really dislike its implementation as well. It's a very static stat and the effects are none too visible.

I absolutely love how games like Vindictus and DFO handle bonus drops. The basic concept is that drop rates/quality are based on personal performance. Now that's properly rewarding players. This is one Korean MMO concept I wish Western MMO devs would adopt.


#2230710 Bye Bye Magic Find Gear... I'm Kinda Relieved, are you?

Posted Captain Bulldozer on 03 September 2013 - 12:57 AM

I actually think their Magic Find "solution" doesn't go far enough.  Instead of them just removing it from gear, I would honestly prefer it be removed from the game entirely (and the drop rates be made actually reasonable).  I have never seen, nor do I see now a reason that one person should have a better chance at good drops than another person, other than that given by simply playing the game more.  Setting drops to be crappy by default and then making players actively work to not have crappy drops (whether it's through account bound MF, or consumable MF, or just about any other form of MF) is grindy poor design in my opinion.


#2231368 Negativity

Posted Eon Lilu on 05 September 2013 - 11:57 AM

View PostSwoopeh, on 05 September 2013 - 08:53 AM, said:

No, it's the same people who have made it a holy crusade to go out of their way to bash the game and Anet.
The vocal minority always seems louder because they spam every thread with the same arguments, besides posting their own. The positive posts diminish because people are driven away, or they simply stop playing if they don't like the game, possibly notifying Anet of why they're disgruntled on their forums, Reddit or FB page and leaving it at that.

I think you will find that to be completely false and a fake foundation to base your factless argument on, it is not always the same people, it is not just on these forums, it is not the same discussions all the time, it is a mixture of the same discussions because anet / GW2 keeps repeating those same things, and different discussion as well because anet/GW2 does different things every few weeks also...

The official forums has already way more negative feedback and topics then here by a lot, maybe you should stop trying to pass the buck at players and maybe ask yourself why are so many people on loads of forums and websites all coming to the same conclusions? Maybe it has something to do with the game and not just the players?

As shown already....


#2231356 Negativity

Posted Mhenlo on 05 September 2013 - 11:05 AM

View PostCraywulf, on 05 September 2013 - 04:16 AM, said:

Sorry to say but this forum has gone to shit, for one simple reason. The moderators here are major cynics and are GW1 apologist. They let this forum become what it is today. Not ArenaNet. The difference between the official forums and these is like night and day. Yes, they censor your negative ass, because most of it is not even remotely constructive or fairly reasonable.  This game is without a subscription yet any and all negative post are generally written as if ArenaNet wronged them or they owe you a game based on your seemingly reasonable expectations.

Moderate these boards!

Lol. People give objective and thoughtful reasons why they think the game doesn't live up to expectations, and you make it seem like they are personal attacks. Get over it.


#2231375 Negativity

Posted Eon Lilu on 05 September 2013 - 12:21 PM

View PostMhenlo, on 05 September 2013 - 11:27 AM, said:

I do get it. People try to post an objective view of the game and others get upset at those ideas and attacks the poster instead of just leaving it be, or letting only those that agree reply. That creates a shit storm which thereby derails the thread. Again, the posting of negative stuff is not usually the culprit, it is the attacks on that poster in fanboy-esque style that is the culprit. That is what drives people to opposite corners.

Go look and see how many thoughtful, yet negative, posts get crucified with name calling and other ridiculously flawed arguments and tell me that it was the original post that detailed the thread. Ill wait here.

This ^^, most of the time instead of countering or debating the actual substance or post they just attack the poster, "you just anet bashing", "whiner" "troll" "why don't you just quit then if you don't like it"....etc etc etc etc ZZZZZzzzzz, but still they do not counter the actual post or have anything to back up what they are saying. They don't like personally what they are reading whether it is truthful or not, they don't care only that they don't agree with it or don't like it being said out loud so they bash on it and label it as negativity...then after they attack the player with accusations, then the topic goes down into negativity, because instead of countering what they actually said because they can't, they just choose to argue about the person or people posting instead of the content and context...

I am posting in the we can't counter any of your posts or say what your saying itn't true. so we are going to label you all negativists! and trolls! and say your always the same people saying the same thing! without even countering a single topic of discussion or post.

Oh your sick of complainers? Surely complaining about complainers makes you much less of a hypocrite?


#2231366 Negativity

Posted Mhenlo on 05 September 2013 - 11:27 AM

View PostSwoopeh, on 05 September 2013 - 08:53 AM, said:

Snip

I do get it. People try to post an objective view of the game and others get upset at those ideas and attacks the poster instead of just leaving it be, or letting only those that agree reply. That creates a shit storm which thereby derails the thread. Again, the posting of negative stuff is not usually the culprit, it is the attacks on that poster in fanboy-esque style that is the culprit. That is what drives people to opposite corners.

Go look and see how many thoughtful, yet negative, posts get crucified with name calling and other ridiculously flawed arguments and tell me that it was the original post that detailed the thread. Ill wait here.


#2231166 Negativity

Posted Eon Lilu on 04 September 2013 - 09:55 PM

Maybe the increase in negative posts is in line with the increase in unhappiness from more and more plays in GW2? Maybe more players are unhappy with the direction in which Arena Net are taking the game they wanted to love and enjoy? Maybe more players are waking up? I mean some of you like to make out it's always the same few people posting, but if you take a look you will see it's actually more new people speaking up about the negative aspects of GW2, not just the same usual people as you try to make out...

If you think the negativity is bad on guru is bad you should try the official forums, it's even worse...mmm...I wonder why?

https://forum-en.gui...ly-Grind-Wars-2
https://forum-en.gui...eir-farming-fix
https://forum-en.gui...-on-new-players
https://forum-en.gui...t-be-time-gated
https://forum-en.gui...ll-no-fun-to-me
https://forum-en.gui...-is-bad-for-wvw
https://forum-en.gui...sy-work-too-far
https://forum-en.gui...n-PAX-Interview

I mean that's just a few linked from the 1st page of general discussion....there are pages upon pages of negative topics and hundreds of negative posts, doesn't even include all the other forum sections, if I posted all of them it would take up a whole page on here easily...

So maybe it's not just guru or a few select same players like you try to make out? Maybe the game has a lot of issues and that is why there is an increase in negativity?

Just a thought.


#2231247 Negativity

Posted Mhenlo on 05 September 2013 - 02:45 AM

Negativity wouldn't exist if the game didnt deserve it. People would post more positive stuff if there was more positive stuff to post. Don't pin it on the dissenters that people don't post more positive stuff. That is a bad scapegoat.


#2202336 On Lottery (RNG) Boxes

Posted Gabrial Heart on 15 May 2013 - 08:35 PM

Thank you for this extremely well-written piece. This is one of the best explainations of why this practice is so short-sighted and completely rediculous. I often get flack for posting on the official forums from defenders of this practice and it's all quite silly.

I can whole-hearted say i will not participate in this type of content and hope more people step up and do the same. It's about time to speak with your wallets against this type of practice.


#2202329 On Lottery (RNG) Boxes

Posted Jairyn on 15 May 2013 - 08:05 PM

I would love to see more players united against the lockboxes. They are predatory and manipulative in the very same way that combining a gear treadmill and a subscription fee is... Yet ArenaNet cheerfully waxed poetic on how unscrupulous the P2P market is. GW1 had an "honest" cash shop based on flat fees and a fair amount of my anticipation for GW2 was partly based on the assurance that the cash shop would mirror its predecessor. GW1 did just fine with an honest cash-for-(digital) goods system, why are we now tolerating anything different?

I have yet to buy a key or lockbox, though I've otherwise purchased gems and gem store items. I want Arena Net to do well, I want to support them, I want them to have the funds to pay happy, healthy workers and flood the game with polish and content. I don't want them to employ shady marketing practices.

Ship Crystin Cox back to NCSoft (edit: Nexon? whatever - MapleStory) where she belongs.


#2202319 On Lottery (RNG) Boxes

Posted MazingerZ on 15 May 2013 - 07:32 PM

Posted to GW2 Forums, I don't expect it to last.  Please comment there as well.

TLDR: Points are boiled down here, but I encourage you to ready the body.

The Right to Make Money

No one is arguing against any individual or company’s right to make money.  What is generally a point of contention is how that money is made.  If oil was a clean, safe resource to produce, with absolutely no environmental impacts and operated in more of an open market than say, OPEC, there would be very few people who could complain about how they do business.  If the market crash had not occurred due to irresponsible lending and selling of securities, no one would have an issue with how much money the banking industry makes.

What this piece attempts to do is describe how poorly these practices are for consumers (ie: you) not just in terms of yourself, but for the game as a whole, and your fellow players.

More Money than a Flat Rate?

The product could in theory be sold on the  Cash Shop for a flat rate, especially if they are already being offered for a limited time.  The question becomes, why not?

There are various reasons.  The return on investment (ROI) of the lottery boxes is higher than that of a flat rate.  The cost of a flat rate in order to equal the return that the lottery boxes provide, a flat rate would appear to be too expensive, with too large of a price tag to pay in one expense.  This goes towards the wedge of individual experience, further below.

If it were a flat rate, you could determine whether you liked the product enough for it to be worth the flat rate quoted.  Or you could consider the product to be worth no money at all, at which point the company has lost your sale and has to make up the difference from a user who wants the product.

The drop rates are unknown until someone bothers to invest and do the research, either by grinding a lot of boxes or buying them outright, the latter of which is a net-positive for the company.  And by the time the results are recorded and posted, the company has already seen sales from consumers assuming that the drop rate cannot be that bad.

The Wedges of "Individual Experience" and "Personal Responsibility"

Divisiveness is the greatest weapon of any entity against a collective to shield from its greatest weakness. You want the populace to be split on issues because if a high percentage of the body every aligns itself against you, you will feel its effects.

The randomness of these boxes creates a variable experience.  However unlikely it is, it is possible for a lucky person to get the products he needs by opening a mere ten boxes.  Suddenly, his experience is “this is the best thing EVER.”  For another individual, they could open box upon box upon box and spend a large amount of money without getting a single claim ticket.

Since experiences vary, its harder to reach a consensus on drop rates.  There will be people satisfied with their experience and others who feel as if its unfair.  Some will be accused of merely being “unlucky.”  Some will engage ad hominem, attacking other consumers for buying so many boxes irresponsibly, despite that being the intent of the company.  Strife ensues and its much harder to direct blame against one specific entity as the customers squabble amongst one another.

It is therefore much harder to get consensus on implementation than if the product had a flat rate.

They benefit from these wedges to keep their customer-base from coming to a consensus on anything, even as far as debate the value of the implementation instead of the value of the product being offered for the price.

Instilling Urgency Artificially: Limited-Time Offers

If you could just grind these out through normal activity (gameplay), there are always going to be those who stick with the grind over the shortcut of buying the product outright.  So to convert even a tiny percentage of those people (a net positive for the company), the company has a limited time offer on the product.  That is greed.  The limited time offer on the product is nothing more than a trick, to artificially give a sense of urgency.

In games like Tribes: Ascend everyone can get access to everything.  If just takes time.  You can choose to grind it out or you can buy it outright.  There is no limited time offer.  There are sales to incentivize a period where you would like to see more income, but a gun in Tribes: Ascend is never going to disappear because you did not buy it this month. It is a psychological trick meant to make you spend more money, and is an anti-consumer practice.

This operates much like the Disney Vault, in which Disney only releases a movie for a limited time every seven years or so on home media.  This increases the scarcity of the movie and instills urgency to purchase the movie when it eventually becomes available.

Worse than Gambling

Gambling can be viewed as an experience. You play the game and the money is the barrier for playing the game, with more money as a reward for winning.  One usually goes in knowing that you will likely lose money, but there's also a chance you could come out of ahead.  It can get impersonal, such as with video poker machines or slot machines, but generally, it's an experience at playing a game of chance.

Common wisdom is that the results are stacked in the house's favor, and there is generally a poor outlook on people who think they can regularly come out ahead by playing, or in other words, playing to win.

Or going to a Dave & Buster’s (or Chuck E. Cheese’s).  Sure, you may be attempting to win tickets for a particular prize, but you are usually paying as much for the experience of playing the games themselves.  You get the experience.  It is a poor value and poor sense to play at these places just to win tickets and win prizes, especially without a particularly good run of luck, you would end up buying the prize outright than trying to win it with tickets.

But these lottery boxes are different.  You are not paying to gamble for the experience, generally.  There is actually no experience, or at least less of one.  The similarity is very much like buying a box of cereal you hate because it has an item you really want.  At that point, you are just ripping open the box, pouring out the cereal for the product and potentially getting nothing for your trouble.  Rinse and repeat ad nauseum until the limited time offer (artificially created sense of urgency) expires or you get the prize you want.

The Company’s Gamble

The company has its own gamble going.

It is relying on the obfuscated nature of its game of chance, with its accompanying ability to change the odds at their leisure, to keep its customer base arguing and speculating over the factual details as much as the subjective details.  If you knew all the details, it would be much easier to base an argument for (or against) purchasing the product outright and there would be less coloring and argument from individual experiences.

It is relying on the artificial sense of urgency to push people into buying the product without spending a lot of time thinking about it, as well as pushing those who attempted grind it out to ultimately buy into the lottery boxes from the Cash Shop at the eleventh hour.

It is relying on human nature.  There are people out there who are gullible, naive, have little foresight and in some cases, an addiction to gambling.  These people with a clinical lack of self-control who will hand over money to engage in this process in hopes of getting the rush of a win.

Defending the Indefensible

The fact of the matter is that there will always be people attempting to defend these practices.  Usually, the sum of the arguments is that the company has a right to make money.  But why?  Why are these practices worthy of money?  And why do these people, who can only benefit as a consumer if these practices were revised to be less abusive, defend them?  Why implement these practices over a flat rate, offered through the Cash Shop, unless this lottery box implementation makes more money.

I tend to look towards a rather quotable piece of TotalBiscuit:

What the hell happened to gamers looking out for each other?  When did that suddenly fall by the wayside in favor of being an unemployed PR representative for a company that has been milking you for money?  When did this happen? Was this with the advent of the Internet?  Is this a recent thing?  I can’t exactly pinpoint when it happened, but fanboy culture has gotten to the point of being actively detrimental to video games.  It benefits nobody whatsoever other than the companies in question.

It’s wonderful that they’ve got a small little army of people that are willing to actively suppress dissent.  Actively lie about the game.  Actively try to character assassinate people.  Engage in ad hominems.  Slam them over social networks.  Downvote videos.  Lie in the comments section.  It’s wonderful if they’re willing to do that, if you happen to be [the company] or any other company that has people like that.  It’s terrible for the rest of us.  It’s really really bad.



Gamers don’t look out for each other anymore.  And that’s really depressing.  The last thing that should be happening is gamers actively trying to mislead other gamers because they want to feel better about their purchase.  Or because they want more players in their game, even though the game is clearly not up to spec.  Where do you get off doing that?  That is morally bankrupt.  That is ethically unsound in the worst possible way.  It sucks, and you suck for doing it.


People who defend these practices want the games they play to succeed regardless of how the company in question behaves, because they have some investment.  They either want the game to have more players, be more successful so it will stick around for a long time, get more development, release expansions, etc, etc.

TLDR: Ultimately, it boils down to the idea that the lottery boxes offer a better return on investment than just simply slapping a flat rate on the product.  It adds nothing to the product itself and is just a method for increasing profits, without doing anything.  It is a form of predation on consumers, it should not be tolerated, but there will always be people willing to defend a company’s decision either out of apathy, a belief it does not nor will ever affect them or some other selfish reason.

Edit: I lost a ton of formatting moving from Google Docs, and I'm adding it back in.


#2195071 Frost and Flame Finale - Why a Dungeon?

Posted El Duderino on 24 April 2013 - 03:24 PM

View Postblackthornarrow, on 24 April 2013 - 07:40 AM, said:

My god people can complain , be glad you get free content , they worked hard on this so be happy or leave the game if the only thing you can do is complain about arenanet that they "so called" Havent learned anything. play it and then give feedback dont start by saying stupid stuff before you have tried it

Actually, they tout the free content as part of the $60 we paid - so no it isn't free. I paid for it. If they didn't bother with the updates, the game would be a complete disaster.

The updates are paid for. Stop trying to tell people we should be happy to get free updates. They aren't free.