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Cures
Member Since 02 Aug 2012Offline Last Active May 14 2013 10:51 AM
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- Member Title Asuran Acolyte
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#2196406 Is the April 30th Update "make or break"?
Posted
Crantson
on 29 April 2013 - 01:23 PM
In GW1 you could fail a missin - some times spectacularly. In dungeons, at least hard mode, you got kicked out of the instance when everybody reached 60% dp. In the underworld you lost when your party died. There was a finality to losing and, consequentaly, a feeling of accomplishment when you succeeded.
But in GW2, except for some armor repair costs, there is no finality. You can keep working a storyline mission for as long as you like without ever failing. If you are way underlevel for the mission you won't be able to finish but there is no point where the game says "you've lost, you're done." In dungeons you never get booted, you can jump out and back in to change characters or to get consumables or to repair your armor.
There is no sense of "you lost" so there is also no sense of "you won."
And that is just no fun.
But, certainly for the storyline missions, I don't see how they can change it at this late date so, I will continue to play and to look forward to updates to collect new armor or weapons. But no update will ever fix the fact that this game simply has no "lose" setting.
edit: I will take part of it back - they have added fractals which does have some of that sense of finality of losing - but that doesn't change the main game in which it really feels like they just take your hand and lead your through.
#2191939 Engineer in Fractals
Posted
Rachmani
on 15 April 2013 - 07:38 PM
People talk too much in my (humble) opinion.
It makes me sick seeing some random (excuse my language) gimps looking for two warriors & a guardian for lvl 12 fractals.
People in this game mostly need to get their sh*t together and stop whining.
Now, I'm not saying that certain combinations don't have a higher possible performance or better synergies. But most of the times (like almost always) I'll take the better player.
Better player in this context also means that fundamentally he/she/it has to understand that every single group member has to do a certain & not so low amount of damage and make up the rest with either more damage, good & well timed cc, support in the form of might/vulnerability OR just great utility (guardian or mesmer type of utility). Damage is king in GW2. That includes some survivability, though. Dead guys don't do damage.
P.S. Use grenades. 25 stacks of vulnerability is huge. I used FT on my engineer for some time (my thief is my main, though) and later on a pistol hgh build. The former is okish in fractals, the latter quite great, but grenades outperform it due to vulnerability.
#2189156 Introducing Leaderboards
Posted
DanteGalileo
on 08 April 2013 - 09:39 PM
#2188460 Guardian DPS calculator
Posted
Gerroh
on 06 April 2013 - 11:14 PM

#2186455 Guru's Super Adventure Box Experience
Posted
Azure Skye
on 01 April 2013 - 06:46 PM
El Duderino, on 01 April 2013 - 05:33 PM, said:
#2186343 Guru's Super Adventure Box Experience
Posted
Swoopeh
on 01 April 2013 - 03:23 PM
sjrmoo, on 01 April 2013 - 01:13 PM, said:
Anet releases a mainly polish/bugfix patch: people complain about lack of content.
Anet releases new content: people complain about the lack of polish/bugfixes.
Besides this is part of the actual game, maybe only for a month but it's there ready to be played. If you don't like that's fair, but that doesn't mean that no-one does and the entire thing should be dismissed. You people need to be a bit more open minded and lighten up, maybe you'd enjoy life more that way.
#2184947 March Patch - Engineer Changes
Posted
Adamantium
on 28 March 2013 - 12:15 AM
coglin, on 27 March 2013 - 09:31 PM, said:
Lol Coglin, no you don't.
Adamantium, on 27 March 2013 - 07:38 PM, said:
I completely agree Elixirs have better utility than gadgets and turrets (and to a lesser extent kits). Ideally I would prefer not to use Elixirs because I find Gadgets more fun, but they're just not effective enough right now.
I agree with your post because it shows why Elixirs are so much better. I wish it wasn't the case but it just is right now. I am encouraged by the attention we are getting, hopefully this is just the first step of updates we get.
I think turret overcharges need to be instant, interrupting the turret's current action if necessary. I don't quite understand how a heal + condition removal (you know, things you need at an instant's notice) fire seconds later when the turret is doing it's next burst. This combined with some way to make them mobile would go a long way for me. We can invent a way for our bomb explosions to heal only our allies and still hurt our enemies, how on earth are we unable to figure out how to put wheels on our turrets???
#2183283 World vs. World: Introducing World Ranks and More
Posted
Trei
on 24 March 2013 - 02:05 PM
El Duderino, on 24 March 2013 - 01:53 PM, said:
"Can grind" does not equate to "Grind exists".
In fact, I specifically refute the "Grind exists" statement as it is an invalid term.
What do you think adding a new dungeon would do? It would have to come with new attractive rewards too, no?
What do you think players will invariably start to do with the dungeon then?
From your perspective, is that not adding more grind in to the game?
By making anything better, you make players want to do it more.
Take a wild guess what happens next.
Seriously, you need to let it go.
Try to realize the truth.
There is no grind.
#2183275 World vs. World: Introducing World Ranks and More
Posted
Menehune
on 24 March 2013 - 01:56 PM
El Duderino, on 24 March 2013 - 01:49 PM, said:
So, you would rather have ascended gear than a new dungeon or fixing the way loot scales or making world boss encounters better?
You think that it is perfectly fine to add "progression" while leaving things broken that most people agree are broken?
You don't think there are certain attributes that make games inherently better than others?
What your statement says is that you basically agree with all of those statements.
It seems someone feels himself spoken to. I wonder why.
Before I rest my case, I forgot to include use questions as indirect accusations, put words in one's mouth and make liberal use of non sequiturs.
#2183259 World vs. World: Introducing World Ranks and More
Posted
dannywolt
on 24 March 2013 - 12:43 PM
ToxiCsisM, on 24 March 2013 - 06:50 AM, said:
Static content repeated ad infinitum not for enjoyment of the content but instead for incremental progress toward a desired goal.
El Duderino, on 24 March 2013 - 01:44 AM, said:
This got me thinking. I don't consider GW1 a non-grindy game at all. I have spent over 6000 hours in GW1 acquiring all the armor sets, weapon sets, and maxing every PvE title. I literally completed everything in the PvE portion of the game, and my goal of accomplishing this is the sole reason I played GW1 for that long. Obviously, you would say I played it for the grind, so I'm curious now: Are there any players who played GW1 as much as I did but who didn't pursue any of the grind (titles, shinies, ranks, etc.)? What did they play it for and are they really the majority of the long-term GW1 player base?
EDIT: Furthermore, based on your arguments in this thread, the mere presence of these grindy activities makes GW1 a grindy game.
#2183196 World vs. World: Introducing World Ranks and More
Posted
Trei
on 24 March 2013 - 05:15 AM
El Duderino, on 24 March 2013 - 04:14 AM, said:
Anyways, I think you are missing the point that we are more alike than different. I'm not really a grinder. I never had FoW armor in GW1, I have exotics I bought off the TP in GW2, I just want a fun game.....
You are mistaking the lack of fun activity in the game for a perceived need to do those repetitive things you call grinding.
This lack of what is fun to you causes a need to replace it with some arbitrary goal to achieve and compete with others in the haves and have-nots.
Me? I don't have time to grind.
I have too many fun stuff to do to devote all my time into just one.
Me liking the game content does not mean the content is good enough, and even I have some critical issues with some of them like the personal story lines, the ascended gear, legendaries on TP...
But I do not equate any of those with a need to grind, or the game being grindy.
Grind is an individual occurrence, your grind quite obviously isn't mine.
There is no such thing as whether grind exists or not. Grind is not a thing.
It is only whether you grind or you don't.
I don't.
So either we can grind in a game or we cannot.
Name me one game where we cannot grind.
#2183140 World vs. World: Introducing World Ranks and More
Posted
Juanele
on 24 March 2013 - 01:08 AM
#2183133 World vs. World: Introducing World Ranks and More
Posted
Trei
on 24 March 2013 - 01:01 AM
El Duderino, on 23 March 2013 - 10:54 PM, said:
Your words made me feel as if I have missed out on something major in the game.
#2183093 World vs. World: Introducing World Ranks and More
Posted
Lordkrall
on 23 March 2013 - 09:40 PM
Ritualist, on 23 March 2013 - 09:33 PM, said:
Adding more vertical progression gives me even more reason to just use it as a place with free merchant-, storage- and bank-access.
Oh please show me all this vertical progression we have in WvW.
I have, just a few days ago, reached level 80 with a character that I ONLY leveled in WvW, I have been able to do just as much good as I did with my level 80 guy during most of that time, and that is without any exotics (and more or less only blues and greens) before level 80. Clearly I must have somehow dodged this vertical progression needed in WvW.
#2183073 World vs. World: Introducing World Ranks and More
Posted
Lordkrall
on 23 March 2013 - 07:22 PM
Featherman, on 23 March 2013 - 07:19 PM, said:
I have seen quite a few threads about the "pointlessness of WvW". Many of these have shown a want for a progression system.
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