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Member Since 02 Aug 2012
Offline Last Active May 14 2013 10:51 AM

#2196406 Is the April 30th Update "make or break"?

Posted Crantson on 29 April 2013 - 01:23 PM

I don't think they will be able to change the one difference between GW1 and GW2 that really bugs me and that is that in GW2 you just can't lose.

In GW1 you could fail a missin - some times spectacularly.  In dungeons, at least hard mode, you got kicked out of the instance when everybody reached 60% dp.  In the underworld you lost when your party died.  There was a finality to losing and, consequentaly, a feeling of accomplishment when you succeeded.

But in GW2, except for some armor repair costs, there is no finality.  You can keep working a storyline mission for as long as you like without ever failing.  If you are way underlevel for the mission you won't be able to finish but there is no point where the game says "you've lost, you're done."  In dungeons you never get booted, you can jump out and back in to change characters or to get consumables or to repair your armor.

There is no sense of "you lost" so there is also no sense of "you won."

And that is just no fun.

But, certainly for the storyline missions, I don't see how they can change it at this late date so, I will continue to play and to look forward to updates to collect new armor or weapons.  But no update will ever fix the fact that this game simply has no "lose" setting.

edit: I will take part of it back - they have added fractals which does have some of that sense of finality of losing - but that doesn't change the main game in which it really feels like they just take your hand and lead your through.


#2191939 Engineer in Fractals

Posted Rachmani on 15 April 2013 - 07:38 PM

I ran fractals 46 the other day in a group consisting of thief, thief, ranger, warrior, guardian and would take a capable engi any day.
People talk too much in my (humble) opinion.
It makes me sick seeing some random (excuse my language) gimps looking for two warriors & a guardian for lvl 12 fractals.
People in this game mostly need to get their sh*t together and stop whining.
Now, I'm not saying that certain combinations don't have a higher possible performance or better synergies. But most of the times (like almost always) I'll take the better player.
Better player in this context also means that fundamentally he/she/it has to understand that every single group member has to do a certain & not so low amount of damage and make up the rest with either more damage, good & well timed cc, support in the form of might/vulnerability OR just great utility (guardian or mesmer type of utility). Damage is king in GW2. That includes some survivability, though. Dead guys don't do damage.

P.S. Use grenades. 25 stacks of vulnerability is huge. I used FT on my engineer for some time (my thief is my main, though) and later on a pistol hgh build. The former is okish in fractals, the latter quite great, but grenades outperform it due to vulnerability.


#2189156 Introducing Leaderboards

Posted DanteGalileo on 08 April 2013 - 09:39 PM

People complaining about the addition of leaderboards...  Too funny.


#2188460 Guardian DPS calculator

Posted Gerroh on 06 April 2013 - 11:14 PM

To which I reply:
Spoiler



#2186455 Guru's Super Adventure Box Experience

Posted Azure Skye on 01 April 2013 - 06:46 PM

View PostEl Duderino, on 01 April 2013 - 05:33 PM, said:

This is a great addition to the game. Of only the developers put this amount of effort in to the normal game and updates.
They do but people always whine they dont get their way or want something not in game. You have to love what you do unless you will create alot of boring content and filler and fluff content just to fill the time. Content means alot to different people and its subjective.


#2186343 Guru's Super Adventure Box Experience

Posted Swoopeh on 01 April 2013 - 03:23 PM

View Postsjrmoo, on 01 April 2013 - 01:13 PM, said:

Guess would of rather they spent the 100's of hours of coding, development, and game testing on the actual game.


Anet releases a mainly polish/bugfix patch: people complain about lack of content.
Anet releases new content: people complain about the lack of polish/bugfixes.

Besides this is part of the actual game, maybe only for a month but it's there ready to be played. If you don't like that's fair, but that doesn't mean that no-one does and the entire thing should be dismissed. You people need to be a bit more open minded and lighten up, maybe you'd enjoy life more that way.


#2184947 March Patch - Engineer Changes

Posted Adamantium on 28 March 2013 - 12:15 AM

View Postcoglin, on 27 March 2013 - 09:31 PM, said:

Adamantium, I completely disagree with you.

Lol Coglin, no you don't.

View PostAdamantium, on 27 March 2013 - 07:38 PM, said:

I do think Elixirs outshine our other choices. It's unfortunate, I really like gadgets but most of the time Elixirs are just better (and more boring). I don't at all think Elixirs are over powered, my goodness other professions can even make our Elixirs look bad, but ideally our other utilities should be bumped up to the level of effectiveness that Elixirs are. Namely Gadgets and Turrets, Kits are mostly in a good place.

I completely agree Elixirs have better utility than gadgets and turrets (and to a lesser extent kits). Ideally I would prefer not to use Elixirs because I find Gadgets more fun, but they're just not effective enough right now.

I agree with your post because it shows why Elixirs are so much better. I wish it wasn't the case but it just is right now. I am encouraged by the attention we are getting, hopefully this is just the first step of updates we get.

I think turret overcharges need to be instant, interrupting the turret's current action if necessary. I don't quite understand how a heal + condition removal (you know, things you need at an instant's notice) fire seconds later when the turret is doing it's next burst. This combined with some way to make them mobile would go a long way for me. We can invent a way for our bomb explosions to heal only our allies and still hurt our enemies, how on earth are we unable to figure out how to put wheels on our turrets???


#2183283 World vs. World: Introducing World Ranks and More

Posted Trei on 24 March 2013 - 02:05 PM

View PostEl Duderino, on 24 March 2013 - 01:53 PM, said:

But, thank you again for making the point that grind exists whether we decide to do it or not.
I never made that point.

"Can grind" does not equate to "Grind exists".
In fact, I specifically refute the "Grind exists" statement as it is an invalid term.

What do you think adding a new dungeon would do? It would have to come with new attractive rewards too, no?
What do you think players will invariably start to do with the dungeon then?
From your perspective, is that not adding more grind in to the game?

By making anything better, you make players want to do it more.
Take a wild guess what happens next.

Seriously, you need to let it go.
Try to realize the truth.
There is no grind.


#2183275 World vs. World: Introducing World Ranks and More

Posted Menehune on 24 March 2013 - 01:56 PM

View PostEl Duderino, on 24 March 2013 - 01:49 PM, said:

By the end, it was. That's primarily why I stopped playing, along with the imbalance from Nightfall. But, yes, the adding of titles was exactly like the things we are getting now. I forget that when I talk about GW1 that I refer to my timeline of play, not everyone else's and there were many variations of how that game played apparently based on when you played.



So, you would rather have ascended gear than a new dungeon or fixing the way loot scales or making world boss encounters better?

You think that it is perfectly fine to add "progression" while leaving things broken that most people agree are broken?

You don't think there are certain attributes that make games inherently better than others?

What your statement says is that you basically agree with all of those statements.

It seems someone feels himself spoken to. I wonder why.

Before I rest my case, I forgot to include use questions as indirect accusations, put words in one's mouth and make liberal use of non sequiturs.


#2183259 World vs. World: Introducing World Ranks and More

Posted dannywolt on 24 March 2013 - 12:43 PM

View PostToxiCsisM, on 24 March 2013 - 06:50 AM, said:

How does everyone define the word, "grind?" No right or wrong answer, I just want your opinion.

Static content repeated ad infinitum not for enjoyment of the content but instead for incremental progress toward a desired goal.

View PostEl Duderino, on 24 March 2013 - 01:44 AM, said:

In GW1 there were very few things that required any grind at all.

This got me thinking. I don't consider GW1 a non-grindy game at all. I have spent over 6000 hours in GW1 acquiring all the armor sets, weapon sets, and maxing every PvE title. I literally completed everything in the PvE portion of the game, and my goal of accomplishing this is the sole reason I played GW1 for that long. Obviously, you would say I played it for the grind, so I'm curious now: Are there any players who played GW1 as much as I did but who didn't pursue any of the grind (titles, shinies, ranks, etc.)? What did they play it for and are they really the majority of the long-term GW1 player base?

EDIT: Furthermore, based on your arguments in this thread, the mere presence of these grindy activities makes GW1 a grindy game.


#2183196 World vs. World: Introducing World Ranks and More

Posted Trei on 24 March 2013 - 05:15 AM

View PostEl Duderino, on 24 March 2013 - 04:14 AM, said:

...
Anyways, I think you are missing the point that we are more alike than different. I'm not really a grinder. I never had FoW armor in GW1, I have exotics I bought off the TP in GW2, I just want a fun game.....
Right see?

You are mistaking the lack of fun activity in the game for a perceived need to do those repetitive things you call grinding.
This lack of what is fun to you causes a need to replace it with some arbitrary goal to achieve and compete with others in the haves and have-nots.

Me? I don't have time to grind.
I have too many fun stuff to do to devote all my time into just one.

Me liking the game content does not mean the content is good enough, and even I have some critical issues with some of them like the personal story lines, the ascended gear, legendaries on TP...

But I do not equate any of those with a need to grind, or the game being grindy.

Grind is an individual occurrence, your grind quite obviously isn't mine.
There is no such thing as whether grind exists or not. Grind is not a thing.
It is only whether you grind or you don't.
I don't.

So either we can grind in a game or we cannot.
Name me one game where we cannot grind.


#2183140 World vs. World: Introducing World Ranks and More

Posted Juanele on 24 March 2013 - 01:08 AM

I laugh at people who think this game is a grindfest, I really do.


#2183133 World vs. World: Introducing World Ranks and More

Posted Trei on 24 March 2013 - 01:01 AM

View PostEl Duderino, on 23 March 2013 - 10:54 PM, said:

Vertical progression exists whether you need it or not. This game is a grind fest.....
Then why did I not have to grind anything thus far in this entire time I am playing the game?
Your words made me feel as if I have missed out on something major in the game.


#2183093 World vs. World: Introducing World Ranks and More

Posted Lordkrall on 23 March 2013 - 09:40 PM

View PostRitualist, on 23 March 2013 - 09:33 PM, said:

I was absolutely thrilled with the idea of WvW when I thought it would work with sPvP rules. Then we learned it was about vertical progression and I gave up on it.
Adding more vertical progression gives me even more reason to just use it as a place with free merchant-, storage- and bank-access.

Oh please show me all this vertical progression we have in WvW.


I have, just a few days ago, reached level 80 with a character that I ONLY leveled in WvW, I have been able to do just as much good as  I did with my level 80 guy during most of that time, and that is without any exotics (and more or less only blues and greens) before level 80. Clearly I must have somehow dodged this vertical progression needed in WvW.


#2183073 World vs. World: Introducing World Ranks and More

Posted Lordkrall on 23 March 2013 - 07:22 PM

View PostFeatherman, on 23 March 2013 - 07:19 PM, said:

I'm not so sure, Krallykins, most of the complaints I hear from players are about WvW's design, the night capping, server bloat, culling (which is thankfully being addressed), and general interactivity issues (i.e. "what's the point?"). I've never heard about issues with "progression." In fact there already is progression in that players need to level to 80 in order to get their exotics, and players complain about that all the time.

I have seen quite a few threads about the "pointlessness of WvW". Many of these have shown a want for a progression system.