Dannus, I rarely used my condition thief in dungeons because of the bleed cap (we have a ton of necromancers and an engineer or two in my guild), so I'm afraid I can't really help you much there. I can't get your link to work for me while I'm on a work computer, either. ): I did notice that my condition thief took more damage than my crit thief -- the one I usually run in dungeons -- because his best source of multi-target damage was through death blossom and things would still hit me in between death blossoms, hahaha. I don't have a problem in dungeons, though. Perhaps you should try another build and see if you find something that works better? c:
p.s. If your group thought that thieves are too soft in dungeons, then maybe they're the ones who sucked.

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