Jump to content

  • Curse Sites


Member Since 03 Aug 2012
Offline Last Active Aug 16 2013 09:37 PM

Posts I've Made

In Topic: Koroshi's Engineer build - Confusion all the way!

14 August 2013 - 09:57 PM

Very nice guide koroshi, I've been using undead runes for a while with good success. But the new runes of perplexity have me wondering how all that added confusion would work out. I mean with the shield you can almost guarantee a couple of interrupts, not to mention all the other CC we have available for interrupts and good sources of confusion. I believe the #4 bonus is 3 stacks and #6 bonus is 5 stacks.

Also the new sigil of malice, would get you back your 76% condition duration without runes

In Topic: A Comprehensive Look at the Flamethrower (And Elixir Gun)

18 February 2013 - 07:31 PM

Just an FYI I run almost full Soldiers gear (trinkets too with ruby jewels) with altuism runes since they came out and there is a discrepancy with the cooldown. It's more like 15 seconds which means with ~55% boon duration (20 in alchemy + 15 from runes + 20 omnomberry) and consistence kit switching you can get 50% fury uptime on the group. I've tried it out with grenades 30/20/0/0/20 (my personal favorite) and 0/30/0/20/20. I also run E-gun and elixer R (I mostly do fractal or dungeon runs). And I can say without a doubt that with juggernaut you become a tank i think i had 22k Health and 2800+ armor. But damage was lacking, I found it was effective to stack up vulnerability on a boss then pop the altruism proc to boost my teams DPS significantly, or when a mesmer threw down quickness

In Topic: Are engineers really that bad off?

06 February 2013 - 04:43 PM

View PostCoren, on 06 February 2013 - 02:44 PM, said:

... Can someone please tell me of a situation where invisibility and stability would be both useful during combat?

In PvP both would allow you to Stomp someone

In Topic: AoE Nerf and WvW

31 January 2013 - 04:49 PM

if someday conditions do become a problem (say they change cleanses to remove just 1 stack) an Engi in the back of the zerg spamming super elixer light fields would be enough to negate 90% of damage from conditions

In Topic: Feeling squishy as condition dmg engi in dungeons. Advice?

29 January 2013 - 09:53 PM

Naw its ok to blow it, you have the other one. But you also have 2 other condition removals, toss R and medkit 4. It definitly takes some practice engi can be akward with kitswapping and such. You could try elixer S instead of R its a bit like mist form I suppose.