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mjsko

Member Since 04 Aug 2012
Offline Last Active Apr 08 2013 04:10 PM

Posts I've Made

In Topic: Steelseries GW2 Gaming Mouse

02 March 2013 - 04:25 PM

You might want to take a look at this link, they cover Anet's stance on macros in the second part.

http://www.guildwars...-boxing-macros/

In Topic: Farming Ectos?

22 December 2012 - 03:13 PM

View Postgamblers_luck, on 22 December 2012 - 03:00 PM, said:



That's rubbish imho.  Any facts and figures to back up this statement or are you just encouraging posters to go out there and buy Omnomberry bars?  

FYI Spicy Pumkin Cookies are a much cheaper way to get max magic find % at lv80 and cheaper to craft,  than an omnomberry bar but seriously its makes hardly any difference. An extra rare drop, if at all, even with that, 3 ectos max, so maybe 90 silver + 26silver x3 + the extra events I can't see someone netting more than 2.5g at the very most if they're lucky.

The best dungeon paths seem to be Citadel of Flame path 1 and 2,  Honor of the Waves path 1 and Ascalonian Catacombs path 1. All should take 30 minutes or less and will net you a substantial amount of gold.  

You don't use omnomberry bars for the magic find, but for the 40% more coin. It does make quite a difference with all the silver bosses and some veterans drop. Not sure if it affects the completion reward though.

In Topic: Why So Scepter Ele?

16 December 2012 - 03:28 PM

View Postjthamind, on 16 December 2012 - 03:19 PM, said:

scepter/dagger is better than the staff for condition damage (miles better), single target damage, and pure dps. it also has better survivability options with Earthquake, Ride the Lightning, Rock Barrier, and Updraft. you can still get into the thick of things without feeling out of place.

staff is better for healing, support, and combo fields.

for the record, i use a staff too (for healing and support), but there are different builds where s/d shines more.

S/d actually has pretty horrible single target dps, unless you spam earth 1 with tons of condition damage. And it still isn't very good.  S/d shines in stacking might due to the two blast finishers scepter has in fire, and of course the sheer awesomeness of the dagger offhand.

I find staff and d/d better for pretty much every situation, but I can see the might stacking being useful if you have a group that will make the most of it.

In Topic: Farming Gold - what am I doing wrong?

28 October 2012 - 10:27 AM

It sounds to me like you're doing everything correctly. What do you do with the drops you get? You should vendor everything blue and green, salvage salvage items, either salvage or vendor whites (depending on their value and the value of the items they salvage into), and sell rares on the tp. Of course, as prices continue to plummet on the tp, so will your income. It's not as fast as it used to be, but it still works. I'm guessing the normal rate is around 2g/hour, but that's just a hunch.

edit: Also, never salvage leather/medium armor.

In Topic: Best Builds for Farming Orr Mobs

25 October 2012 - 07:55 PM

I don't think staff or scepter can even come close to d/d in tagging ability. For utis I run arcane wave (a must) with the -20% cd trait, glyph of storms for setting up at spawn points, and lightning flash for fast moving in between spawns.

Fire 3, 2, 4 all work wonders. Even fire 5 is good when all your faster skills are on cd. When everything in fire and arcane wave are on cd, use water 2. If mobs happen to spawn reaally fast and you have even water on cd, use earth 4 and 2 until fire is back up. But really, the cone aoes are crazy good for tagging.

The main rotation for pack spawns is F3->F4->AW or F2, and just F2 for runners/trains/pretty much everything. Get the -20% fire skill cd trait and this should be enough for most situations.