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Member Since 04 Aug 2012
Offline Last Active Aug 24 2013 05:04 AM

Posts I've Made

In Topic: World vs. World: Introducing World Ranks and More

24 March 2013 - 06:50 AM

View PostReikou, on 24 March 2013 - 05:19 AM, said:

Only thing I would like to know is if you can lose ranking if you die, or if you can cause others to lose ranking by killing them.

If not, this is just going to turn into yet another grind.

Not to say you're wrong, because it is vertical progression (What happened to you Arena Net!? :( ) but wouldn't it also be a "grind" if you did lose ranking in whatever when dying?

How does everyone define the word, "grind?" No right or wrong answer, I just want your opinion. I have a friend that works as an intern at the above mentioned company and wanted to make a giant compendium of what changes we would like to see and where we would like the game to go. After compiling I was going to write them all out and have it sent to their office in Bellevue with a cake.

A little goodwill goes a long way and I think we can turn this game around, it's not too late.



In Topic: If you could choose any GW1 armor?

20 March 2013 - 10:43 PM

It's not armor, but I really want to see the Kormir costume set to show up. Posted Image

Actually, on second thought, throw up all the costumes onto the TP. http://wiki.guildwars.com/wiki/Costume Allow town clothes to be overlaid over armor if desired so we can wear costumes out and about.

In Topic: How do you think the World itself stacks up compared to other MMOs?

11 September 2012 - 05:31 AM

View PostRomanceIsDead, on 11 September 2012 - 04:57 AM, said:

man when anyone uses the term DE I still keep having "disenchant" pop into my head ^^, especially since everyone keeps bringing up WoW.. but back on topic..

Doesn't having events every 20 feet with tons of players and NPC's all packed into one zone kinda break the immersion for anyone else? I mean in WoW I could be in places where no other players had been in days. It was kinda exotic and peaceful and felt like I was in a real world where there weren't people every 5 feet...I mean isn't exploration all about getting off the beaten trail...and you can't do that at all in GW2 cause people are everywhere!

I mean in WoW you could be swimming on some barren seashore and run into an island that wasn't even on the map (Tanaris?) or you could glitch off a map and end up in a zone that wasn't even complete yet...it left some myster and without that it all feels like I'm not exploring more like I am a tourist and I've been handed a map of scenic locations to visit...I'm not doing anything that feels like real exploration.

Hey :),

Yeah, I know what you mean, or did. I think it's because a lot of players, myself included, tend to go into a zone with a checklist mentality and look at the map every 5 minutes to see what's next. It's not very fun, and definitely not immersive. I went to the map and in the lower left-hand corner, there's this little eye looking icon. I clicked on it and unchecked the world completion items and then changed my approach and just wandered around. Sure, if there is only a few points left until map completion, I'll probably slip back into "checklist mode," but other than that, I roam around, the way the developers wanted the game to be played (my personal opinion).

The game takes on a whole new feeling once you drop the achievement mentality.

As the saying roughly goes, "It's the journey, not the destination" that truly changes the way we experience the world around us. Doubly so for Tyria, I believe.

Regardless of whatever playstyle you bring with you into the game, it's important to remember that these games are made with the intention to provide enjoyment for those that purchased the product. The ArenaNet staff have really shown that, despite the faults (Hopefully with time, things will get better. I mean, the game has just about been out officially for two weeks.) this game has been made with love and attention. I certainly hope to think that ArenaNet staff had, for the most part, a huge desire to work on this game and get it out to those that would enjoy it.


A converted explorer

In Topic: My Apologies topic regarding Grind. There is no true Grind.

09 September 2012 - 01:31 AM

Not here to bash you, rather applaud you for going back and checking to see if what you said could stand. Hopefully others can see this and learn from your experience.

Take care and enjoy,
:) :D

In Topic: GW2- the missing pieces

06 September 2012 - 11:21 PM



3.The hide hearts/vista/skill point icons on map option:
This is more for the explorer type of people,myself included.When entering a new zone i would like to feel a thrill of the  great unknow infront of me,with its treasures and foes to kill.

This is already in-game. Pull up your map and in the lower left-hand corner there is a little eye looking thing. Click on that and then you can check and un-check a whole bunch of different map legend items, including map completion items. :D


4.Enrage timers and phase mechanics on bosses:
My current level in game is 50,managed to get into few boss fights here and there and i do find them really enjoyable,(my  favorite so far being the centaure lord in Harathi Hinterlands) but they seem to be lacking that one little thing.I do think that bosses need some kind of special abilites that will make them ,well, special,not just bigger mobs with tons of HP.You need to feel like you are truly fighting somthing beyond you.The open world bosses have great potential to become somthing uniqe and trendsetting in MMO world.For example imagine  3 guilds stuck inside of an arena with 3 entrance,each entrance has a boss,each with its own special abilites,lets say  one is water based ,the other fire ,and third arcane.When the water ele comes close enough to the fire ,they mix creating a new creature with  combined abilities of the previous two and the same thing goes on with arcane.Now the more elemnts mix the harder the fight becomes but also it rewards better loot.Yes ,yes i know loot isnt that important in this game but the knowledge that you just defeated somthing that was really dificult is a worthy reward on itself.This kind of situation would also make guilds/players in the zone communicate better to achive a common goal.

No, please no. While I agree that there should be more challenge in regards to the bosses, (at the moment, a lot of them are incredibly shallow and do not offer any feelings of epicness and feel very anti-climactic) I believe enrage timers are not the way to do it. All they will promote is simply a broken mechanic for gear-checking content.

They should however definitely make the content harder, just not artificially with timers. :)

The rest of your points I agree with for the most part, and would like to add one to the list.
  • Party Notification sounds.
As is, the party invites are hard to notice, and while a giant pop-up in the middle of the screen is undesired, it definitely caught your attention. My friends and I noticed it, and sometimes have to confirm over Skype whether or not they have gotten (or more accurately, seen) the party invite. I like the way ANet does the notifications, but a sound to go with it would help immensely.

Great ideas and good post. :)

Take care,