I'm a PvE staff elementalist and I'm hoping people can give me some good advice , I've had a look around at builds but they tend not to always line up with one another or with my play style, because obviously everyone is going to want to play a different way. That being said hopefully some of you can give me some recommendations:
I'm level 73 at the moment and I really just want to get some advice on where to allocate my last 10 trait points.
At the moment I have 20 on Fire, 20 on Water and 20 on Arcane.
I have pretty decent damage output and healing capabilities and the Arcane buffs and blasting staff are quite useful.
I don't really want to put the last 10 points in Air, it seems like people do this for the speed boost but with the attunement swap speed boost and skill Air Staff skill 4 and skill 5+Arcane blast I can't see the point in this.
Putting it in Earth doesn't seem all that efficient? I know there's a bit of argument about vitality vs toughness for the elementalist though so opinions are appreciated.
I'm ignoring gear stats in this discussion, simply because they're easy enough to figure out and adapt to the base stats you end up with depending on your traits.
So yeah, any help would be very much appreciated:
20 in Fire with Internal fire and Pyromancers Alacrity
20 in Water with Shard of Ice and Aquamancers Alacrity
20 in Arcane with Elemental Attunement and Blasting Staff
For my Utility skills I tend to have Arcane Blast, Arcane Wave and then adapt the 3rd one to the situation, quite often using Armor of Earth or Glyph of Storms and then I have Conjure Elemental for my elite.
Flaming_FoxxMember Since 02 Apr 2010
Offline Last Active May 13 2013 08:43 PM