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Member Since 05 Aug 2012
Offline Last Active Mar 30 2014 04:05 AM

Posts I've Made

In Topic: Expanded Professions

16 June 2013 - 08:55 AM

Sounds like fun, but its way too much diversity for anet.

In Topic: p/p build(pve)

09 June 2013 - 10:31 PM

View PostLoperdos, on 09 June 2013 - 10:09 PM, said:

My suggestion would be to start here with my look at a ranged thief build.  Its focus is a Berserker's P/P SB build and it works well.  

Just keep in mind that you won't be doing the same type of DPS as you would with a melee build just because of the simple fact of how Anet distributed dmg between ranged and melee weaponsets.

I am still very active on the thread, and if you have any other questions once you get through the novel of a build guide, I would be more than happy to answer them! :)

Have you ever tested that build in www , if you did does it work well?

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

13 May 2013 - 08:57 PM

I got a DPS/Tank guardian build with over 3600 armor and 15k and i still can get kill by a dungeon boss in one hit, so if with all this armor it is not enough to soak some damage, i cannot imagine any other class able to do it.

In Topic: Giganticus Lupicus 46 second kill

13 May 2013 - 04:51 AM

This video just show how gw2 is broken. Game meta = everyone in full zerker gear.

In Topic: Why hasn't Anet addressed the current zerker or gtfo pve endgame?

11 May 2013 - 09:10 PM

View PostHederaHelix, on 11 May 2013 - 12:29 PM, said:

What amuses me about this thread is the fact someone posted that typical "this Game is Dying" line.  Honey, Games are like life according to these forums (and every other forum), they are dying from release date.  There are no actual numbers behind your perceived "dying" notions.  It makes your argument look like it has no real substance. Sure, there are problems with the game, even I can agree with that, but I highly doubt it's "dying".  That is simply silly to say and it makes you look (at least in my eyes) as not credible at all.

When all maps are empty on a t1 world the game is dying.