Jump to content

  • Curse Sites


Member Since 02 Apr 2010
Offline Last Active Today, 11:07 AM

Posts I've Made

In Topic: Revenant: Legend Dream Teams

16 March 2015 - 10:22 PM


Arkham Creed Wrote:

Legendary Dwarf Stance – King Jalis Ironhammer: Tank spec

Legendary Demon Stance – Mallyx the Unyielding: Condition spec

Legendary Betrayer Stance – Shiro Tagachi: DPS spec

Legendary Sage Stance – Ventari: Support/Heal spec

Legendary Prophet Stance – Glint: Utility/Control spec

Dude, you'll be happy to know that your hopes and dreams have come true.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

25 February 2015 - 01:19 AM


You already admitted that it can have an effect when stacked with other passive procs.  My question to you afterward was "Who doesn't stack passive procs in GW2?" especially give that the vast majority of traits and gear are comprised of entirely passive procs that may or may not even require specific skill usage in order to trigger.


You're just repeating yourself.  Either stop talking or address whether or not you're fine with passives running the show in GW2.  Look at I Post Stuff.  He's clearly fine with it.  I mean, we can argue why it is an awful idea for a game that seeks to be competitive and engaging, but at least he's honest about it.

I know there's really no point to commenting on this topic anymore because you're not willing to have a discussion, you're just all about calling people out and no discussion whatsoever. So I choose to stop talking.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

24 February 2015 - 08:20 PM


So then you're fine with having passive effects add up onto each other in order to sway combat.  That's all you had to say.  You clearly don't mind if GW2's combat is driven by effects that are not actively triggered or maintained by players.

Keep throwing those words in my mouth. I haven't eaten today.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

24 February 2015 - 10:08 AM


Mirage Said:

Agreed, passive procs only become a bad idea (in competetive PvP) when they are going of by a chance. Everything that goes of by chance can't be used by the player as a direct measure. He can't rely on it because it's not a stable component. This means you rely on luck for a specific part of the outcome of a fight which is a bad thing.
There are games where passive procs that proc by chance are a fun idea such as PvE based hack'n'slays. But for competetive pvp it's just not a good idea. That being said, I don't see proc chances in the revenant's traits while other classes have them.

Check again; Rampant Vex, Opportune Extraction, Frigid Precision, Pulsating Pestilence, Enduring Recovery, Destructive Hammer, Rejuvenating Steadfast.

In Topic: Heading to ArenaNet

24 February 2015 - 02:58 AM

I'll go ahead an post the questions I gave AngryJoe;

Questions Involving Traits;
What are your thought processes when going into resolving what I’d call “dead traits”? For instance, things like Inner Fire which is a trait for Guardians that states “When a Guardian gains burning he gains fury.” Traits like that are too specific and are rarely, if at all, taken. Are you planning to resolve those issues with this expansion?

Regarding WvW;
Are the World vs World maps similar in size to the current ones?
Apart from Lava pools, what other cool mechanics will we see in WvW when we take control of Keeps and Towers?

Regarding Guild Halls;
When you say “grow” our Guild Hall, does that mean it’ll be an instance in the Maguuma jungle that we as Guilds will have to cultivate?

Regarding Stronghold in PvP;
Will you or Have you considered giving Stronghold a separate queue to Conquest for the launch of the game? Because some people may be returning just to play that. (if they don’t answer this question tell them “ANSWER ME!!” in a Batman voice)