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Member Since 02 Apr 2010
Offline Last Active Nov 29 2014 12:51 PM

Posts I've Made

In Topic: Gigantic

12 November 2014 - 10:31 AM

The game has beautiful animations. Way more interested in playing it that Blizzard's Overwatch.

In Topic: Miniatures and Finishers in your Wardrobe

03 September 2014 - 05:28 PM

[quote name='davadude' timestamp='1409683731' post='2337873']
It belongs in the same category as Microsoft's "[url="https://www.youtube.com/watch?v=NKtpJW9pg84"]Ever wonder what the bottom of an Avatar's show looks like?  WUH-BAM![/url]"

Although this is great, the thing that got me most excited today was the announcement that Dave Mark has been hired by Arenanet a month ago and is working on AI.  For thos who don't know, the man is a mathematical genius and has worked with games that are known for their superior AI... could it be?  Must not hype...

Thanks for posting this, Thorn, I'm gonna format it a bit and front page it!

EDIT: added epic link for reference and lols.

That's cool. I hope he also tells them "a dynamic Ai doesn't always fall to the coding of said Ai but also to the tools that Ai can use." Translation: Make the Ai in dungeons have the same characteristics that players have (like GW1) and you wouldn't have need to hire me in the first place.

The above is just me being a big pinhead but i really wish they did that.

In Topic: Crafting Backpacks, New Leveling Items, and More!

27 August 2014 - 08:47 PM

[quote name='rusticgamer' timestamp='1409170929' post='2337261']
Okay I'm peeing myself laughing. Who designs these skins and what goes on in their brain???

"Let's fight the Elder Dragons! But just wait for me to get my ANVIL backpack...you know... for combat and stuff..."

I guess they were thinking cosmetics?

I personally like the Cow head furnace, the Bear skin back pack and the Helmet backpack but the rest just look like make-up drawers.

In Topic: Improvements Galore

26 August 2014 - 11:23 PM

[quote name='davadude' timestamp='1409084852' post='2337120']
Eh, they've already announced some larger features:

-Guild revamp in which world no longer matters.
-PvP normalization, allowing you to turn all PvP models into identical humans.
-PvP exclusive content, such as armor and weapon models.
-New Commander Tags, including account bound change
-Siege golem and Siege disabler tricks in WvW.
-Massive shift from CPU demands to GPU optimization.

We're now barely halfway through the announcements.  Many things are iterations, but don't forget the wardrobe was "just" an iteration of the transmutation system!

The funny thing about these announcements is that it seems they want to spread them out to make it feel like there's a lot of them but it's inadvertently making it feel like there's not much to see here.

Maybe the last week will have some major changes but who knows.

In Topic: Announcing the World vs. World Fall Tournament 2014

25 August 2014 - 05:12 PM

View PostSatenia, on 23 August 2014 - 07:42 AM, said:

Secondly, if there are fewer matches and they count more as such, this also means that servers/players will likely take more extreme measures to ensure victory. The whole 1vs1vs1 format may not be best suited for such an environment. Thinking back to the last tournament, I've personally witnessed multiple situations where one could only wonder if there weren't any cross-server agreements aka two servers ganging up against the third. I sincerly hope that Anet will more closely monitor these matches and apply penalties whenever something fishy happens.

It's totally fine for 2 servers to gang up on the third. It's part of the WvW gameplay.