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Member Since 02 Apr 2010
Offline Last Active Jan 29 2015 09:23 PM

Posts I've Made

In Topic: The Revenant

29 January 2015 - 08:58 PM

Norn because I can transform into beasties but I might also make a human because of their faster animations.

In Topic: The new allies. In the new expansion

26 January 2015 - 05:01 PM

View PostTamora, on 25 January 2015 - 12:44 PM, said:

Djinn? When will they be a playable race? :)

Yea they look a lot more like armoured Djinn. But they could be a new look for the Mursaat at the same time.

Then again the Djinn have 4 arms. http://wiki.guildwars.com/wiki/Djinn

In Topic: [Living Story SPOILER] I might have found the pax announcement.

16 January 2015 - 04:57 PM

A spear wielding class with the mechanics of a Dervish. Take me to heaven now!

In Topic: [Living Story SPOILER] I might have found the pax announcement.

16 January 2015 - 02:59 PM

View PostMiragee, on 16 January 2015 - 01:14 PM, said:

Sad the even the imbagon wasn't imba enough to hold his spot against perma sins in DoA. :(

On another note: I don't think new weapon sets mean a new class. It just means that every class will get another boring 5 skill pre-set. Also, if they can already data-mine what is coming I doubt it is going to be a fully fleshed out expansion. It's more likely to be a mini expansion then, available only through digital ways.

The question will then be; how fast will these mini expansions be released? One every year? If so, hell yes! I'll take that and some fries too.

In Topic: [Living Story SPOILER] I might have found the pax announcement.

16 January 2015 - 02:11 AM

View PostSatenia, on 15 January 2015 - 01:24 PM, said:

Never felt much love for Dry Top myself, feeling that it lacked some overall goal like you have in the Silverwastes. I agree that the later is quite a good example of how they improved the concept of their open-world maps.

However, the problem with it since the recent update is that it simply takes too long overall. If you play from the very start till the very end, you'll be at it for a while. If you had to successfully complete the current encounter to progress to the next map, this would result in nothing other than horrible choke-points. Takes the flow out of the game, punishes any player who cannot do sittings of several hours all the time, etc. This is certainly not a direction I would like to see the game going.

As such, I believe that complexity past the dynamic events we have in the "old" zones should be weighted with care. It may be nice in certain circumstances, but not something to be employed throughout several maps/zones.

Personally, I would be perfectly happy with a few more zones along the lines of Orr (DE's, but no hearts), with a dungeon here and there and a single more complex map like Silverwastes towards the end. With that, you have a little bit of everything to keep the player-base happy.

Further resources I would much rather see being spent on new weapons, skills and traits and possibly a new class :surprised: This would also mean that the already existing content gets to benefit from that.

It takes an hour to run through Silverwastes and it's pretty easy for the most part. I'd like to think most people who switch on GW2 have an hour to spare when they decide to play the game. And even if they don't, they'll still be rewarded anyway for their 15minutes of dynamic event running.

But variety is the spice of life so, *shrug*.