You already admitted that it can have an effect when stacked with other passive procs. My question to you afterward was "Who doesn't stack passive procs in GW2?" especially give that the vast majority of traits and gear are comprised of entirely passive procs that may or may not even require specific skill usage in order to trigger.
You're just repeating yourself. Either stop talking or address whether or not you're fine with passives running the show in GW2. Look at I Post Stuff. He's clearly fine with it. I mean, we can argue why it is an awful idea for a game that seeks to be competitive and engaging, but at least he's honest about it.
I know there's really no point to commenting on this topic anymore because you're not willing to have a discussion, you're just all about calling people out and no discussion whatsoever. So I choose to stop talking.
So then you're fine with having passive effects add up onto each other in order to sway combat. That's all you had to say. You clearly don't mind if GW2's combat is driven by effects that are not actively triggered or maintained by players.
Keep throwing those words in my mouth. I haven't eaten today.
Agreed, passive procs only become a bad idea (in competetive PvP) when they are going of by a chance. Everything that goes of by chance can't be used by the player as a direct measure. He can't rely on it because it's not a stable component. This means you rely on luck for a specific part of the outcome of a fight which is a bad thing.
There are games where passive procs that proc by chance are a fun idea such as PvE based hack'n'slays. But for competetive pvp it's just not a good idea. That being said, I don't see proc chances in the revenant's traits while other classes have them.