Once again, let me say that I realize that condition damage or hybrid builds do not do as much DPS as a straight up direct damage build. If that's what you are looking for, check out Brazil's thread here. He does a good job outlining what the current DPS meta is for the thief. That being said, I will launch right into it.
The purpose of this build again is not a straight up DPS build, but rather a build that I wanted to see if I could construct around Torment. Since a thief's only two ways to apply Torment is via Shadowstrike and Skale Venom, a P/D build was an obvious choice. As opposed to my conD D/D build this build benefits from some direct damage because Shadowstrike actually has a decent dmg coefficient on it compared to Death Blossom. So we take a little bit of direct damage and the hybrid build works. Or at least seems to.
THE BUILD (CLICK HERE)
Playstyle Tips and Tricks
And that's that. I've used it in Fractals and Dungeons a bit here and there, but no extensive testing. From the play that I have had in both those types of content, I've been pretty pleased with this build. Its a lot of movement, and a lot of hopping in and out of combat, and a tad spastic when it comes down to it, but its a lot of fun. You may run into some issues if you run with a group that likes to pin down whatever mob you are fighting because then you can't take full advantage of the bonus dmg/tick from Torment, but its still an additional DIFFERENT dmg condition that I figure any little bit helps out.
Feel free to add me in-game, Loperdos.7924, if you have any questions or comments or anything like that. I've enjoyed the build so far, and it seems to be relatively good at stacking some Torment. It probably has some interesting WvW ramifications, though the traits would probably need to be switched around a bit. I'm going to try to put up some more videos of the playstyle of this build as well as my other conD build, so keep an eye out on my YouTube channel.
Thanks for reading, and I hope you enjoy the build!