Jump to content

  • Curse Sites
Help

Knuckledust13

Member Since 06 Aug 2012
Offline Last Active Nov 20 2012 09:57 AM

#2088864 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted MazingerZ on 20 November 2012 - 06:37 AM

View PostVar, on 20 November 2012 - 06:29 AM, said:

Its not blocked in any, way shape or form until after level 10.

...

but in no way is any content "blocked" by arbitrary gear checks ie. treadmills.

...you fail at logic SO hard.


#2088849 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted bcbully1 on 20 November 2012 - 06:14 AM

I saw this.

They talk to the community like we are dumb. What he spoke of prior were artificial barriers. What is in the game now is a real barrier. He knows this, yet still keeps typing out rhetoric.


#2083062 Forget about Ascended gear, Has Anet been honest about anything?

Posted Ravnodaus on 16 November 2012 - 12:46 PM

View PostScizzor, on 15 November 2012 - 03:29 PM, said:

Sigh. More complaints.



I'm not sure why people don't understand that legendary items don't have better stats than exotics. Yet people continuosly bring them up.

Yes, Ascended items have better stats. Very small from what I can see. Like 10 points total? Nothing to write home about. We don't even know if the extra infused slot even has a stat increase to it. For all we know, it is only useful vs. the skill Agony. Secondly, they said that there was only a backpack and rings classified as Ascended... So no real armor yet.

Legendaries WILL have better stats than exotics. That is fact. When ascended items are introduced, legendaries will be up-scaled to the same top tier of gear. Ie...better than exotic. Pay attention.

Infusions WILL add additional stats. That is fact. The lesser infusion I looked at was +5 offensive stat. The difference between exotic and ascended is a good bit more than 10 points. 5 x2 for the minor attributes alone, another 5 from a lesser infusion... and the primary stat that has been showcased was Magic Find, which correlates poorly to other primary stats, but we can very safely, and extremely conservatively guestmate the typical difference will be another 8 for the primary stat.(some guestimates put it at over 20) This adds up to 23 total per piece minimum, of which there are going to be roughly 14 slots worth, for a rough total of 320 additional stats from upgrading to ascended (not including weapon damage, and armor! >.<). So no, not 10.

Downplaying the facts doesn't help you support your position, it just makes you look manipulative... much like Anet has been doing, and are earning a reputation for deception... because they are being deceptive....


View PostCalmLittleBuddy, on 15 November 2012 - 04:04 PM, said:

Too much hyperbole here to even take serious....

You know who to blame? You. You set up these unattainable expectations based on things they said and then waited and waited... then BAM! Where were you during Beta? Where were you during Beta weekends? NOTHING HAS CHANGED SINCE THEN.

Good grief, you're acting like someone commited fraud. all they did was sell a pretty darn good video game. YOU had something else in mind and it didn't measure up.

1. I've yet to have to grind.
2. I've found gear makes very little difference.
3. I've not been asked to Tank, Heal, or DPS since joining.
4. Nothing from the store is 'win'.

How am I doing so far?

Tell me what you expected and why it isn't in this game.

What crack pipe are you smoking off of? Nothing has changed since beta?? Really...
1. You've yet to notice you've had a grind....more importantly, you are oblivious to the grind that is now upon us.
2. Luls. You must not be observant. Gear is incredibly important. Think it isn't? Un-equip it and go for a friendly stroll through WvW. Come share with us your magical tale of still wtfpwning the local natives in your wake, k? I'm sure it will be an extravagant story of intense battles, high stakes, and clinch decisions, and of your inevitable triumph.
3. Woosh
4. Er... yeah. Not technically true. You can buy power in this game, with gold. Gems buy gold. Dollars buy gems. Thus, dollars buy power in this game. Yay! Wait...

Poorly?

Personally, I expected zero treadmill. Because Anet said as much. I again personally, was slightly miffed by the differing levels/qualities of gear from 1-80. But I never was outraged by it. it seemed counter to some of the things Anet staff said about the game, but the ease of acquiring exotics proved to alleviate my agitation. But to straight up introduce a new tier of brand *in new end game gear to replace the "old" one? Scandal, treachery, lies! I wasn't sold a game with the treadmill. I feel betrayed, swindled, robbed.


View PostVexies, on 15 November 2012 - 04:43 PM, said:

The point is.. the game IS what it is. You may not like it and your entitled.  Your choice is to accept what is or get packing.  Beyond that  it doesnt matter.

False dilemma. Your two options presented are not the only two options available. I do not recognize you, nor your authority to enforce your demands of submission. Deceptive sophistry, all of it.

The game is what it is, as it is, now. Tomorrow it will be different, as it was different too last week. The game changes, generally in small and subtle ways... expansive and enriching ways. But too it sometimes changes in damaging and degrading ways. The addition of ascended gear is just so, it absolves one of the core principles of this game's development.


View PostLevistis, on 15 November 2012 - 04:44 PM, said:

OK, people who sooo freaking unhappy, just leave. Please don't log on, go to Lions Arch and spread the word about how bad GW2. If you don't like it, then go. Some people are actually having fun playing the game.

All this rage and butt hurt over something not even implemented yet...just wow.

-----a happy gw2 player.

Are you incapable of tolerating the presence of someone who holds a different opinion to your own? You must rudely command them to leave?

Do you know why people react this way? I'll give you a hint... it is most often... they feel the same way. Yup! You heard it right. Because they are scared to admit that they feel the exact same way. It is a form of cognitive dissonance. You expel the concept that gives you discomfort, and it gives you discomfort because it is a threat to a cherished idea. A threat, not simply because it is opposition to the idea, no no... it is a thread because you already believe it. You just haven't faced it yet.

That signature "a happy gw2 player"... fun secret... it wasn't for our benefit you wrote that. By signing that as your name, you hoped to subconsciously reinforce your cherished idea, because you know that you already agree with what is being said here and you are attempting to convince yourself otherwise. It won’t work forever though.


#2082788 Forget about Ascended gear, Has Anet been honest about anything?

Posted Own Age Myname on 16 November 2012 - 08:45 AM

View PostLordkrall, on 16 November 2012 - 08:43 AM, said:

And yet you keep ignoring several parts of GW1 that was rather much mandatory grind for several parts of the game, and the fact that you had to grind for more or less everything in the game.
And the fact that they added better items soon after release.
And the fact that they added even better items a few years after release that then became more or less mandatory for several parts of the game.

I have no idea what you are talking about. GW1 had terrible design decisions, and I was afraid that it was going to happen in GW2. But they told us "we learned a lot from GW1", no they didn't learn shit. This is way worse and it's only 3 months in. GW1 improved vastly till around EoTN..then it dropped because of a heavy grind influence. Funny that's when GW2 was announced..mmmm...

I also find it funny how you ignored my whole post and went full strawman on me.


#2082477 Ascended items appear to require an insane grind...

Posted vbleep on 16 November 2012 - 03:38 AM

View PostGoojilla, on 15 November 2012 - 10:29 PM, said:

So have anyone of us here even tried out the Fractal of the Mists yet? Didn't think so. So how can you claim that ascended items require an insane grind?

I'm sorry. I know this is so off topic but this is something that I've been seeing over and over all over the Internet for some time now.  Yes, I'm the grammar police and I can't take it any longer or I will just explode if I don't correct it whenever I see it.  (What are they teaching in schools these days?)

Correct grammar would be, "Has any one of us..."  It is has, not have,because it relates to any one of us (singular, not plural).

ETA: Yes, I know I'm a weirdo.


#2082683 Ascended items appear to require an insane grind...

Posted DuskWolf on 16 November 2012 - 07:23 AM

View PostKrazzar, on 16 November 2012 - 06:48 AM, said:

[...] people won't even log in unless there is some item for them to get and some reason to get it.
Total and utter nonsense from where I sit.

Why do Ultima Online players log in when they're already quite rich and there are no elusive 'phat lewts' for them left to get? Why do Minecraft players continue to log in after they've accrued a decent amount of resources? Why do LittleBigPlanet players keep at it even after unlocking everything? If the game is fun then people will keep playing it. It's as simple as that. And if it's fun, then person X will tell person Y that it's fun and the population will inflate.

What's happening right now is that the population seems to be deflating, and that's likely due to people getting fed up of ArenaNet backpedalling from their original design decisions and telling their friends that GW2 is just another 'also ran,' and far too WoW-like in many respects for its own good.

Most pen & paper, tabletop, single-player, and multi-player games have limited to no progression. To insinuate that people will abandon a genuinely fun game just because it doesn't have those 'phat lewts' is painfully ridiculous. There are loads of games out there, right now, which completely deny this notion. You've just been conditioned to believe that the skinnerbox method is the only way to do things, just because that's all you've been exposed to. I recommend putting the MMO genre down for a bit and trying other games.

If the experience is enjoyable, people will continue to play it. The treadmill is just a matter of hooking the weak of mind and easily addicted for a little while when the game itself just isn't fun enough to hold their attention.

View PostKrazzar, on 16 November 2012 - 06:48 AM, said:

[...] all those characters farming [...]
Characters or bots? It's a fair question and you know it. This game is Internet famous right now for its botting problems, there are memes about it, even.


#2082631 Ascended items appear to require an insane grind...

Posted The_Tree_Branch on 16 November 2012 - 06:16 AM

View PostGilles VI, on 15 November 2012 - 10:12 PM, said:

First everybody whines dungeons are to hardcore, now they whine dungeons are to easy and there is no end-game, and now when Anet adds "end-game" like in other MMO's you whine again??

Maybe learn what the whining is about before you pop by. Plenty of end-game they could have added without adding another tier of armor with + stats above exotics. They kept stating that grind would be for skins, not for stats. Terrible direction thats been taken. I had a lot of hope for the direction of this game after Act 2 during Halloween. The addition of Ascension armor and TERRIBLE skill updates has shaken that quite a bit. I've been a fan of GW since day 1 of the original. This is disappointing.


#2082574 Ascended items appear to require an insane grind...

Posted garethporlest22 on 16 November 2012 - 05:12 AM

View PostAbsintheminded, on 16 November 2012 - 12:30 AM, said:

A few people watch the manifesto and think they no longer need to work for gear? Seriously, those complaining about getting these pieces of gear, how much GW1 did you play? How many sets of Prestige armor did you get? And how different do you really think the ascended gear is?
I got quite a few sets of Obsidian armor and a number of prestige sets.  Some I got within a couple days of playing, some took me months.

The big difference is, every thing I did in Guild Wars to get those armor sets was fun.  It's not fun in Guild Wars 2.


#2082570 Ascended items appear to require an insane grind...

Posted RabidusIncendia on 16 November 2012 - 05:07 AM

View PostXodiak, on 16 November 2012 - 05:00 AM, said:

Have you not seen a change in the landscape of MMO's from the time GW1 came out til now? You do understand that GW2 is NOT GW1.

Arenanet used the title to get their Guild wars players to play this new game.  It was a good idea, it got them lots of intiial money, but they're about to find out what happens when you betray those people.


View PostSans, on 16 November 2012 - 05:04 AM, said:

You guys make up "facts" in you mind, then get so angry/concerned/flustered that you have to make a thread about it.

Why can't you guys just wait for real facts.

Funny how we have proven thrice over, literally, to people saying this exact thing, that not only were our fears justified they were about 50 times worse.


#2080681 Forget about Ascended gear, Has Anet been honest about anything?

Posted bcbully1 on 15 November 2012 - 01:15 PM

Repost of a repost - OP was lost in the shuffle. I apologize.


This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

=== Snip ===
*1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):*


• account security measures (these were only implemented after launch, when the damage was already done)

Eric Flannum
security is a big, big priority for us.

Martin Kerstein
We are taking account security very serious and there will definitely be ways to protect your account.

• measures against botting (still being implemented)

Eric Flannum
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.

• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:

Martin Kerstein
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.

• no rollback functionality for accounts (still not available)

And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).

*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.

Eric Flannum
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.

Kristen Perry
Once you unlock the color, it will be available across your entire account, not just the individual character.

3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.

Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.

*4. No need for “LFG” for hours to get into a group.* Yet the cities and the lower level zones are filled with people just looking for a group who wants them so that they can play through a dungeon in explorable mode. This is actually a follow-up to the previous point… if all professions would be equally effective at all roles, then nobody would have a reason to refuse people from their party because they are a ranger and not a guardian.

Also, there isn’t enough motivation to play through story mode dungeons with lower level players. A level 35 player wanting to do Ascalonian Catacombs will have to spend a long time looking for a group, because very few groups actually want a level 35 stranger in their party when they do dungeons. There isn’t any kind of reward for the party for playing with lower level players.

*5. Ever branching story:* with only 1 ending and several knots where branches come together again, these story branches are extremely disappointing.
I would at least have expected different endings if you choose The Vigil, the Durmand Priory or the Order of Whispers.

Colin Johanson
Every race has three branching dynamic stories right off the bat where they can pick from. So, for example, the humans you can pick to be from the city streets, the city nobility, or a commoner, and based on that choice you get a completely different personal story than somebody else. And then within that story, there are more branches that you can make decisions that further branch the story in other directions. So, I can be from the commoner class and you can be from the commoner class and we might experience a different story because of that. And then if you take that and say, all those options are available just for humans, then the other four races all have all these other completely different branching stories you can do as well.

This is just plain misleading. Very few of the branches are only available to one race, most of the branches actually are identical and not race dependent at all.
It’s not a branching story, it’s a ‘merging’ storyline… it starts off with a couple of different branches per race, but it quickly merges into one main storyline, with a few very small branches (paths) along the way that quickly merge back into the main story. After the first few levels, what race you took and what options you chose at character creation quickly become irrelevant, and you are all merged back into the one story thread.

*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*

Eric Flannum
“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.

By now we all know how much grinding is required to get the dungeon pieces.
In fact, there wasn’t supposed to be any need for grinding at all.
On top of that, there is a severe lack of personal goals once your have reached max level and you have explored all the zones. There aren’t any long-term goals worth going for, other than the dungeon gear (or the legendary gear). So if you don’t want to pvp, all that’s left to do at max level, is the repetitive grind.

Colin Johanson
Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.

Eric Flannum
I think MMOs have two primary stigmas attached to them that non-MMO gamers hear and drives them away. The first one is the ‘grind’, the idea that you’re going to have to do a repetitive task over and over again… we wanted to eliminate that.

We don’t want the player to ever have to grind and do something they don’t want to do to progress in the game.

Isaiah Cartwright
We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance.

*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:

Colin Johanson
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

Mike O’Brien
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games – we leave the grind to other MMOs.

*8. Zones remaining “relevant”:* although the level scaling is a great idea, as it is right now, the game encourages grinding in only 1 zone: Orr. If you’re playing in Orr, you can easily make 6+ gold per hour and you can work on gathering resources that can be used to craft legendary gear. If you’re playing in any other zone in the game, then you can count yourself lucky if your “scaled up” rewards net you 2 gold per day, and you can forget about those legendaries.

Which is the main reason why Orr is still full, and most of the other zones are almost empty. There is nothing in those zones to entice players to keep coming back and do the events there again. Meaning that in many zones (even on full servers), a player playing through those zones will never be able to do the group events or take on the champions… because there’s simply no one else around to help out.
So please up the rewards in all other zones in the game and give every single zone something unique and worthwhile, to make it more interesting for max level players to return to every single zone and replay them over and over again.

On top of that, the scaling still doesn’t work too well, making lower level content far too easy if you’re scaled down from level 80 in full gear… even more so if you’re in a group. It doesn’t “remain challenging” as was the intention.

Right now, instead of addressing this problem of replayability, ArenaNet is spending most of its time into making new and higher level content to give players something new to grind for… and if that works, then Orr could soon see a significant drop in population as well.

*9. No crafting of throwaway items.* As it is, the tradingpost is a joke. Some higher level items are in huge This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

Eric Flannum
Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.

And finally, a few more of my concerns:
• The rates on the trading post and the currency exchange (gems) are ridiculous (15%/36%). Have a look at the rates on auction sites like ebay, as they are much more reasonable.

• Inflation on gem prices is ridiculous. On release date you could buy 100 gems for around 25 silver. Right now you’ll need closer to 90 silver for those same 100 gems. And still very few people actually consider it worthwhile to pay real money for gems to transfer them to gold.

so who want to level up their crafting skills are forced to make a fair amount of throwaway items.


#2079256 Suspended from GW2 Forum. Anyone else?

Posted raspberry jam on 14 November 2012 - 04:24 PM

View Postgadenp, on 14 November 2012 - 04:06 PM, said:

I cannot believe Anet would just suspend anyone for disagreeing with them.
...

I... what...

Why can't people understand that ANet is a business. They don't give a shit about you, they just want your money. If it makes business sense to ban you from the forum because you make too much sense when disagreeing on a decision that they took about their product, they will ban you without even blinking.


#2078187 Chris Whiteside On Ascended Items

Posted Khlaw on 14 November 2012 - 02:48 AM

Conclusions have already been jumped to; the opportunity for truth to be relevant has passed.


#2076112 Ascended Items

Posted NachyoChez on 13 November 2012 - 09:56 AM

View PostWordsworth, on 13 November 2012 - 09:48 AM, said:

It's a shame how much I would've loved this update without the Ascended stuff. If they had just announced a new dungeon, with new mechanics, new skins and so forth, but everything was still exotic.
I think this is the absolute most heartbreaking part of it all.

Had they just left the 'Ascended' out, EVERYONE would have been happy.  New, harder dungeon with progressively higher rewards and changing landscape?  Sounds like something new to do at 80 to me.  New 80 area that isn't Orr?  Yup, I like it.  New sPvP map?  D'uh, winning.  New tier of gear that's required to see some content?  Srsly?

View Postbdatty, on 13 November 2012 - 09:50 AM, said:

. The point is, they're adapting and changing for the better. I don't get why people are afraid of change. If it's something new from the current content then why not open with welcome arms.
I think you're misunderstanding.  Change is fine.  GW1 armor went through RADICAL changes between release and nightfall.  New types got added, the system for upgrading changed, costs and material changed.  Everyone loved these changes.  

The problem is that this ISN'T change.  This is what we've all seen before.  This is what we played Gw to avoid.


#2074974 Things About GW2 That Anger Me.

Posted Butcher on 12 November 2012 - 09:24 PM

Sometimes I just can't stand this game at all. In a lot of ways it feels like ArenaNet developed this game to be unfair in a manner that almost seems like "developer trolling". So here starts my grand list of things in GW2 that piss me right off.
  • Some vistas are just stupidly hard to get to. There's at least one vista per zone that trolls the F out of everyone. In this instance there's usually a ledge that you have to jump, and in this instance you have to be PRECISE with your jump or you'll end up walking a minute or so up a stupid hill just to get to that jump again. it's insulting, and annoying.

  • Mobs that immobilize or knockdown: They always come in packs. I can name Ettins and Canyon Spiders as just a few who do this. What the F was ANet smoking when they decided to troll the crap out of us with this junk?! They stress that players with skill will always come out on top, but in these cases, YOU. CAN'T. WIN.

  • Every dungeon in the game has a pack of mobs who will wipe an entire group, even if the entire group was comprised of military strategists. Take the hounds from CM or the hounds from TA as an example. YOU. CAN'T. WIN. (unless you have a group of level 80's in exotic gear). It's insulting, and annoying.

  • Map travel is just another thing that pisses me off. IT SHOULD BE FREE. As if exploring the world isn't enough. Now you have to pay 2 or more silver just to travel to an area that you spent time exploring in the first place. I don't give a damn about the lore of Asura making a buck off of their gates. I've spent nearly 3g on gate travel from 1-80. That's bullcrap. That's 3g I could have invested in a legendary. ANet is full of crap. This travel fee is crap, no matter how you fan boys try to justify it. It was free in GW1, it should be free in GW2!

  • Walking speed sucks the big one, boyo. It really does. We should walk as fast as we do with a speed boost cut in half. My Charr looks like a disabled veteran when he walks about. Same goes for my Norn. Sure they're big people, but for lord's sake, even my Asura runs as fast as a frog with a stick up his ass. Just another way ANet milks our time and forces us to pay ridiculous WP fees.

  • OPTIMIZATION SUCKS THE BIG ONE. I would rather have over 1 minute loading screen times than have my AMD CPU and Nvidia GPU get ownd in the anus by this game. ANet probably killed a large demographic by not hiring competent programmers. F'n intel users. DIAF.

  • Everything in this game up to 80 is a grind. It's the same old hearts. Same old exploration. Same old frustrating, lagged out WvW. And same old dungeons (thnx for only giving us 8 dungeons for EIGHTY F'ING LEVELS). I can't enjoy the game when there's absolutely no veriety at all. At least give me a goal beyond the daily achi and the monthly achi. They're annoying as it is.

  • THERE'S NOTHING AFTER LEVEL 80. At least if you don't count grinding for legendaries as something. Sure the game is sub free, but I'll be god damned if I pay 60 bucks, then some in the TP and get nothing after level 80. What's ANet's response to this? CREATE A PATCH THAT ADDS A GEAR TREADMILL. What the hell were they thinking!? This game is more shit in 3 months than I expected.
  • The TP is out of this world. For one, it's bound to all servers within a region, which allows for exploitation on a grand scale. I've never seen prices on an AH in any MMO higher than this in my entire 12 years of MMO gaming. How does ANet justify this? "The less bots, the higher the prices". What a load of crap. in this case, I'd rather report my account getting hacked every month than pay ridiculously high prices for a stack of wool. This game has the worst economy of any MMO I've ever played.
  • Chat functions suck. I need not say more.
  • There's no LFG tab. No, I'm not saying there should be a region-wide LFD tool. But at the very least there should be something better than a "LFG" toggle. Give us a F'n LFG list organized by who's looking for what dungeon!
  • Adding people to your group is a pain in the ass. Why can't I just right click on someone's name in chat and invite them?! Instead I have to type in their full name to invite them. What a joke.
  • Guilds are a joke. This whole "join multiple guilds" system will never work so long as EVERYONE expects you to represent their guild only or else you'll get kicked. It's a failed system that adds trivial verity.
In all, Anet wants your money. They've become worse than Blizzard in some ways. By god, this game is a trolling jip funded by the minds that brought us Lineage 1-2 (what a crap game). No matter how you cut it. ANet developed the game, and now NCSoft and Nexon are calling the shots on future development.

Jump ship now. There will never be a such thing as a WoW killer or "next gen" MMO. This genre is *ing dead.


#2074617 Ascended Items

Posted Real on 12 November 2012 - 06:43 PM

View PostRoland Der Meister, on 12 November 2012 - 06:38 PM, said:

I Find it quite comical that this player base can actually think you can have a mmo with out gear grind

EVE Online