It looks like stealth spamming will be out in place for dodging skills (roll for initiative, withdraw, etc) coming into play. My backstab build could adapt to these changes and I'll post it below if you want to take a look.
After nerf I have to switch out the stealth utilities. Roll for Initiative and signet of precision were what I last tweaked into it before I found out about the HK glitch.
The idea of this build was to be "closed" to attack. That is while I'm out of stealth I dodge attacks with either a normal evade roll, death blossom, or Roll for Initiative before getting back into stealth. Positioning also plays a key role in being able to avoid damage. I use Steal and Heart Seeker almost exclusively as gap closers and dancing dagger as a snare (it's a really weak snare imo though but it's what i have available). The bow offhand is for attacking towers in WvW and otherwise serves no purpose in direct combat. In sPvP i might sub it out for a sword/dagger set. I'd say 70% of the build's damage output comes from the CnD/Backstab combo.
This build will be viable assuming ANET fixes HK.
Definetely gonna give this build a go! Thanks a ton, mate.