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Osiris Neits

Member Since 07 Aug 2012
Offline Last Active Apr 27 2013 08:59 PM

#2189623 EA Get Named "Worst Company In America" Again

Posted El Duderino on 09 April 2013 - 09:36 PM

View PostGilles VI, on 09 April 2013 - 09:12 PM, said:

Why is that? :o  (I do business with them ssshhhhhh)

They are pretty evil. Reckless disregard for the health of our population. Deep in Washington's pockets. Suing farmers for replanting the seeds from their crops. This is to just name a few things...

#2189618 EA Get Named "Worst Company In America" Again

Posted Millimidget on 09 April 2013 - 09:28 PM

View PostGilles VI, on 09 April 2013 - 09:12 PM, said:

Why is that?
When I was working for some totally unscrupulous and absolutely soulless non-profit community organizers, I happened to meet a hard working single father who Monsanto sued to keep him from eating the fruits and vegetables he grew in his own backyard.

#2189045 New Shirts and Vests in the Gem Store

Posted Khrushchev on 08 April 2013 - 06:12 PM

View PostKhalija, on 08 April 2013 - 05:26 PM, said:

Geez, maybe I should preface every post like this with how ArenaNet has different teams for different aspects of the game. :\ The people designing town clothes are not the same people responsible for bug fixing and other gameplay issues.
All I want is the one groups of people that is working on designing clothes to work on designing clothes you can wear in combat. Lets call it "armor" for lack of a better term.
I might even go so far as to ask that if new armor is ever introduced, that it be in the form of armor available through gameplay, not through the gemstore or a Lottery Box from the gemstore.

The team working on weapon skins is doing a fantastic job, between Guild Weapons (Which are nicely implemented in the way you get them, guild missions are generally easy, at least to the point where people with access to them can send everyone to one Bounty for personal rewards), Super Weapons (Which allow you to work towards it at a steady rate or get it randomly as a drop, a major improvement on previous methods of acquisition) and the Fused weapons (Which have both a gemstore and lottery box element, but I'm willing to accept that, given the other new weapon types were implemented well. The method of acquisition for these weapons isn't for me, but not everyone has a guild capable of doing missions, and not everyone wants to do Super Adventure Box.)

Since release, the only actual armor I can think of that was introduced has been the Quaggan/charr backpacks, shoulderpads and aquabreather skins from the Lost Shores update, over 5 months ago, and it wasn't even a full set. In the same time, we've gotten the Mad King's town clothes, the witch's outfit, the hoodies, the fancy winter outfit, and now a set of shirts, among dozens of other single piece items.

There are priorities to be had; the team working on weapons realizes more people are going to be out fighting than sitting in town, and as such makes actual weapons sets consistently, not "Ultra April Town Weapons" while whoever makes the clothing seems to have an aversion to helping equip the players where they need it most.

Tl;dr - They need to take the same mindset they have for Weapons and apply it to Armor.

#2186353 Super Adventure Box Always-Online

Posted Arkham Creed on 01 April 2013 - 03:41 PM

View Postdavadude, on 01 April 2013 - 03:37 PM, said:

Am I seriously reading this?  It's an MMO, it needs to be online due to the volume of information going through it.

You sir, have failed. Look at the bottom of his post "4/1/13." You just got hit with an April Fools joke. And a pretty funny one at that.

#2186349 Super Adventure Box Always-Online

Posted Greensuitjacket on 01 April 2013 - 03:34 PM

I really like the Super Adventure Box, but I don't understand why the developers made it always-online.

You can easily solo the content, and there should be an offline mode for single-player. I would also like a friend to be able to play with a second controller offline.

It can't be that hard to program an offline version of the SAB. ANet is just the latest developer to go the always-online route.


#2186091 Survey: Guild Wars 2, the revolutionary MMO?

Posted Butr0sButr0s on 31 March 2013 - 03:15 PM

View Postlmaonade, on 31 March 2013 - 07:00 AM, said:

But I know for a fact that GW2 will disappoint most traditional/hardcore gamers, it either doesn't have or severely limits what they are looking for.

It hasn't disappointed me, on the contrary I think its one of the best games I've played in my 30 years of gaming.  I've spent close to 400 hours on a single character and have yet to feel bored or find a lack of things to do.

I've found that gamers tend to fall into two categories - 1) those that like engaging in content, and 2) those that like the rewards that come from completing content.  I think the game delivers for the first group in spades.  The vistas, dynamic events, boss encounters, etc are all well done and I run many of the dungeons multiple times even though I don't need the tokens.

For the second there's not nearly as much to offer.  I wouldn't have a problem with expanding the top end, but the issue I have is with gamers who rush through every aspect of the game just to check off a box for a trophy or reward.  I always wondered if there was an option in the cash shop that said "for $1 you don't even have to run the daily dungeon, just get the chest and tokens directly!" how many people pay for it.

#2185988 Survey: Guild Wars 2, the revolutionary MMO?

Posted lmaonade on 31 March 2013 - 07:00 AM

imho, GW2 is a revolution that did not succeed. It tried to be too different and too many things at once so it collapsed on itself. Many of Anet's ideas for this game have been nice, WvW is nice, Dynamic Events are nice, Hearts are nice, but only in idea, they failed to polish it in implementation and it definitely shows.

GW2's current design is too casual and that will be its downfall, they flattened out the experience curve but the hammer was too big and flattened everything else with it, because GW2 is so easy to get into, it's also easy to finish and be done with.

I'd liken GW2 to a gilded doorknob, it's shiny and nice and rich on the outside, but once you peel back the layer of gold you get something that is plain and dull.

In the end, GW2 will definitely enjoy relative commercial success, after all, the strongest point of this game is PRESENTATION, but the game stretches itself too thin to fulfill the expectations that come with it. Yes, there is a huge market of ultra casual players that could enjoy a game such as this, since depth is not something that casual gamers are looking for. But I know for a fact that GW2 will disappoint most traditional/hardcore gamers, it either doesn't have or severely limits what they are looking for.

#2185603 Survey: Guild Wars 2, the revolutionary MMO?

Posted Lunacy Polish on 29 March 2013 - 06:06 PM

When you get old and graduate school and work and pay bills and other such nonsense people over 30 do, it is really hard to enjoy a typical MMO.

GW2 works for me for that reason.  My younger self would not have liked it.  I agree it is something of a condensed experience but that is perfect tor me.  There is really not another MMO I can play that lets me be as competitive as this one because /age just does not matter.

To be honest I so not expect the traditional MMO junkie who places a higher premium on games occupying his time to like it.  Ten years ago I would have burned through this thing in 6 weeks.  But old fart me loves it despite its warts.

#2186206 Guru's Super Adventure Box Experience

Posted Soki on 01 April 2013 - 01:36 AM

Better designed, more fun, more interesting and better use of dev time than the "Expansions worth of content" the Living Story's provided to the game.

#2178410 3 lvl 80's and looking for a 4th

Posted GuanglaiKangyi on 13 March 2013 - 01:04 AM

View PostMaxtofunator, on 12 March 2013 - 01:16 PM, said:

Ignore what Guanglai just said, the thief was my first level 80, and the amount of times I died on that class were so few due to being able to stealth whenever things got hairy to keep myself alive. You have many different ways to access the stealth, three utility skills [IIRC, could be 2], plus a healing skill, cloak and dagger, leap/blast finishers into a smoke field [which the thief has 3 or 4 of these as well], so getting stealth and running away to reset fights where you pull too many is pretty easy to do.

However, the thief is also VERY good for WvW, either might stacking/area healing with cluster bomb spam on the shortbow in zergs, cutting off tailing people in zergs/keeping pug zergs occupied for periods of time trying to kill you, being able to 1v1 most players due to WvW being full of PVE'ers and not PVP'ers.

At the same time however, the ranger is very good in tower/keep defense with the longbow [greatest range in this game, only REALLY rivaled at all by grenade engineer], and trap ranger is very good in small team fights.

At the same time however, don't overlook the elementalist, d/d bunker ele's are crazy to kill, and staff ele's are both great support and can do some good damage in WvW and to groups of mobs while leveling, so don't overlook those at all

Running from fights like a little girl doesn't make you survivable.  It just makes you a class that is good at running from fights like a little girl.

#2177261 Anyone else slightly disappointed with the story in GW2?

Posted Sandpit on 10 March 2013 - 01:34 PM

I don;t think I liked any of the story. The early levels were okay, not great, but soon undermined as they were left behind. What replaced them wasn't slightly disappointing, it was very disappointing. Nothing short of dreadful could describe it. I never take any alt to claw island as from that point I just can't handle the mind-numb.

And I hated Ttibalt, Cheesy ham-acted banal character that would be a stretch to credibility if GW2 were a 7+ PEGI.

#2162165 Purpose of Personal Storyline

Posted Traveller on 11 February 2013 - 11:11 AM

Problem with the personal story is that it's mostly quite poorly written and boring. Plus Trahearne is awful. It makes me wonder how they managed to learn nothing from the reaction Kormir's actions got in Nightfall and make the exact same mistakes again with Trahearne.

#2159016 Sell laurels in the gem store

Posted Lordkrall on 06 February 2013 - 10:53 AM

The Laurels are there for people that PLAY the game. Selling them in the gemstore would be rather illogical.

#2155577 Ridiculous update content

Posted Katsumi Kei on 31 January 2013 - 10:36 PM

Yet another complaining topic about the latest update. How can people non-stop complain about EVERYTHING.

kanaxais_scythe, you complain about adding new conted, instead of fixing the existing one. HAVE YOU EVEN READ the patch notes?
They consist of 90% bug fixes and rebalances. The only "new" content is the new currency and new quest line. Yet you complain? Oh, gosh...

The previous achievements were generally the same - instead of dogging or reviving you had to kill 10 creatures, or gather 20 nodes or something. I see no reason why the new ones are in any way, shape or form worse!

This game is getting better, people just blindly refuse to accept changes and improvements.

#2155567 Ridiculous update content

Posted MartinFirestorm on 31 January 2013 - 10:16 PM

There are bug fixes too, and there have been plenty of others. If you don't like the new content, what's the problem? Do something else. You honestly don't want any content updates until every single bug, no matter how minor, has been squashed? No thanks to that.