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Member Since 08 Aug 2012
Offline Last Active Aug 29 2013 02:34 AM

Posts I've Made

In Topic: Frenzy

31 March 2013 - 10:47 AM

rank 50 warrior as well...

the quickness nerf especially affected warriors since we require strong burst in short periods of time while in melee to overcome both a ludicrous number of kiting options that other classes have, as well as our own paltry options for locking down targets.

most other classes seldom use quickness or don't have it at all so they're effectively buffed relative to the warrior -- a moronic outcome given that warriors were previously considered underpowered in tPvP and are now even worse. necromancers, guardians, mesmers (apart from time warp, but still) and eles are all indirectly buffed. such an outcome is ludicrous given that tank eles and guardians are already nearly impossible to kill and necromancers and mesmers continue to receive direct buffs. i'm amazed at how arena continues to prop up bunker builds who are ludicrously difficult to kill while decimating spike damage builds that are the only hope of countering such builds.

the argument that people couldn't react fast enough to a quickened attack and therefore were helpless to avoid it is a poor one. skilled players are easily able to avoid a quickened attack with a dodge or a defense skill (which all skilled players have). if it's on cooldown, then that's tough luck -- they should take extra damage for that. unskilled players deserve to die. they'll die fast or slow to a good warrior, but they'll die. not sure why a drawn-out fight is a better outcome.

anyway, this isn't the end of the world for warriors in sPvP. before the patch, i almost always posted the highest score while after the patch I am still doing so. it's just a shame that I'm still using frenzy since it's a feeble skill now, but it's better than the alternatives for me.

In Topic: Upcoming shooter called Firefall

03 March 2013 - 12:58 AM

I'll take a key. thanks!

In Topic: Warrior, outclassed in every way

12 January 2013 - 11:08 PM

Maybe warriors aren't as good in tPvP, but 95% of the time I have the highest points in my sPvP matches, sometimes by huge margins of 100 or 150 points (e.g., 350-580 points while the next guy down has 100 or 200 less). I'm very good at 1v1 and can resolve other 1v1 or 2v2 matches within 10 seconds (i.e., can help my team mates kill the enemies within 10 seconds). My roaming abilities are nearly unrivaled and I don't suffer from glass cannon thieves' inability to endure sustained damage during a stun or immobilization.

I dominate because I know when to engage and when to retreat. The warrior has, in my opinion, just as good mobility as a thief and can retreat away immediately with the right skills. He can also gap close insanely fast and has amazing disables and stuns that make landing attacks easy.

My glass cannon warrior is not that glassy either. I can typically hold up under significant attack, especially with shield defense and proper retreats. On the other hand, I can also insta-gib glass cannon thieves, eles and even guardians from full life to 0 in approximately 2-3 seconds (including finisher with frenzy enabled) if they're stupid enough not to have proper defense utilities up.

Overall, it's more of a L2P issue -- at least in sPvP. In tPvP, warriors suffer from inability to super spike like glass cannon thieves, bunker down like eles or guards, and an inability to condi spam like rangers, necros or engis. tPvP is all about spiking, bunkering and condi spamming so warriors fall somewhat short. Not totally though. I can easily see coordinated strikes involving warrior bull rush or bola strike that could leave an enemy dead very quickly.

In Topic: Can anyone tell me how to get this type of fire sword in sPVP?

17 December 2012 - 02:07 AM

View Postturbo234, on 17 December 2012 - 01:43 AM, said:

It's the fiery dragon sword, and it's indeed from the HoM. I wouldn't justify that as bullshit, but whatever makes you feel better I guess.

wow, ridiculous. can't believe HoM people get better skins than veteran gw2 players.

In Topic: Warrior on trebuchet in tournaments: Super effective

15 December 2012 - 08:43 AM

View Postgazelle, on 14 December 2012 - 10:27 PM, said:

Most people think Mesmers are the supreme trebuchet users due to their ability to instantly repair, but I disagree:

High burst classes are great for using the trebuchet because they can effectively defend the trebuchet. They can kill enemy players before they can even touch the trebuchet. Less time spent repairing = more up-time on trebuchet, so you can support your team with trebuchet shots more frequently.

So, don’t always follow the traditional “Mesmer must use treb!” mentality. If you have a teammate who has a high win ratio in 1v1 encounters, you should stick them on the trebuchet regardless if there's an ally Mesmer. Winning 1v1 fights = trebuchet never gets destroyed = more frequent trebuchet shots to support your team, plus your ally Mesmer can be used to portal defend a side point instead. I encourage everyone to think outside of the box. Try it out. Be creative.

Feel free to discuss, ask questions, comments, etc.

In tournament PvP, this is basically what I do all day on Battle of Kyhlo:

cool vids. how'd billy shout get a flame sword though?