Jump to content

  • Curse Sites


Member Since 08 Aug 2012
Offline Last Active Aug 29 2013 02:34 AM

Posts I've Made

In Topic: What's your all time top score in pvp?

25 August 2013 - 03:58 PM

Haven't played in a long while, but my highest was 520ish in an sPvP game. Unfortunately the pic I took is on a different computer, but it was a glorious game.

In Topic: So why hasn't shadow step and shadow refuge been nerfed yet?

14 April 2013 - 05:47 PM

View PostShezuTsukai, on 14 April 2013 - 04:31 PM, said:

IS is far disorienting to players than SS because the S/- can jump in and out at will with proper Init management.

I have to agree with Kurosov that SS and SR are on most skill bars because other utilities just aren't as useful with current well functioning builds.

Not to mention thieves have low health and few condition removal/heal skills at their disposal.

There are two views of SR and SS: other skills are underpowered, and these skills are at normal level, or these skills are OP versus other skills. Why is the default view towards the former and not the latter?

In Topic: So why hasn't shadow step and shadow refuge been nerfed yet?

14 April 2013 - 04:09 PM

View PostAndemius, on 14 April 2013 - 03:16 PM, said:

Just because a skill is popular, doesn't mean it needs nerfing.

Shadowstep has a very long cooldown already, beyond that it's just a gap closer/lengthener with condition removal. Hardly OP.

Shadow Refuge is very condtitional. You are required to stand within the field for 3 or 4 seconds (I don't recall) to gain full benefit, which highlights where you area easily. You are easy to pull/push/fear out of the field which will reveal you for 4 seconds. Additionally it's got a long cooldown. Not OP.

Why do you want them nerfed?

If a skill is popular among the most skilled of a class, then it suggests they're OP -- at least relative to the other skills at the class' disposal. Since these two skills are by far the most popular among the most skill thieves I've seen, then that suggests that they're OP -- at least relative to the other skills in the thief's arsenal, but also likely overall too.

Shadowstep is great at disorienting an enemy for 2-3 seconds in addition to a gap closer which gives the thief enough time to do 5-6k damage if they're good -- a game changer.

Shadow refuge is a great "oh shit" button if they're about to lose and need heals + 12s stealth afterward if they need to escape. Unless the other class has an AOE, it's the ultimate escape. Also great at stealth ressing people. If done properly, the stealth res is almost guaranteed to work unless the other class has huge AOE damage.

Both skills are under deception and can easily be traited for -20% cooldown (which I'm sure most thieves do).

Let's also not even begin to talk about Basilisk Venom which I also see on basically ever good thief nowadays...

In Topic: Frenzy

31 March 2013 - 10:47 AM

rank 50 warrior as well...

the quickness nerf especially affected warriors since we require strong burst in short periods of time while in melee to overcome both a ludicrous number of kiting options that other classes have, as well as our own paltry options for locking down targets.

most other classes seldom use quickness or don't have it at all so they're effectively buffed relative to the warrior -- a moronic outcome given that warriors were previously considered underpowered in tPvP and are now even worse. necromancers, guardians, mesmers (apart from time warp, but still) and eles are all indirectly buffed. such an outcome is ludicrous given that tank eles and guardians are already nearly impossible to kill and necromancers and mesmers continue to receive direct buffs. i'm amazed at how arena continues to prop up bunker builds who are ludicrously difficult to kill while decimating spike damage builds that are the only hope of countering such builds.

the argument that people couldn't react fast enough to a quickened attack and therefore were helpless to avoid it is a poor one. skilled players are easily able to avoid a quickened attack with a dodge or a defense skill (which all skilled players have). if it's on cooldown, then that's tough luck -- they should take extra damage for that. unskilled players deserve to die. they'll die fast or slow to a good warrior, but they'll die. not sure why a drawn-out fight is a better outcome.

anyway, this isn't the end of the world for warriors in sPvP. before the patch, i almost always posted the highest score while after the patch I am still doing so. it's just a shame that I'm still using frenzy since it's a feeble skill now, but it's better than the alternatives for me.

In Topic: Upcoming shooter called Firefall

03 March 2013 - 12:58 AM

I'll take a key. thanks!