ayoblame, on 04 December 2012 - 09:13 PM, said:
It actually does effect the burst in the same way the reduced damage of the berserker effects the burst. If you're shattering (I'm not running 100% crit damage) but at 78% crit damage a 3 shatter is around 2700(average I'm sure i can be higher or lower) per phantasm/clone. Removing the 1500-2000 or so damage from the berserker critting lowers your burst by almost the same amount as only shattering 2 clones instead of a 3 or 4. Not to mention it also means that you cannot cripple your target to prevent him from kitting/running out of range from you pre-shatters.
Yes the Mirror Image/Decoy or dodge burst is still fine but those skills have twice the cooldown of the berserker and don't cripple your target. It most certainly does effect pvp. Factor in the dodging/blind preventing casts these add up to big changes. Honestly shatter builds pre the last 2 nerfs were more faceroll than backstab thieves ever could be with less counters.
Yes the Mirror Image/Decoy or dodge burst is still fine but those skills have twice the cooldown of the berserker and don't cripple your target. It most certainly does effect pvp. Factor in the dodging/blind preventing casts these add up to big changes. Honestly shatter builds pre the last 2 nerfs were more faceroll than backstab thieves ever could be with less counters.
Still doesnt affect the burst. It only affects damage done before or after the burst. The burst uses a stun/immobolize so cripple isnt needed and when bursting even with the delay the clones should still hit while the opponent is stunned /immobolized they arent attacking during the burst. This unintentional nerf/bug really only affects the fighting outside the combo burst.
As with any burst all you have to do is block it and its probably the most obvious burst atm.

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