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Reverse Ghost

Member Since 09 Aug 2012
Offline Last Active Oct 07 2014 07:40 AM

Posts I've Made

In Topic: [Build] Necromancer Hybrid with Double Bleed Duration

28 June 2013 - 03:10 AM

Might be getting back in to the game. If I do, I'll try to update this build for all the patches I've missed.

In Topic: FFIV: A Realm Reborn - And thus Dalamud fell

10 April 2013 - 11:25 AM

I just got into the beta for this. It goes live this weekend apparently: the 12th.

The whole registration process and entering the key was a huge pain in the balls, though.

Anyway, I'm looking forward to seeing what they've done. I played the beta of their first attempt at this game. You've heard the stories, it was terrible. Hopefully this will be better.

So who else got in? We should party up if you know what I mean.

In Topic: [Build] Necromancer Hybrid with Double Bleed Duration

31 March 2013 - 03:54 AM

Giver's weapons are an interesting choice.

To use them you cannot have a Staff in your rotation and still maintain +100% bleed duration, since 2-handed weapons only give a 10% bonus.

Swapping to Giver's over Rampager's means a loss in Condition Damage, Power, and to a lesser extent Precision. You gain, obviously, +20% condition duration. This means you can drop bleed / condition duration from other places because we have too much now.

1. The most obvious thing would be to use a lower-level pizza, but that also results in a Condition Damage loss. Like I said before, it's best to use the highest level pizza you can reliably afford. Plus in my current build the pizza / Spite combination gives a 2-second Fear. Very important.

2. You can drop the Hemophila trait. Reaper's Precision is probably the best choice here, but there isn't anything amazing in this slot.

3. You can lose points from the Spite line. You can drop them all and still be 5 over the max. But I really like at least 10 in there for Reaper's Might. So if you go down to 10 in Spite (also a loss in Power, remember) you end up being 15 over the max bleed duration. This frees you up to go all the way into the Soul Reaping line for an extra 5% crit damage, which is nice. You can also drop either 3 Runes of the Afflicted or the Krait (probably Krait) and either go full Afflicted or choose another combination.

4. You could forgo pizza altogether by getting +45% bleed duration from Runes, but again you lose the 2-second fear.

I haven't had a lot of time to think about this yet, but it seems like the 3rd option is the best of this bunch. Still, though, overall we're looking at not just a loss of Condition Damage (some of which can be gained back by going deeper into the Affliction runes), but also of Power and Precision. Gain of a little Crit Damage.

I'll mull it over for a few days and see what I come up with. Thanks for posting and bringing this to my attention :)

In Topic: The Famous "Let's Play - Animal Crossing" by Chewbot

25 March 2013 - 03:34 AM

Not enough views.

Bump.

In Topic: Wii Mariokart

24 March 2013 - 08:43 PM

That's how Mario Kart works.

Do what we all do: stay in 2nd place until just before the finish line ;)