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Member Since 10 Aug 2012
Offline Last Active Sep 17 2013 10:31 AM

Topics I've Started

L2P is the dumbest argument ever

02 December 2012 - 05:34 AM

Pretty much since the dawn of multiplayer gaming the "learn 2 play" argument gets used. And after yesterday's developer stream it's gotten even more use.

The problem is, it's not only a dead-end argument, but it's also completely without meaning and nothing but a double standard. Let me explain:

At and after release there were a LOT of whines about thieves and mesmers killing everone left and right. Tournament players (mostly rightly so) said that this was clearly a L2P issue because they didn't have those problems in tPVP, and/or there were counters for most of it (besides a few issues like portal, etc.)

Same goes for 100b warriors and a few other builds/professions. Everything always is a L2P issue.

Yet now in the developer stream, those very players who said said "L2P" at those 100b, thieves, etc. whiners now want to call for nerfs for this and that.

To this I simply say: L2P. If they can't handle ele downed state they should simply have a build that gives them enough defense to survive until the vapor form wears off and then stomp the now defenseless ele.
They said warrior condition removal is so underpowered. To this I say: L2P, why don't you dodge the conditions before they are applied? Why don't you LOS before they are applied.
They said AOE is too strong. To this I say L2P, why don't they use their invulnerbilities while rezzing, and/or rez with 2 people to make it faster? Why did they die in the first place? Clearly a L2P issue.

The list can go on without end. Because where do you draw the line? A class could have an ability on 6 seconds cooldown that does 4 million damage in 1 second without any setup. And if you die to it I could say: L2P, you should have dodged every 5 seconds. I realize I'm playing the devils advocate here but this is just to say that the whole L2P stuff has no end.

So, those so-called "pros" (which in itself is ridiculous because they don't make money by playing) should have absolutely no saying in balancing ever, because they themselves simply need to L2P better. Their notion of "anet should do what we say because we know what's best for the game" is beyond ridiculous.

What I got from the state of pvp discussion...

01 December 2012 - 06:46 PM

- Downed state will be nerfed
- Condition removal will be nerfed
- S/D will be nerfed (lulz)

No talk about damage so probably no buffs.

If ANet really does what those "pros" suggested (i.e. listen ONLY to them because they know that's best) then this game will go down fast. You know who complained about eles in the stream? A condition necro and glasscannon thief. 2 specs that are hardcountered by bunker eles.

Those "pros" are nothing more than normal forum whiners - which arenanet said they don't listen too.


Incoming Firegrab nerf

26 November 2012 - 12:09 PM

I can already see this happening:

Some random clueless dude posts a video of him doing 25k damage in 3 seconds against an afk opponent. And the forum already goes nuts about how this proves that glasscannon eles are just as good as glasscannon thieves and warriors and should be nerfed.


How dumb can people be?

Condition Duration?

20 November 2012 - 01:17 AM

Until a few days ago I pretty much used power builds exclusively, so I never really thought about condition duration. How exactly does it work?

Are there breakpoints where you get an additional tick of damage from burning and bleed? Or does every % of extra duration help?

Did Lightning Flash ever really work?

24 October 2012 - 12:33 PM

I only started playing with the stresstests, didn't have time for the beta weekends. Did lightning flash ever work across gaps or even across the z-axis? Because while playing my thief yesterday (and owning people so hard I am thinking hard about even going back to ele :((() I realized that the shortbow shadowstep works across gaps, and even to "jump" up some buildings on the Khylo map. I was able to shadowstep over the rooftops and get up on a rooftop from the ground with it.

Yet with lightning flash it goes on cooldown doing nothing when trying to bridge even the lightest gaps.

Did it ever truly work in the beta weekends?