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Member Since 11 Aug 2012
Offline Last Active Feb 24 2013 08:20 PM

Posts I've Made

In Topic: Should the cap have been level 20?

20 February 2013 - 06:55 PM

How is the leveling a grind in GW2?

I've hit 80 with two characters in 5 days max. It isn't hard at all.

In Topic: Ascended Items

27 November 2012 - 02:18 AM

Trust me, I am chill. I'm not heated about this at all, despite my term usage.

Though I did not say there was no gear progression, because there is. However what I did state was that it isn't a treadmill like WoW is, and has been, for many years. Also we have yet to know what this shallow power curve is and it could simply be following the same design as how agony resistance works with infusions and thus creates a power curve versus the new debuff.

It has yet to be seen.

In Topic: Ascended Items

27 November 2012 - 02:00 AM

Uhh I'm not glossing over that, actually what was stated was that there will be gear released with -different- stats than what was available. They never said -higher- stats (or better as you put it). Misinterpretations are why he is going about saying "However we also do not intend to make promises that can be misinterpreted moving forward."

Because of people making assumptions based off of uninformed interpretations and theories. We know nothing for certain until they release such -legitimate- information. Until then all people can do is whine about "speculation" and not legitimate facts. Its fine to speculate, don't get me wrong, but don't let that be some sort of "end all argument" like you want it to be.

Chill out, people.

Edit: I'd also like to cite this for those of you arguing against my position here, you know in case none of you did the damn leg work and found this stuff out yourselves.

"1: I would prefer that we never say never but our intention is that in terms of 'Named Tier (Rarity) of Loot' Ascended will be with us for a long time and we will not introduce a higher tier of loot for the foreseeable future. There will be loot with different stats and new infusions within the current tier that will be spread over long periods of time (for example Ascended gear will be deployed over the whole of next year)."

You also need to understand that just because he mentions a power curve it doesn't necessarily mean that stats will be going the WoW route and just get more and more ridiculous, however what I do -speculate- is that with how the game mechanics function, and with how the current meta is, that "power curve" may change depending on what new stats might become available on ascended gear. That doesn't necessarily mean they will get higher, just that the meta may likely change and make, for instance, crit damage set ups more consistent with DPS than condition set ups.

We don't know for certain and making assumptions and taking them as fact only makes you look like a whining little child.

In Topic: Ascended Items

27 November 2012 - 12:53 AM

View Postdraxynnic, on 25 November 2012 - 11:46 PM, said:

I'd have to say that it does set a worrying precedent. Guild Wars 1 managed just fine with no upgrades to item levels throughout its run - once you got the best items you were done (unless you wanted to shoot for fancier skins) and could just concentrate on overcoming challenges. And now Guild Wars 2 couldn't even get past the first quarter without escalating gear an additional tier - something that's inevitably going to downvalue the exotic dungeon armours that had previously appeared to be intended to be the equivalent of Guild Wats 1's 15K armours?

One of the big draws about the franchise - especially if they're going to claim "if you hate MMOs, you really need to check out Guild War 2" - is that it didn't have the "progression" treadmill that's the traditional carrot-on-a-stick treatment offered to MMO players. However, this precedent being set so early in GW2's run raises the spectre of the gear grind proving to be worse than WoW's ever was - if they can't make a quarter without upgrading the gear levels, how far is it going to be upgraded in two years? And how high is the barrier for entry for new players going to become as a result?

"I will try to be as clear as possible:

We do not intend to deploy another tier/rarity of loot such as Rare>Exotic. However we also do not intend to make promises that can be misinterpreted moving forward."

That is directly from Chris Whiteside at Anet.

Now thank god we can put the "WELL NOW THE GAME IS GOING TO BE A GEAR TREADMILL" whining to rest.

In Topic: Worth coming back, or is the game still bad?

18 November 2012 - 06:31 PM

The game was never bad, it is just a matter of preference. If you're used to the WoW method of a gear treadmill then this is likely not for you since a lot of the drive behind getting gear is for cosmetic purposes. There is however exploration to do, dungeons to complete, achievements to fill out, WvW or sPvP, or RP if you're into it.

Its a social game so if you're playing -alone- then you're doing it wrong xD