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Samarin

Member Since 07 Apr 2010
Offline Last Active Yesterday, 02:08 PM

Posts I've Made

In Topic: The absolute best buget graphics card for GW2, and wvw zergs

10 April 2013 - 04:11 PM

I posted this on this thread as it´s related.

I´ve got i5 2500k (at stock clocks) too and running with GF 560Ti 448cores. I´ve been planning to upgrade to 660Ti but reading this thread, I´m wondering, if it has the effect I want on GW2 performance. Should I just OC my CPU to 4-4,5GHz and have the same effect as with upgrading my GPU? With my current settings I get occasional lag spikes also outside the most crowded events. Could be, that most of them are dragon events...

I tried to OC the cpu but I never had it stable...

In Topic: A Comprehensive Look at the Flamethrower (And Elixir Gun)

20 March 2013 - 03:10 PM

I´m playing a lot with my guildies and one of them brings often a guardian with tons of aoe might stacks and 100%+ boon duration making runes increasing might duration and sigils like strenght quite useless. Any good suggestions for runes and sigils? Maybe force and fire/air as sigils? What about runes? Guardian brings tons of heals on the table so some nice survivability there too. Maybe pack as runes?

In Topic: Dps nerf coming, is this the end of the engineer?

22 January 2013 - 04:24 PM

View PostAtamaz, on 22 January 2013 - 01:37 PM, said:

I'd prefer if our turrets and necro/hunter pet would take some aoe resistence instead, and btw most of granade dps is bleed damage now.
But I agree on

Yup, in another thread some active forum member made some spreadsheets and came to conclusion that about half of the damage from grenadier (in rampager/rabid set) comes from conditions so adjusting direct damage won´t hit it so much. With FT the situation could be something like that too, I´d guess. Haven´t played bombs much so can´t say much about those. From what I understand, it is an overall nerf that affects every class. Guess that eles are much more screwed than engies if something big happens. I myself believe, that they only make some minor tweaking. Giving some carefully selected mobs aoe resistance could make it. WvW is another matter, then...

Agree on the second point, too.

In Topic: GW2 worst mmo economy ever?

20 January 2013 - 08:41 AM

Greetings from the more casual side of the community.

I have experience only on GW1 and GW2 and I never was a much into economics. I´d like someone to explain me what

SHOULD an mmo economy look like? I understand that the GW2 economy is too easy to be manipulated
but what other problems are there? Some people here say it´s not "deep" enough. What does it mean and require
that a mmo economy would be "deep"? And what would it mean for casuals like me?

Some people complain about gold sinks and some say they are necessary. Some say there should be player-to-
player trading and some say it ruined the whole economy of GW1. To me this thread looks like a war of ideology
between social democrats and neoliberalists (or something like that).


I´ve been playing GW2 pretty casually since the launch. I haven´t bothered myself with playing spreadsheet games
because 1) I don´t have time and 2) I haven´t been really interested. Bought couple of trinkets and some mats
there. So far I´ve been able to get everything I want for a reasonable price so I didn´t have a slightest idea we´ve got
problems with the economy.

But of course I realize it´s a thing that affects the whole community so I´m interested in hearing about this.

In Topic: Guesting Arrives January 28th

16 January 2013 - 07:17 PM

[quote]How uttley stupid is that. So much for a global community of gamers, meeting up across boundaries to enjoy and learn from each other. Honestly...[size=4][/quote][/size]

I´d guess it´s for technical reasons, pretty sure they would allow it if it was easy to implement. Could be something else, too, but that´s the first impression I get. A shame, though.

Otherwise, good that they do this at last.