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evilbob

Member Since 11 Aug 2012
Offline Last Active Jan 22 2013 05:14 PM

#2096106 I'm a capitalist. I love Guild Wars 2.

Posted HawkofStorms on 26 November 2012 - 02:01 AM

View PostHaze, on 26 November 2012 - 01:59 AM, said:

Watch the entire video.

I watched a significant portion of it.  But its nine minutes+ long and half of it is him talking about how this AH is more complex then WoWs.  Its almost 2 minutes into the video before he actually starts talking about what the video is about.  Frankly, its about 7 minutes too long and is describing a pretty simple concept that most of us have already figured out on our own.

A video is just a bad way to portray this type of information, and a written guide would be much faster and more effective at communicating this info.


#2094226 I'm a capitalist. I love Guild Wars 2.

Posted Gerroh on 24 November 2012 - 07:33 AM

The problem with playing the TP is that if you start telling everyone your methods it immediately stops becoming profitable.


#2097255 The Current State of GW2 and its Future

Posted Goldenrice on 26 November 2012 - 09:10 PM

View Postevilbob, on 26 November 2012 - 09:07 PM, said:

I am honestly really torn about the price of T6 mats.  On one hand, it sucks that it's such a grind for so little improvement - like you said.  On the other hand, farming T6 mats would be a great way to solve the problem you mention above:  that other players could actually make some money without just TP PvP.

Of course, if a casual player could make money that way then a hardcore player could still make more...  Maybe that doesn't solve anything.

Anet needs so stick content in zones that will keep casual players in those zones.  Make this content lucrative for casual players and all.  That way they can enjoy staying in zones while getting loot to sell to hardcore players, etc, etc....



To me, this is a casuals game that doesn't really appeal to as many casual players as it should.  Anet needs to help casual players, which in turn will help hardcore players like myself.


#2097245 2012-11-26 Reddit AMA Discussion Thread

Posted Jairyn on 26 November 2012 - 09:03 PM

View PostAlleji, on 26 November 2012 - 08:59 PM, said:


Stopped reading right there. What a joke.
What I'm getting from his statements, and I could be reading what I want to into them, so grain of salt: they never said there would be no vertical progression. They intend to pursue vertical progression at a glacial pace, using ascended items, which will be the highest tier for the foreseeable future. They realize that making ascended available solely via FotM was a mistake and intend to make components available throughout the game/from multiple playstyles.

So, in essence, there is grind for the best stats on an extra slow treadmill-anything you do repetitively could be considered grind-but it's "not grind" in that you get to grind how you want to.

That's my perception, anyway. Anyone else care to chime in?

Also, there's nothing to be gained by not reading, the least we can do is let ANet have their say, then respond. You don't want to go all Two Minutes Hate without the best possible appraisal of the situation, do you?


#2097190 2012-11-26 Reddit AMA Discussion Thread

Posted Steadfast Gao Shun on 26 November 2012 - 08:23 PM

Asking for community feedback was a smart move. My favorite, however, is this question.

Quote

No one likes Trahearne. He's a spotlight stealing salad-head and when do we get to kill him?



#2096443 The Current State of GW2 and its Future

Posted Flaming_Foxx on 26 November 2012 - 09:50 AM

View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?

I'm inclined to think that the character time count started on the head start  but for some reason the account time count didn't start until actual release. But thats just a theory?

As to the OP:
Anet has stated a few times since the last update that they're still working on dungeons and are going to be changing how loot and tokens work in a future update to make them a more enjoyable experience (yay!) So thats one thing down :P

I have to say that the fact that the trading post is the best way to make money annoys the --- out of me. I'm someone who really enjoys the exploration side of the game and it bugs me that even though I'm out there experiencing the actual game content, it is people who sit there fiddling with the trading post who are getting the best gear and making the most gold. It ends up feeling as though Anet places little value on actually taking part in all of this content they've implemented >.>


#2088886 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted Alleji on 20 November 2012 - 07:16 AM

Ascended gear would've been perfect without additional stats except for the agony resistance.


#2087317 More precursors in peoples hands = Prices up?

Posted Thunderhead on 19 November 2012 - 11:35 AM

They will go back up. Logic dictates that the few rich players simply buy the precursors at half or more price then sell them at the original. It's what I would do, and what everyone with an eye for the market would do. The only thing acomplished here is to deepen the pockets of the already rich players out there, essentially handing them more monopoly on the Precursor market.


#2064501 Temple of Balthazar? Never up on my server. Know where it is up?

Posted Gli on 06 November 2012 - 09:44 AM

View PostLordkrall, on 06 November 2012 - 09:40 AM, said:

I see the people in-game whining about Arah being closed and yet when one of the pre-events starts a few minutes later and you ask them to join they refuse. And then the event fails and those people whine about it again.
Using anecdotal evidence as grounds for sweeping generalisations makes for great arguments!


#2044317 ArenaNet gives Dhuum free reign?

Posted Draycon on 26 October 2012 - 01:20 PM

You know, I've no idea where people are getting this "ANet have poor customer service" from, I'm yet to see anything on the web about how bad its been through the company's life, and I for one have had excellent customer service, also the reason they ask for so much info from you is so you can prove its you.

I've known a french gaming company to ask for a picture of your driving licence before they help you, now thats bad customer service, and illegal in some parts of Europe.


#2034726 World First Legendary Eternity

Posted Touc on 22 October 2012 - 01:28 PM

Grats Pita. It looks much better on a Charr. People can hate all they want, but I think you look badass :)

View PostRiaky, on 22 October 2012 - 06:16 AM, said:

Don't jump to conclusion when someone already have legendary means they spent a crap load of cash. I bought my legendary for 40G like a bit after the first week release. Did TP flpping for 80% of my gold and if you farmed Cursed Shore for 1 million karma that should netted you roughly 120-150 gold just by selling the loots that's not even included the rare items you pick up.

I am pretty close to my 2nd and 3rd legendary right now too, just need 400-500k karma for each then I am good to go. The karma is probably the hardest part, the exploration is the annoying part. If you know how to play the market gold is very easy to come by without even touching the gem store or resort to rmt.

For people who didn't play the market when the game was first released and focused on pvp or other things it is hard to say gold is very easy to come by. However, I've been farming for about 2.5 weeks without any help and all I need is my precursor weapon like many other people. The market is much harder to play now and has resulted in me losing alot of gold already, so telling someone to play the market to make gold easily isn't true because it is a gamble now more than ever. The people I know that have a precursor either got lucky with the forge/drop, exploited early in release, or worked the tp in its infancy.


#2021872 Unbeatable's Legendary Guide.

Posted Manic33 on 16 October 2012 - 01:05 AM

View Postevilbob, on 11 October 2012 - 02:58 PM, said:

General question:  would it be possibly more effective to not purchase karma boosters?  Would that allow you to hit the karma DR more slowly and thus not have to spend as much time "cooling off" on other characters/areas/logged out?  (Not to mention the gold saved on rapidly rising gem prices.)

Or is the DR apparently more "time" based (as opposed to "total karma earned" based) and therefore you need to grab as much as you can in the limited time available?

It's based on how quickly you are getting karma. Karma DR is easy to get rid of. You just have to pace out your events. Once you see 350 for an event, either go to an event that will take at least 5+ mins to finish or wait a few mins. I don't know the exact time when DR resets. I can farm an entire day with only hitting DR a few times. I have not grinded with a booster, so I have no info on how DR is effected with it.


#2014210 Leveling to 80 Through Crafting

Posted Enko on 12 October 2012 - 07:53 PM

View Postevilbob, on 12 October 2012 - 02:14 PM, said:

Well you clearly know more about crafting than most, or maybe more about the trading post than most, because crafting is a massive money sink for most.  If you ended up spending less than two gold for any weapon or armor crafting profession other than artifacing you are doing something very few others are doing.

You seem to imply that it's usually better to buy with buy offers instead of sell offers (which takes more time but less gold) and to sell your combined mats back on the TP?  Like, sell wool bolts instead of using them to make anything?  Discovery typically is a very cash-intensive process since final crafted items are worth no more than vendor price; are you making lots of insignias or something?  What's your trick?


Also, thanks for the OP stating that leveling through crafting is possible, and you actually ended up with some leeway - presumably due to whatever WvW boosts you were getting at the time.  I also take it you did not use crafting boosts?  Do you know what WvW boosts you were getting or did you just ignore those for the most part?

I'm on Sorrow's Furnace. Highest I've seen it up to was 12% before it reset. I did not use any crafting boost consumables though I'd be interested in trying on the character if I get one out of a chest or off of the Gem Store. I tracked the numbers I had to refine at each level and the number of discoveries each tier took to get to the next one. They all came out fairly similar after maxing 15 professions.

I'll craft the components myself if the mats to make it would cost less than what the component costs on the Trading Post. In each profession, there were 3 to 4 component pieces that were like that through out the entire profession so it's more of an exception. It really is just comparing the cost of the mats versus the cost of the component. Besides those few components and material refinement, I do not craft anything myself and only level through discoveries.

BTW, after maxing out Huntsman and Tailoring, I gained an additional 4 skill points over lvl 80.


#2010906 Seriously, how are people making money?

Posted Corvindi on 11 October 2012 - 01:02 PM

I find it tedious to make gold by any of the methods that work.  So I pretty much gave up on wanting anything that costs gold.  If it costs gold and I can live without it, I do.  My money goes to siege in WvW and books and waypoints and green armor for whatever alt I'm on that needs it at the moment.  I never have more than a gold or two anymore, and I don't care.  I refuse to play like this is a job-boring and tedious and annoying.  Does that make me less effective in WvW?  Sadly, yes, but oh well.  It's a game.  I ain't gettin paid for this!


#2003026 Social Failure?

Posted ilr on 08 October 2012 - 05:52 PM

After several days of consistent teaming with my old COH guild... and several weeks of teaming with a circle of 4 other friends, I can say with certainty that the problem isn't GW2.    ...This isn't Rose tinted goggles either, the Guild I put nearly all my effort into (& 10g worth of Crafting supplies for people who never came back) since launch that started with ~100 members... is down to 3 ppl now.  So I'd argue it affected me more than most people.

The problem is most guilds along with most MMO's (and a few FPS's) that built all social interaction around Compulsive codependency-Structure.  "Structure" refers to how we're conditioned towards Introverted or Extroverted behavior by various incentives.  The vast majority of players who already left only looked at Structures of Exploration, Crafting, and WvW and then left when they ran out of "things to do" that appealed only to them.  The people who stay... stay for activities that mostly benefit someone else.

This also explains the incredible 180 turn the First Game originally took when the first half year of prophecies has what I can only describe as one of the worst Communities I had ever seen yet in a year's time it gradually became one of the Best communities surpassing even some of the smaller more tightly knit MMO communities out there despite how it wasn't even a real MMO.

A lot of the people who already left ...and this doesn't even have to be pointed out directly b/c we all know it.... were coming directly from MMO's based on Forced role teaming and compulsive gambling structures for Raiding to fill occupancy quotas (Even a few places in GW1 had it too).  Even the most structured content here (dungeons/sPvP) have no such gambling structure to them; where in, even if you had that full set of gear already, there's was still that lottery ticket everytime you completed it with other players.

I see Gw2 right now as a Solution looking for a Problem.  That solution being excessive freedom, which most people just aren't prepared for, especially the TV & Playstation-generation which never had to use its imagination like the Book-Generations & MUD generations before them had to.  I think it's a gamble in itself that will only pay off LATER after they've added a bunch of other systems/content to the game in the years ahead.  Systems much like those added to GW1 which took a niche PvP game with NO repeatable PvE content, and converted it into a rich Single player 3rd-person RP-RTS with daily socializing incentives.   I can't predict which new elements will be added to this game, but I'm pretty sure they will fill in a lot of holes and one day people will see this "excessive freedom" and need for Extroverted motives --plus Imagination-- as a visionary foundation that greatly enhances the fully-fleshed-out game of the future rather than depressing demotivator it feels like currently.