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Member Since 11 Aug 2012
Offline Last Active Jan 14 2014 03:18 PM

#2230710 Bye Bye Magic Find Gear... I'm Kinda Relieved, are you?

Posted Captain Bulldozer on 03 September 2013 - 12:57 AM

I actually think their Magic Find "solution" doesn't go far enough.  Instead of them just removing it from gear, I would honestly prefer it be removed from the game entirely (and the drop rates be made actually reasonable).  I have never seen, nor do I see now a reason that one person should have a better chance at good drops than another person, other than that given by simply playing the game more.  Setting drops to be crappy by default and then making players actively work to not have crappy drops (whether it's through account bound MF, or consumable MF, or just about any other form of MF) is grindy poor design in my opinion.

#2229900 Robert Hrouda Leaves ArenaNet

Posted Azure Skye on 29 August 2013 - 10:15 PM

View PostInraged Twitch, on 29 August 2013 - 10:09 PM, said:

well that sucks.  Could this be because NCsoft is taking over ANET???
No! People leave, moved, pushed out, laid off and its none our business to know why he left or laid off on what terms. We need to stop all these conspiracy theories to know why he left. Just leave him alone and let him live his life, yes, he has been laid off but this isnt news and none our business to begin with! >.>  Yes,it's sad to see him go but life goes on!

#2226732 Watch out for Scarlet on August 20th!

Posted Kurosov on 15 August 2013 - 04:31 PM

View Postevilbob, on 15 August 2013 - 03:37 PM, said:

Oh lord:  I just read someone's guess in the forums that it's really an "impostor queen" who has been recently replaced - probably meaning the real queen was kidnapped and we still have to rescue her - and that's so sad it could be true.  Not to mention the tie-in with all the watchwork illusion junk.

That's just dumb enough to work.  :)

I'd feel sorry for anyone dumb enough t try and kidnap the "poor, weak queen" when said queen happens to be a ridiculously powerful, intelligent Mesmer who is guarded by an equally powerful Mesmer. I'd mention Logan too but that idiot is easy to fool.

If they add a scene with someone making an attempt on Jenna I'm hoping they show humanities true strength by her proving she doesn't need to be rescued/protected by any "Heroes".

#2221185 Vote For Evon! Or...Ellen!

Posted Strawberry Nubcake on 22 July 2013 - 03:34 PM

Write in vote for Skritt King!  #TeamShiny

#2097255 The Current State of GW2 and its Future

Posted Goldenrice on 26 November 2012 - 09:10 PM

View Postevilbob, on 26 November 2012 - 09:07 PM, said:

I am honestly really torn about the price of T6 mats.  On one hand, it sucks that it's such a grind for so little improvement - like you said.  On the other hand, farming T6 mats would be a great way to solve the problem you mention above:  that other players could actually make some money without just TP PvP.

Of course, if a casual player could make money that way then a hardcore player could still make more...  Maybe that doesn't solve anything.

Anet needs so stick content in zones that will keep casual players in those zones.  Make this content lucrative for casual players and all.  That way they can enjoy staying in zones while getting loot to sell to hardcore players, etc, etc....

To me, this is a casuals game that doesn't really appeal to as many casual players as it should.  Anet needs to help casual players, which in turn will help hardcore players like myself.

#2097245 2012-11-26 Reddit AMA Discussion Thread

Posted Jairyn on 26 November 2012 - 09:03 PM

View PostAlleji, on 26 November 2012 - 08:59 PM, said:

Stopped reading right there. What a joke.
What I'm getting from his statements, and I could be reading what I want to into them, so grain of salt: they never said there would be no vertical progression. They intend to pursue vertical progression at a glacial pace, using ascended items, which will be the highest tier for the foreseeable future. They realize that making ascended available solely via FotM was a mistake and intend to make components available throughout the game/from multiple playstyles.

So, in essence, there is grind for the best stats on an extra slow treadmill-anything you do repetitively could be considered grind-but it's "not grind" in that you get to grind how you want to.

That's my perception, anyway. Anyone else care to chime in?

Also, there's nothing to be gained by not reading, the least we can do is let ANet have their say, then respond. You don't want to go all Two Minutes Hate without the best possible appraisal of the situation, do you?

#2097190 2012-11-26 Reddit AMA Discussion Thread

Posted Steadfast Gao Shun on 26 November 2012 - 08:23 PM

Asking for community feedback was a smart move. My favorite, however, is this question.


No one likes Trahearne. He's a spotlight stealing salad-head and when do we get to kill him?

#2096443 The Current State of GW2 and its Future

Posted Flaming_Foxx on 26 November 2012 - 09:50 AM

View Postridwansameer, on 26 November 2012 - 09:00 AM, said:

I dont understand much
But I want to know How you played 1175 Hours On One Character.
And 1172 Across ALL your chracters?

I'm inclined to think that the character time count started on the head start  but for some reason the account time count didn't start until actual release. But thats just a theory?

As to the OP:
Anet has stated a few times since the last update that they're still working on dungeons and are going to be changing how loot and tokens work in a future update to make them a more enjoyable experience (yay!) So thats one thing down :P

I have to say that the fact that the trading post is the best way to make money annoys the --- out of me. I'm someone who really enjoys the exploration side of the game and it bugs me that even though I'm out there experiencing the actual game content, it is people who sit there fiddling with the trading post who are getting the best gear and making the most gold. It ends up feeling as though Anet places little value on actually taking part in all of this content they've implemented >.>

#2088886 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted Alleji on 20 November 2012 - 07:16 AM

Ascended gear would've been perfect without additional stats except for the agony resistance.

#2064501 Temple of Balthazar? Never up on my server. Know where it is up?

Posted Gli on 06 November 2012 - 09:44 AM

View PostLordkrall, on 06 November 2012 - 09:40 AM, said:

I see the people in-game whining about Arah being closed and yet when one of the pre-events starts a few minutes later and you ask them to join they refuse. And then the event fails and those people whine about it again.
Using anecdotal evidence as grounds for sweeping generalisations makes for great arguments!

#2044317 ArenaNet gives Dhuum free reign?

Posted Draycon on 26 October 2012 - 01:20 PM

You know, I've no idea where people are getting this "ANet have poor customer service" from, I'm yet to see anything on the web about how bad its been through the company's life, and I for one have had excellent customer service, also the reason they ask for so much info from you is so you can prove its you.

I've known a french gaming company to ask for a picture of your driving licence before they help you, now thats bad customer service, and illegal in some parts of Europe.

#2010906 Seriously, how are people making money?

Posted Corvindi on 11 October 2012 - 01:02 PM

I find it tedious to make gold by any of the methods that work.  So I pretty much gave up on wanting anything that costs gold.  If it costs gold and I can live without it, I do.  My money goes to siege in WvW and books and waypoints and green armor for whatever alt I'm on that needs it at the moment.  I never have more than a gold or two anymore, and I don't care.  I refuse to play like this is a job-boring and tedious and annoying.  Does that make me less effective in WvW?  Sadly, yes, but oh well.  It's a game.  I ain't gettin paid for this!

#2003026 Social Failure?

Posted ilr on 08 October 2012 - 05:52 PM

After several days of consistent teaming with my old COH guild... and several weeks of teaming with a circle of 4 other friends, I can say with certainty that the problem isn't GW2.    ...This isn't Rose tinted goggles either, the Guild I put nearly all my effort into (& 10g worth of Crafting supplies for people who never came back) since launch that started with ~100 members... is down to 3 ppl now.  So I'd argue it affected me more than most people.

The problem is most guilds along with most MMO's (and a few FPS's) that built all social interaction around Compulsive codependency-Structure.  "Structure" refers to how we're conditioned towards Introverted or Extroverted behavior by various incentives.  The vast majority of players who already left only looked at Structures of Exploration, Crafting, and WvW and then left when they ran out of "things to do" that appealed only to them.  The people who stay... stay for activities that mostly benefit someone else.

This also explains the incredible 180 turn the First Game originally took when the first half year of prophecies has what I can only describe as one of the worst Communities I had ever seen yet in a year's time it gradually became one of the Best communities surpassing even some of the smaller more tightly knit MMO communities out there despite how it wasn't even a real MMO.

A lot of the people who already left ...and this doesn't even have to be pointed out directly b/c we all know it.... were coming directly from MMO's based on Forced role teaming and compulsive gambling structures for Raiding to fill occupancy quotas (Even a few places in GW1 had it too).  Even the most structured content here (dungeons/sPvP) have no such gambling structure to them; where in, even if you had that full set of gear already, there's was still that lottery ticket everytime you completed it with other players.

I see Gw2 right now as a Solution looking for a Problem.  That solution being excessive freedom, which most people just aren't prepared for, especially the TV & Playstation-generation which never had to use its imagination like the Book-Generations & MUD generations before them had to.  I think it's a gamble in itself that will only pay off LATER after they've added a bunch of other systems/content to the game in the years ahead.  Systems much like those added to GW1 which took a niche PvP game with NO repeatable PvE content, and converted it into a rich Single player 3rd-person RP-RTS with daily socializing incentives.   I can't predict which new elements will be added to this game, but I'm pretty sure they will fill in a lot of holes and one day people will see this "excessive freedom" and need for Extroverted motives --plus Imagination-- as a visionary foundation that greatly enhances the fully-fleshed-out game of the future rather than depressing demotivator it feels like currently.

#1932286 transmutation stones are just plain awful

Posted Imaginos on 14 September 2012 - 08:38 PM

View PostDrachasor, on 10 September 2012 - 05:14 PM, said:

And the fact if you want multiple appearances you have to get stat gear multiple times.  If I want to have another way to look, why can't I just get that appearance?  Why do I have to get ANOTHER set of stat gear for it?  Clunky and tedious.

DC Universe Online had a real nice simple system for this kind of thing. Once you'd worn any piece of gear the look of that piece of gear was unlocked on your character to be used whenever you wanted on any other piece of similar gear (eg gloves on gloves). Each piece of gear was part of a set and you got achievements for collecting whole sets.

No kludgy tstones or overly cluttered inventory and they had limited inventory just like gw2 does.

Now the current system could be made to use tstones and still let us apply looks to any armor part. ArenaNet would have to implement a dropdown list/tab for the armor parts and a tstone could be required to "unlock" the look for that specific part but not needed to swap to it once unlocked.

#1979183 Social Failure?

Posted Omedon on 29 September 2012 - 01:08 PM

View PostlittleXuro, on 29 September 2012 - 10:57 AM, said:

I've had my fair share of complaints about the game so far but since those can be mostly fixed, I'm waiting to see what will happen but there is one thing that made me not play for nearly two days now and once again I logged out nearly instantly today.

The social aspect. In short, it's a joke in Guild Wars 2.

Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).

I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.

Same story for any other activity I try to do in the game.

I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.

I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.

Edit, I should note I have been on 4 servers now, all give me the same result.

Ok, look...

Guild wars 2 is not responsible for taking gamers at large in their community and making them something they not all are: overtly social creatures.  This doesn't mean we're basement dwelling manchildren, but it does mean that it takes all kinds to populate an MMO community.  There are overtly sociable people playing this game, but you're going to have to go find them, specifically, because logging into the same area as a bunch of people doesn't entitle you to social inclusion.

Straight up, my guild is pretty sociable, but the vibes you're putting out would tell me that you, respectfully, wouldn't fit among us, because you're radiating high maintenance "pay attention to me" with this thread.  We  aren't here to pay attention to you.  We're here to play a game that DOES provide some of the greatest opportunities and tools to seek the gameplay and group experience we want.  Put your name out, tell folks what you want out of the game.  If you happen to line your seemingly high social maintenance needs up with a big hearted guild that will tolerate that, I wish you all the happiness you can handle, seriously, I'm not being sarcastic.

The only experience you can consider yourself guaranteed and entitled to is the mechanical world, because with so many self-motivated, personally empowered ways to enjoy GW2, the ONLY people that are going to be overtly social are those that WANT to, since, unlike other games, and thank goodness for this, there is no NEED to do so.

I don't need you, you don't need me, because of this, the only communication you will receive from me is that which I WANT to provide.  From person to person, this will vary, and unlike other games, that won't cripple anyone.  Thank goodness for that.

Look for the support group you seemingly desire.  If it's that important to you, you'll be up front, proactive, and maybe you'll find it.  It sounds to me like you need to look in the mirror before you look outward, though.

If you want forced, false smiling co-dependence ("be nice to the healer or we won't down the boss!"), there are many other games for that.  I'll enjoy my freedom here, and those that appear worthy of my interaction will receive it.

Good luck.