Jump to content

  • Curse Sites


Member Since 11 Aug 2012
Offline Last Active Jan 14 2014 03:18 PM

Topics I've Started

impressed with salvage rate of luck

04 September 2013 - 01:26 PM

Junk rares have jumped to about 2s and junk masterworks to nearly 5s, and I am pretty sure the reason it didn't happen a couple days ago was because everyone was waiting to see just how bad the salvage rate was on getting essences of luck.  And I admit:  I am impressed.  Anet LOVES the RNG and they LOVE to punish people with RNG.  Normally "common" chances are something like 10% and "rare" chances feel like .0001% (although they are probably closer to 1%).  But so far - and I expect this to get nerfed - the salvage chance on a rare or masterwork item to get luck is something on the order of 75-80% from my own small sample rate.  (And thank goodness they said the salvage kit doesn't make a difference!)

That's incredibly rewarding, since that means nearly every salvage gets you something.  And especially right now, when everyone's total Luck is low, it doesn't take much to raise it up.  So you really feel like you're getting something for your in-game money, even though it's based on RNG - which, again, is so anti-Anet I have to admit again that I am impressed.

Hopefully a sign of things to come?

everyone who said 100gems->5G would make them buy

30 August 2013 - 08:47 PM

We're nearly there.  100 gems already costs over 5g, and went at least as high as 5g68s recently, which means the price to sell gems for gold is getting closer and closer as well.  Still think you'll be purchasing gold with real money when $10 => 800 gems => 40g?  What about now, when it's over 30g?  Is it still worth it?  Or is the rapid inflation seen in gems<->gold resounding throughout everything else, and 40g isn't worth it anymore?

Related:  legendary prices are still coming down (generally); they average about 1500g.  That's still close to $400, but nowhere near the thousands it used to be.  It will be interesting to see if these trends continue.

Account Wallet for Currency

30 July 2013 - 03:18 PM

from Dulfy.net:

Keep all of your currencies in one easy-to-find location! This Wallet holds dungeon tokens, coins, karma, laurels, Guild Commendations, Fractal Relics, Badges of Honor, gems, and glory and makes them accessible to any character on your account. Upon logging in with each unique character for the first time after the Wallet has gone live, that character will have all of their currencies deposited into the account-wide collection.

OOooooooo.  So now karma will be shared across all characters?  Awesome!  Plus, we all just got about 1/2 a bank tab back!  Woohoo!

price of gems skyrocketing, gold plummeting

28 November 2012 - 04:32 PM

100 gems shot up to 2g24s within the last few hours.

First:  what is going on?  I knew the makeover kits were popular, but this is crazy.

Second:  so now that 1g only costs about 77-78 cents:  would you buy gold with real money?  My theory is that it will still need to go a lot lower before enough people will buy gold in-game to cause the ratio to go down.  I mean, if a precursor cost 500 real-money before and now it costs 250, does that really make a difference to anyone?

Third:  someone who bought gems with gold even as lat as 36 hours ago could still make a tidy profit converting back right now.  Anyone get in on that?

halloween exotics: crafting makes no sense

29 October 2012 - 01:59 PM

The Crossing and Arachnophobia are currently on the TP for about 22g - which, for anyone who plays more casually, 22g is the same as 22 billion gold - i.e. unattainable after only 2 months of play.  (The shield is only 14!)  However, the cost to craft these things is 100s of gold.  While it might be possible over the course of the next year to slowly build up the mats, it's still a massive money sink.  And it is completely not worth it when you could have bought one for 22g right now.

While the price may still drop as these items continue to be found with more abundance, as soon as the event is over it's a reasonable guess that the price will jump back up (especially since people are probably cornering the market on these, same as the precursors).  To me, the fact that the price is 22g and dropping just says that the number of people who actually have 22g really is a tiny fraction of the playerbase:  the early, hardcore players and flippers.  These people are basically playing a different game.

My suggestion to anyone stockpiling the mats:  don't bother.  It might be cheaper eventually to craft it but some things like the 10g for the recipe and the 50 skill points are set.  It will likely never be as cheap to craft as it is to buy now, and odds are it will be next Halloween before you have the mats anyway.  Just wait:  maybe next year you'll get a lucky drop or be able to afford it.