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Member Since 12 Aug 2012
Offline Last Active Mar 01 2014 10:30 AM

#2183684 The 5 Signet Build and Why Nobody Should Use It

Posted Motorblock on 25 March 2013 - 06:27 PM

First of all: Pointing out 5 signets is less viable at 80 is good as people still use it.
Apart from that: Why is every thead in warrior pve (guardian pve as well when "dps" is mentioned in the title) turning into "full zerk or gtfo"?

Why not make a sticky: "New Warriors here"

Alternative 1
Do you wan't to be quick, most effective and all-out dps?
lvl 1 - 39
1. Get GS
2. Put 10 in Arms
3. Take as much signets as possible
Now you are lvl 40

lvl 40 - 79
1. build towards 20 20 0 10 20 // 20 25 0 10 15 (keep GS, take anything thats increasing dmg)
2. Take FGJ, SIO, BOD, SOR
3. learn to dodge

lvl 80
Do you dodge perfectly? Get all berserker-equipment
Are you still learning? Get Knights armor and rest zerker until you're good enough then get all berserker-equipment.

Alternative 2
Do you play warrior for any other reason than fulldps? Proceed to the Warrior PVE forum because now there are discussions that don't end in Alternative 1. But be aware that you could always do more damage and some people may not like you if you are different.

Please tell me if i forgot something in my awesome warrior-compendium.

#2177634 Support Guardian

Posted Flax on 11 March 2013 - 02:22 PM

Guardians can support in many ways. Some examples are

- Applying many boons through shouts and/or virtues.
- Applying boons (and healing if traited) through symbols (mace, hammer, greatsword, staff).
- Increasing party damage by stacking might (staff 4, empowering might, virtue of justice spam, hammer 2 in fire combo fields...)
- Drawing agro from team by stacking toughness and not dying.
- Reflecting projectiles (wall of refelection + spirit shield). This is very useful in some fractals.
- Removing conditions or turning them into boons (shouts with soldier runes or pure of voice respectively).
- Resurrecting allies whilst using certain honor traits.

My guardian does most of these things and I wouldn't even say he plays strictly as support. Most of the things that benefit your party benefit yourself as well, which is one of the main reasons why I enjoy this profession so much.

I use the common and highly flexible 0/0/30/30/10 trait setup with altruistic healing and pure of voice along with a mixture of knights, soldiers and berserker armor with +40% boon duration runes. You may wish to just go full soldiers for support.

In terms of the scepter, personally I find that in many situations you can provide better support by staying in melee range with a hammer, mace or greatsword. Apart from being able to immobalise bosses fairly often the scepter is more just a single target dps weapon. The hammer can give permanent protection and blast finisher boons, the mace can heal and block and the greatsword can blind, interupt enemies, cure conditions and give retaliation. On the other hand against some bosses and painful projectiles (e.g. asura fractal) using scepter/shield is more beneficial and convenient.

#2172993 [Answered] Seeking advice; should I quit Guild Wars 2?

Posted Illein on 01 March 2013 - 09:35 AM

All right, here's a novel idea - how about you join one of the ROLEPLAY Servers Guild Wars 2 has and start weaving stories and tales about your character to your heart's content?

You strike me as someone who could potentially have a wagon-load of fun with it and the fact that content is literally only restricted to your own personal motivation and the extent of your creativity it'd probably hit two birds with one stone.

And, indulge me for a moment, you could even go for your Legendary Rifle - you could show it off, you could actively use it in roleplay because nobody gives a damn whether you hit a mob with it for 100 or 10.000 Damage - it's the style that counts, ultimately. And you could create a story for your own legendary and how you acquire it that's unique to yourself and your character, something every other player in the game was bereft of.

So, go - you crazy butterfly and let your creative juices flow for the betterment of your game experience and that of others! :cool:

#2172948 [Answered] Seeking advice; should I quit Guild Wars 2?

Posted gance on 01 March 2013 - 06:12 AM

for you to write such a very long post, you probably bored with gw2, so imo you should quit, there are lots of games out there. dont torture your self

#2153078 Massive guardian nerfs

Posted armoured bearshark on 29 January 2013 - 05:35 AM

Oh noes the end times are upon us! I simply cannot fathom guardianing without elusive power. Not only has this unscrupulous nerf blasted my build, apparel and playstyle into the nether realms of existentialism but also my existence, my core being and worth as a human has been decimated by this nerf!  That one trait was IT. It was the ANSWER to everything and the universe, without it guardians are lost, we simply cannot function to acceptable efficiency. Anet should just delete this class now.

#2158734 Allowing anyone into any level of fractals: WRONG

Posted G L J on 05 February 2013 - 09:03 PM

View PostHex65000, on 05 February 2013 - 08:34 PM, said:

No. Just, No. That will simply foster the culture of gearchecks that is bad enough already. If I want that crap. I'll play that Blizzard game, or do CoF1 with a bunch of doorknobs who want to speedrun all week.

I haven't had the honor of being gearchecked yet, but I'm thinking the lucky winner will have to go back to LFG because I'm not putting up with that garbage. End of story.

[ Does okay doing his own thing... ]

It's not elitist to gear check someone.
It is elitist when the gear check is unreasonable.

Agony resistance is mandatory in fractals above 20. It is unreasonable to expect someone without agony resistance to survive against bosses at these levels. Some bosses, in particular the Dredge Powersuit and the Jade Maw throw out agony like it's candy. In these situations bringing someone without agony resistance is essentially doing the boss with 4 people. I don't know if I made it obvious, but it's a real pain in the ass.

The basic concept behind the gear check is that there is an expected proficiency at certain areas of the game, and that gear is the quickest way to gauge someone's proficiency. It isn't always accurate, but it's a start. After all, if you have 30 agony resistance (250 ecto price tag right there) then you've probably sunk quite a bit of time into the Fractals of the Mists. Likewise, someone with 250 dungeon tokens is probably knowledgeable on the basic workings of the dungeon.

Gear checking, in it's most distilled nature, is simply asking someone to know what they are doing. Perhaps the person doesn't want to have to explain the workings of the dungeon in a fight? Perhaps they just want to get through the run as quickly as possible and be on their way? Yes, there are people that ask for unreasonable gear checks, but unreasonable people are everywhere.

So, is it elitist to ask someone for proof that they know what they're doing and are capable of completing the content competently? Not until the burden of proof becomes extreme. I don't like to consider myself an elitist, but I'm still going to gear check people for my level 30+ fractals.

#2158717 Allowing anyone into any level of fractals: WRONG

Posted Darkobra on 05 February 2013 - 08:31 PM

I've found that myself. I've been seeing less and less reason to do Fractals. It was initially for the Ascended jewellery. Now what? We can now get them from Laurels and one day from crafting.

I'm actually thinking of switching out my agony resist infusions with the other Laurel-based ones. I don't have a reason to do Fractals anymore. The only reason you need agony resist is to do MORE Fractals for more Fractal-based progression rewards. I'd much rather have more power to do other dungeons and the rest of the game.

Agony serves no purpose in Fractals themselves other than as a way to slow us down from burning out on the content. Difficulty alone should have done that. This is simply a case of "How much have you played?" as opposed to "How skilled are you?"

#2120933 Dungeons are breaking again.

Posted Green on 17 December 2012 - 03:46 PM

View PostBloodtau, on 17 December 2012 - 03:35 PM, said:

I do video game programming as a degree, so yes, i do.

Lol, yeah right, anyone who knows anything about programming would not post a rant on a fan site if they hope to notify the company in charge of the issue. They know to submit a bug report via the proper channel(s) and understand it is normal to have minor bugs that we've noted at this point in the game.

Or your just an smug a**hole programmer who thinks he knows more than Anet and is happy to do nothing to try and fix the issue (by reporting) to improve the game experience for anyone including himself.

#2105038 Guardian hammer build

Posted indure on 02 December 2012 - 08:23 PM

I use this build for all content, and switch out my utilities for what the situation depends on. Notice that no matter what utilities I choose, signets, shouts, meditations, consecrations, or spirit weapons I can tweak my masters to benefit the utility use. For armor shoot for a mixture of Knights/Valkyrie/Soldier to give you roughly 3k armor, +15k health, +30% crit chance, and +50% crit damage.

#2075449 Quick Build Reference with a bit of Commentary.

Posted jpg1 on 13 November 2012 - 03:19 AM

In the spirit of mutual learning and for easy reference, I would like to take the liberty of compiling some of the most talked about Guardian Builds in this forum. I'll just pitch in my two cents regarding their use and my experimenting in trying to use them or trying to come close to using them. (I hope the original posters don't butcher me, as I truly appreciate the effort they made in coming up with their own guides.)

I have yet to make up my mind which among them (or a combination of their individual points) that I will mark as my personal guardian build. Each is a great read for those who are looking for a build to use for their own Guardians.

Strife's Build: This is a variation of Altruistic Healing Build. Pumping both Valor and Honor to 30 for extreme survival. It makes use of a combination of Power/Toughness/Vitality and Power/Precision/Toughness Gears to really make your Guardian a rock. In my experience, there are a lot of Altruistic Healing builds, and generally they have notable offense, and have the capacity to support the party through boons and just practically being a survivor.

Ultramatum's Build: This one caught my eye due to the fact that it moved away from using Valor  as one of its Trait lines. It was pretty different as well as it used the Staff as its main weapon. (Not say that it can't be used for the other Two-Handed Weapons) This build, while I haven't fully geared it deals critical damage in spades. There's no trouble of targeting since any five targets in front of you gets slapped with 1K - 2.5K damage from #1 and #2 Staff Skills. It makes use of Power/Precision/Critical Damage and Power/Vitality/Critical Damage gears to really pack a kick without sacrificing Support or Survival.

Ultramatum's Support Build: This one is all about making those boons last. With a focus in Honor and Virtues, this read is one of my favorite support builds in terms of being that ultimate party player. It's a really tough build having 20K HP and all the healing and utility to buy your party the time to last all those encounters. It uses Power/Toughness/Vitality and Power/Vitality/Critical Damage gears. While focuses more on support, it doesn't lag behind in the damage department either. It has a similar Trait distribution as Dreyan's Build, but made use of Cleric's Gear. Just goes to show how Guardian's can play a bit differently in the hands of different players.

How to be a Tank: This is my recent favorite by paradiselight. Despite being convinced by Ultramatum's view on foregoing the use of Valor, I can't deny that I began as a Valor (Toughness) Junkie with this awesome awesome class. The prospect of controlling mobs is still a thing we have yet to grasp in this game since the traditional sense of tanking was thrown out the window. This actually made my head turn, as I was about the purchase T3 skins for my Berserker's Armor (Following Ultramatum's build) It is a actually a variation of an Altruistic Healing build, with max Radiance, as opposed to the conventional 0 - 15 points invested in that trait.

The Moral

As I've mentioned, these builds offer a lot of insights with how you could build a Guardian. They share some common points and in some occasions differ. More than just confusing me which armor set I should finally use my T3 on, what I want to drive at here is that trial and error should be an endeavor each of us has to undergo to get to that personal build. There's only so much reading could offer.

I'm currently sold between the trait distribution of Ultramatum's Build and Stacking Toughness as Suggested by the last build link.

#2030168 Shortbow nerf is here to stay: official response.

Posted chiclet on 19 October 2012 - 07:37 PM

View PostSly Reckon, on 19 October 2012 - 11:10 AM, said:

You sound like you know what you're talking about. Oh wait, you don't because you didn't do any statistical testing or measured the impact of the nerf with QZ activated. Why did you even click this thread?

Keep believing what ArenaNet says, they need more people like you to keep playing.

It's more a case of taking things at face value without instantly and completely believing that you are being deliberately and maliciously lied to. My post was not comparing numbers about the floated 7% damage reduction because of the 40millisecond slowdown on fire rate, or how the impacts when using haste-like buffs such as Quickening Zephyr or what not. My comment had zero to do with measuring at all, statistical or otherwise.

I clicked this thread because I play ranger and love it very much. I need to know what's going on when something changes, so I can adjust for it instead of just wondering why suddenly something feels a little weird or doesn't seem to operate like I thought it did. It's called being informed and reasonably educated on my chosen class.

My *point* is that I am of the feeling that when a developer posts that X was changed because of Y, I take it at face value that yes, that is exactly the reason. I don't immediately cross the line into paranoia and suspicion and start randomly calling strangers out on the internet for being sub-par human beings with Machiavellian and nefarious purposes. As in:

Dear Developer;

Your obvious crude attempt to deceive me has not worked! Your evil troglodyte scheme has failed, ha ha! I see through your base attempts at subterfuge! Recant now, before I reveal your terrible plan to the world!

Lots of Forum People, Accounting for 0.00001% of the Player Base*

ps. Give me back my 40 milliseconds, you cur.

It's a mindset. It doesn't worry me unduly to encounter it in otherwise, but I do wonder at how people manage their first world human problems when apparently absolutely nothing is as it seems and the conspiracies are as thick as leaves in autumn. The fact that I never noticed an animation glitch doesn't mean it wasn't there. My shortbow 1 skill has a tendency to bug out every so often, causing my character to be stuck in the firing animation until I attack something else. I can run along for fifteen minutes, firing at nothing. If that never happens to you  and a developer posts in a couple of weeks that due to an animation problem with people stuck in the firing sequence, A has to become B, it's going to be worthy of another freak-out thread and another 0.00001%* of the player base believe it was done specifically to spite them?

I prefer my version of the world. It's a nicer place, quite frankly.

* Numbers pulled out of my rear end