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\Nuking
Member Since 19 Aug 2009Offline Last Active Mar 07 2013 05:28 PM
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- Age 23 years old
- Birthday May 19, 1990
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#2165831 Should the cap have been level 20?
Posted
chullster
on 18 February 2013 - 09:59 AM
Leveling has always been the most boring part of GW1 and 2 and still is. No matter what they do, they cannot change the fact I don't have all my attribute points or maximum stats available before 80, so there's no point planning any build, anything looks wise or buying/crafting nice armour until you're 80, thus it's a waste of time.
#2141129 The Guild Wars 2 Endgame... Let's be realistic here..
Posted
Perm Shadow Form
on 13 January 2013 - 12:26 AM
#2129413 End of year GOTY Awards...agree or disagree....
Posted
Shayne Hawke
on 27 December 2012 - 08:15 PM
#2126889 Gold Wars 2 - Portrait of a campaign
Posted
The_Blades
on 23 December 2012 - 08:31 PM
I for one dont like the randomness in the mystic forge, i dont like how weak the drops are and i dont like the crafting system being useless outside leveling purposes.
I think we as gamers should be really ashamed to accept a system of converting real money into ingame money, shouldnt ingame money be gained by playing the damn game? it would all be good and well if the ingame economy revolved around the game, instead it goes around the cash shop. This will eventually reflect on the game population, the game is still pretty much new. maybe in a few more months, when other mmo's come out (elder scrolls online?).
#2126860 Gold Wars 2 - Portrait of a campaign
Posted
Daesu
on 23 December 2012 - 08:03 PM
Gilles VI, on 23 December 2012 - 07:42 PM, said:
Someone can spend 200$ on the gem-shop and can get everything now, or you can play a couple of hours more and get it too.
That's not P2W..
Except that the guy who spend $200 can get it IMMEDIATELY. Getting the stuff you want immediately, instead of farming for $200 worth over the next few weeks, is very appealing.
It is not just convenience too. Having different armor/weapons/jewelry set for different situations involve having different runes/sigils and different traits. You can't switch your build easily back and forth without having enough gold to buy and setup these alternate sets for sPvP, WvW, PvE, dungeons, etc. Customizing and optimizing your build for different situations IS a P2W advantage that you can have with gold.
#2126814 Gold Wars 2 - Portrait of a campaign
Posted
Nitroglicerin
on 23 December 2012 - 07:07 PM
Who has time (kids, students, unemployed and retired people) farm the game and get everything they need without having to spend real cash.
Players with restricted time to play (professionaly active) compensate the less time in-game with items bought from the gem store.
So, basically, long hours players sell gold earned over time to get TP items + gems and time restricted players buy gems to get gold to get TP items and boosters.
Before the F2P model + gem shop was introduced en masse, the gold botting companies were making millions selling in-game gold for real cash to the time restricted players. Game companies quickly realized that they could sell themselves the in-game gold to the players, reducing the botters business and getting the millions botters used to get.
Thats why the F2P model + gem store was so enthusiasticaly embraced by most of MMO companies. The revenues are much higher compared to the old subscription model. Everyone is happy, people with time play for free and people with no time pay (legally) to compensate for their lack of time.
What ArenaNet did without telling their player base, was that they ninja reduced the loot drops around mid-November 2012. Basically, they hugely increased the time demand to get the same amount of gold in-game by farming events and mobs. The ones that got hit the most with this ninja nerf are the players that have time and play for free (usually the ones who bash this type of posts...ahahah, go figure!).
The players that have no time and buy gems to trade for gold are much better because they can get much more gold for the same amount of gems/real money they used to get.
What the ninja loot drop reduction achieved it is clear: motivates the normal gem buyers to buy even more gems to get more gold and harvests real money from the free-play player base that can not compensate with more farming time their gold needs.
The real point in this whole controversy is that ArenaNet never admited the ninja loot drop nerf and actually lied to their player base by telling that no loot drop reductions have been introduced by them (the only nerf they admited was the unidentified dyes drop reduction after they started to drop as candies, I have nothing against that).
As you can see at their official forums, hundreds of players complain since around 15th November 2012 about the shocking lack of drops. Posts have been merged into a huge thread (1 month, 1256 replies and 42763 views) that was closed yesterday. More threads can be found all around their forum. A lot of people complain that they can not even gear the low level characters properly anymore.
ArenaNet created another pinned thread asking from players their data about drops compared with pre-15th November values, like they do not have themselves the data..
Even if all this is obvious to everyone, there will be always players bashing these alert posts...thats ok. BUT a lot of other players will open their eyes and will see the light..
When the trust relationship between a company and its costumers is broken, very rarely can it be mended. Only time will tell...
Thank you and best regards.
P.S. - Once and for all please stop thinking about the gold-gem rate exchange as a true supply-demand model. It is not. The rate is tampered by ArenaNet at their will. Below is the proof:
#2126805 Gold Wars 2 - Portrait of a campaign
Posted
asbasb
on 23 December 2012 - 06:58 PM
Just being able to complete one discreet piece of content in a reasonable(1 average casual gaming session) time frame without having to fall back on cash shop items?
Being able to complete content in a reasonable amount of time by participating in group play styles the majority of the player base has adopted over time(PuG Meta)?
Being able to generate at least 8X% of the amount of wealth a high end farmer does during an average casual gaming session without having to use the cash shop to keep up?
What is/are your metric/s?
#2126795 Gold Wars 2 - Portrait of a campaign
Posted
Arquenya
on 23 December 2012 - 06:49 PM
#2126677 Gold Wars 2 - Portrait of a campaign
Posted
MazingerZ
on 23 December 2012 - 05:01 PM
TotalBiscuit said:
It’s wonderful that they’ve got a small little army of people that are willing to actively suppress dissent. Actively lie about the game. Actively try to character assassinate people. Engage in ad hominems. Slam them over social networks. Downvote videos. Lie in the comments section. It’s wonderful if they’re willing to do that, if you happen to be Hammerpoint Interactive or any other company that has people like that. It’s terrible for the rest of us. It’s really really bad.
…
Gamers don’t look out for each other anymore. And that’s really depressing. The last thing that should be happening is gamers actively trying to mislead other gamers because they want to feel better about their purchase. Or because they want more players in their game, even though the game is clearly not up to spec. Where do you get off doing that? That is morally bankrupt. That is ethically unsound in the worst possible way. It sucks, and you suck for doing it.
#2126666 Gold Wars 2 - Portrait of a campaign
Posted
Arquenya
on 23 December 2012 - 04:53 PM
Gilles VI, on 23 December 2012 - 04:30 PM, said:
There is no P2W in GW2, but there indeed are possibilities for people to buy stuff with cash.
Although some of the "elite" items are non-aquireable with cash (FotM stuff, dungeon stuff, legendaries because they need karma/badges,...)
I'd rather see it as "accomplishing high level goals" as you can't buy (materials and components for) supercarriers and solar systems as part of your empire like EVE, where a lot of money can actually have a huge impact on the game.
Well we certainly can't deny that being able to buy 1000 lodestones and 2500 globs of ecto can make a major difference in how hard it is to acquire legendaries, compared to grinding dungeons? Or for more casual players, even being able to buy your exotic runed set plus jewelry?
Personally I don't care that much, though. The only negative effect is that because gold is available for gems, prices of the stuff that I want get higher (same suppply, more demand) so it indirectly actually makes it harder for me to accomplish my goals.
#2123266 GW2 as intended is very fun!
Posted
Zero_Soulreaver
on 19 December 2012 - 05:57 PM
The irony here is these people are constantly proven wrong every single patch GW2 has. Now those who were claiming the game was made for "them" are sad because the game changed which is proof they were never the #1 fans they thought they were. This game was made to cater to everyone and it was always that way.
Games have no right way to play, stop saying random b/s just because you want to be smart or an elitist. You'd be amazed how many people play games in ways you'd never even dream of. Some people play games to challenge themselves, doing speed runs where they take no damage.
#2099208 Where has everyone gone?
Posted
Vence
on 28 November 2012 - 02:47 AM
#2094713 Where has everyone gone?
Posted
KodakMoment
on 24 November 2012 - 07:29 PM
#2094641 Where has everyone gone?
Posted
Plasticblanket
on 24 November 2012 - 06:14 PM
#2094545 Where has everyone gone?
Posted
Nox_Aeterna
on 24 November 2012 - 04:47 PM
Silvercat18, on 24 November 2012 - 04:39 PM, said:
I am a fan of WvW and i still have much fun when i do it.
....though i wish arenanet paid more attention to that fact and gave us proper rewards....
Nop they are not.
I came to a game that promised me no gear grind for TOP stats armor , just for looks...
Wait , what do i see now? Gear grind at its best. WoW style.
So nop , people that came hoping Anet would keep their promises like me are also on the quitting stage now.
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